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File doesn't exist on the client:
media/lua/server/vehicles/fhqmotoriousdis.lua
D:\Programs\Steam\steamapps\workshop\content\108600\2791656602\mods\fhqwhgads' Motorious Zone\media\lua\server\vehicles\fhqMotoriousdis.lua
Maybe I'm not the only one, I was really enjoying your mod. Greetings!
function: fhqMotorious_ISCarMechanicsOverlay.lua -- file: fhqMotorious_ISCarMechanicsOverlay.lua line # 140
ERROR: General , 1649550975621> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index of non-table at KahluaUtil.fail line:82.
As someone in the comments also pointed out this is caused by broken code in the Mod
"Vilespring's M113A1 Armored Personnel Carrier"
I already reported the error on the mods workshop page:
https://steamcommunity.com/workshop/filedetails/discussion/1983277711/1747895465440191491/?ctp=4#c5737031847490022871
Vilespring would have to fix that on his side, because it can break more than just this mod here.
This then causes an issue when your (or other mods) want to add entries to that subtable (which does not exist anymore)
E.g. your mod does this (which is correct)
ISCarMechanicsOverlay.PartList["GasTank"].vehicles["fhqvwbus_"] = {x=182,y=496,x2=264,y2=549};
And lua complains
attempted index of non-table
The Index is "fhqvwbus_" and the "non-table" is "vehicles"
This happens because your code expects "GasTank" to contain a subtable called "vehicles" to which you want to add your definition. (which is fine as is, since GasTank is a vanilla definition that contains the "vehicles" subtable)
But since the "vehicle" table no longer exists due to the other mod, you get the aforementioned error when trying to assign your config to the vehicles table.
So it isn't an error on your side at all.
This seems to happen sometimes after a mod update, try restarting the server if it's dedicated. Otherwise, try unsubscribing/deleting the mod for the host/server and resubscribing to see if that helps. If it still is causing issues, post some info from the logs so I can check to see if it's a mod conflict.
If this is on MP, you or the host may have to unsubscribe and resubscribe to the mod.
If unsubscribing/resubscribing doesn't work, you might have to manually delete the mod files from the host/server and redownload it. The issues with the workshop are part of the reason I'm thinking of updating the mod on a specific day of the week, or less often (and also why I released the LM002 as standalone first).