Total War: WARHAMMER III

Total War: WARHAMMER III

3,348 ratings
Console Commands (Modding Tool), the mod works 100000% please just use it and enable the script break warning
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Tags: mod
File Size
Posted
Updated
479.678 KB
Apr 8, 2022 @ 11:23am
Dec 29, 2024 @ 6:40am
29 Change Notes ( view )

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Console Commands (Modding Tool), the mod works 100000% please just use it and enable the script break warning

In 1 collection by prop joe
Prop Joe Mods
20 items
Description
Adds a bunch of commands that help with mod making and testing. Type the command into a text box that is opened using a new button in the top left (see screenshot). Press the button to the right to execute the typed-in command.

List of DB keys and how to find them

Some commands have arguments in <bold> and you need to supply a valid value there, e.g. wh_main_emp_empire instead of <faction_key> (so without the <>, it's here to increase visibility):
  • give gold <number> - gives <number> of gold to the player (can also be negative), if you have a settlement selected it will give gold to the faction owning the settlement
  • give gold - gives 50000 gold to the player, same faction things as above
  • fow on - fog of war on
  • fff - fog of war off
  • am - restore selected char movement points
  • mov - gives the selected character a buff with bonus movement points (applied after you end the turn)
  • mov off - removes the buff with bonus movement points from the selected character (removed after you end the turn)
  • au <unit_key> <number> - add <number> of units with unit_key to selected army*
  • au <unit_key> - add unit with unit_key to selected army*
  • add axp <number> - add <number> of ranks to all units of selected army
  • add axp - add 1 rank to all units of selected army
  • add xp <number> - add <number> of xp points to the selected character, unembed heroes to give them xp
  • primary <number> - set primary slot level of selected region to <number>
  • primary - set primary slot level of selected region to max
  • region - gives 1000 growth, 1000 horde growth and 1 turn build speed to all player regions
  • region off - turns off region
  • gr - gives the player ownership of the selected region
  • gr <faction_key> - gives <faction_key> ownership of the selected region, if a faction has no regions or armies on the map you can't give them a region, spawn them an army first
  • abandon - makes the selected region be abandoned
  • kill - kills (or wounds if immortal) the selected character and his army
  • technology - gives the player +2000% research speed
  • technology <number> - gives the player <number>% research speed (can also be negative)
  • technology off - remove the technology bonuses
  • global rec <number> - changes the player's global recruitment time by <number> of turns (use negative value to lower)
  • global rec off - remove the global recruitment time bonuses
  • heal <number> - sets health of each unit in the selected army to <number>, that is between 0-100
  • to_pool <agent_key> <agent_subtype_key> - adds a lord to the player faction recruit pool, the name will be blank and the character won't be immortal, cross-race stuff won't work without table adjustments
  • item <ancillary_key> - gives the player an ancillary (items characters can equip), giving mounts won't work, some items are culture-locked
  • tele - first select a character, then select another character or a settlement as a teleport target, after that typing tele will teleport the character
  • at <trait_key> - adds a trait to the selected character, e.g. add trait wh2_dlc09_trait_defeated_settra
  • at <trait_key> <points> - for traits with multiple levels
  • rt <trait_key> - removes a trait
  • spawn <subtype> <faction_key> <units> - spawns an army next to selected character or settlement, use agent_subtype in the Character art sets table, where the agent_type is "general", faction_key and units are optional

More command descriptions here since I hit the workshop word limit:
  • shroud2
  • kill2, killc, killc2
  • agent agent_type agent_subtype
  • bb building_key
  • prg, ancies
  • etc.

Commands related to resources, you probably want one of the pooled resources:
  • res <pooled_res_key> <number> - add <number> of a <pooled_res_key> to the player faction (can be negative), look in the discussion thread for a list of keys
  • hef_inf <number> - gives the player a faction buff that gives <number> of High Elf influence per turn, can be negative
  • hef_inf off - remove the High Elf influence bonuses
  • other_res <number> - way to change chivalry, type other_res <number> to adjust how much you get those every turn, you don't need to specify the resource name here

Commands related to diplomacy, you can disable fog of war to be able to select any region:
  • alliance - make a military alliance with the owner of the currently selected settlement or character
  • peace - make peace with the owner of the currently selected settlement or character
  • trade - make a trade agreement with the owner of the currently selected settlement or character
  • confederate - confederate the owner of the currently selected settlement or character
  • war - starts a war between the player and the owner of the currently selected settlement or character
  • vassal- some thing as above
  • milaccess - military access
  • defalliance - defensive alliance
  • alliance2, peace2, trade2, confederate2, war2, vassal2, milaccess2, defalliance2 - same thing as the commands above but can target any 2 factions, and not necessarily involve the player faction, so the way it works: select first region, select second region, type the command (for example war2)

Commands related to executing Lua code: lua, e, ee

Commands related to printing game information: info, more info, coords, comps, dump ui

So for example just type "give gold" (without a /) in the text box below the chat and you should get 50000 gold.
Useful tip: you can write commands outside the textbox and paste them in.

Some commands like unit giving and char movement points work but you'll need to reselect to see it in the UI, the UI doesn't auto-refresh.

*For cross-faction stuff it's possible spawned units will T-pose in battle and LLs to not work, this means they require table edits and that is beyond the scope/purpose of this mod.

Thanks to Mandras for some code contributions.

Compatiblity
Remember to enable the mod in the launcher!
Compatible with everything, if the top left button (see screenshot) doesn't appear for you it likely means some other script mod bugged out and then breaks other script mods like this one. Try this mod by itself to make sure, if it doesn't work unsub and sub to force a redownload.

>>>ENABLE SCRIPT BREAK WARNING<<<

MP semi-compatible, I tried to do it but it still has issues apparently.

List of DB keys and how to find them

If you don't have WH3 on Steam[www.dropbox.com]

Buy me a coffee:
[paypal.me]
[www.patreon.com]
Popular Discussions View All (48)
70
1
Oct 31 @ 11:18am
Units and Heros
njnothere
47
8
Nov 13 @ 11:56am
PINNED: Lists of DB keys and how to find them
prop joe
2
Oct 18 @ 4:31am
Add XP not working
Dorve Rimfjord
2,518 Comments
GiraffeKingGames Nov 30 @ 5:04pm 
Is there any way to remove the gift of slaanesh via console command.
Kronos Nov 30 @ 2:49am 
Hey. been scrolling through comments ect for a while now, but i cant find anything in terms of a God Mode Command? Am i just blind or is this something that doesnt exist/work with consoles?
Selnik Nov 29 @ 3:35am 
i cant open the console...
Kytheros Nov 28 @ 8:48am 
Anyone else able to get `at` add trait working? IDK if it's broken or if I'm doing it wrong.
Prussian Wolf Nov 27 @ 12:17pm 
@DarkAshFur Get 1.Rusted PackFile Manager
2. Find the steam workshop folder corresponding the mod.
3. Open the file from the mod with RPFM^
4. Go to "db", then "land_units_table".
5. Decipher what the correct unit is, and look at the key.

I recommend writing down the key if you ever plan on spawning it in again.
DarkAshFur Nov 26 @ 4:12pm 
hmm and in case of modded units how do i get the unit "key" to spawn ?
Goat Nov 23 @ 7:36pm 
is there a command to remove the plague from characters/settlements?
Madness-kun Nov 19 @ 2:35pm 
@AI-Man
I'd just install a 2 points per level or 3 points per level mod and then reset the character. The old "reset skills" mod also is a good addition, costs you 1k to reset a character - once - and you avoid the 3 turn down-time.
On an on-going game, the additional skill point mods won't affect already leveled up characters, but resetting them iirc will give them the additional skill points.
AI-Man Nov 19 @ 1:21am 
anyone know if there is a command to add skill points without exp? for example for a character that's already lvl 50
thority27 Nov 16 @ 4:01am 
Some commands are working perfectly fine, like give gold -100 will take away 100 gold as it should, but i can't get any item command to work. Been trying to spawn Skarr's item after i've stolen him from Arbaal this:
item wh3_dlc26_anc_weapon_bloodstorm_blades
does not work