Total War: WARHAMMER III

Total War: WARHAMMER III

Console Commands (Modding Tool), the mod works 100000% please just use it and enable the script break warning
njnothere Oct 5, 2022 @ 5:48pm
Units and Heros
I'm trying to make a cross faction army for the empire. I am trying to get some high elf, empire, and lizard-men armies going in this apocalyptic end of the world style game I have going on.

Lords are easy, they spawn properly, have all their proper skills and everything, even cross faction wise, all works perfectly.

However I don't know how to add units using commands.

What is more, where I can spawn agents (like high elf mages) using the agent command and they have all the proper stats, skills, and voice lines etc. but they all appear as empire shadow wizards. Is there a way to change their model? I found the art set table, but I don't know the command to change their art/model.
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Showing 1-15 of 60 comments
Crux2 Oct 10, 2022 @ 9:02am 
Getting heroes to work cross-faction is doable but has strings attached - basically the only way I've found getting it to work properly involves assigning the hero & art/uniform associated with it to a specific faction - i.e. if you change the dwarf thane to work with another faction then the thane will spawn correctly for that faction but whenever the dwarfs hire one they will suffer the 'bright wizard bug'.

Spawning units is dead easy, just select the army you want to spawn the units into, open the console box and type "au wh_main_emp_inf_halberdiers" to spawn in some empire halberdiers.

You need the 'main unit key' which can be found in the main data.pack file or you can browse honga which contains a database of all the vanilla units:

https://www.honga.net/totalwar/warhammer3/faction.php?l=en&v=warhammer3
Last edited by Crux2; Oct 10, 2022 @ 9:05am
njnothere Oct 10, 2022 @ 1:51pm 
@crux2
Thanks, that will come in handy
And it is really weird, functionally the heros work, its just the art that seems to be messing up, wish there was a way to separate it or make it less faction dependant so cross faction heros could be an easier thing to do, and not result in the good ol' bright wizard bug
Big Baby Skesus Oct 17, 2022 @ 8:40pm 
Originally posted by njnothere:
I'm trying to make a cross faction army for the empire. I am trying to get some high elf, empire, and lizard-men armies going in this apocalyptic end of the world style game I have going on.

Lords are easy, they spawn properly, have all their proper skills and everything, even cross faction wise, all works perfectly.

However I don't know how to add units using commands.

What is more, where I can spawn agents (like high elf mages) using the agent command and they have all the proper stats, skills, and voice lines etc. but they all appear as empire shadow wizards. Is there a way to change their model? I found the art set table, but I don't know the command to change their art/model.

What command did you use to spawn lords?
Last edited by Big Baby Skesus; Oct 17, 2022 @ 8:41pm
njnothere Oct 18, 2022 @ 1:18am 
I used the Spawn command
I click on a settlement, type spawn, followed by the lord, so for example
spawn wh3_main_cth_lord_magistrate_yin
or
spawn wh2_dlc13_lzd_kroxigor_ancient

Its worked perfectly for me so far, every time I use it, proper lord spawns with all their abilities, proper level up trees, models and everything

Bit of back and forth but, best we got till the dogs of war mod comes to WH3, if it ever does, fingers crossed.
Last edited by njnothere; Oct 18, 2022 @ 1:19am
NoX Oct 23, 2022 @ 6:26pm 
how did you get the high elf mages to spawn? I've been trying to do that with Grombrindal but the commands dont seem to work.
"agent wizard wh2_main_hef_mage" does nothing but "agent wizard" always spawns a chaos sorcerer of fire.
Which is strange because
"agent champion wh2_main_hef_noble" works just fine.
njnothere Oct 23, 2022 @ 7:43pm 
Originally posted by NoX:
how did you get the high elf mages to spawn? I've been trying to do that with Grombrindal but the commands dont seem to work.
"agent wizard wh2_main_hef_mage" does nothing but "agent wizard" always spawns a chaos sorcerer of fire.
Which is strange because
"agent champion wh2_main_hef_noble" works just fine.

for the mage I went "agent wizard wh2_dlc15_hef_mage_death"
It has all the skills and voice lines and everything, it just appears as an imperial shadow wizard, if you know how I can change the model, that would be awesome
Last edited by njnothere; Oct 23, 2022 @ 8:06pm
NoX Oct 28, 2022 @ 8:44pm 
Originally posted by njnothere:
Originally posted by NoX:
how did you get the high elf mages to spawn? I've been trying to do that with Grombrindal but the commands dont seem to work.
"agent wizard wh2_main_hef_mage" does nothing but "agent wizard" always spawns a chaos sorcerer of fire.
Which is strange because
"agent champion wh2_main_hef_noble" works just fine.

for the mage I went "agent wizard wh2_dlc15_hef_mage_death"
It has all the skills and voice lines and everything, it just appears as an imperial shadow wizard, if you know how I can change the model, that would be awesome

It looks like using the command for specific units will only work for some units that are properly linked in the database when using it for other cultures. If there isnt a link it doesnt seem to work correctly and may not spawn anything, or spawn it as a default model which seems to be the empire shadows wizard.

I tried with a ton of combinations and found success with:
agent wizard wh_dlc08_nor_shaman_sorcerer_metal agent wizard wh_main_emp_light_wizard agent wizard wh_main_teb_bright_wizard agent wizard wh_main_emp_celestial_wizard agent wizard wh2_pro07_emp_amethyst_wizard agent wizard wh_dlc05_emp_jade_wizard agent wizard wh_dlc05_emp_grey_wizard agent wizard wh_dlc03_emp_amber_wizard agent wizard wh3_main_cth_astromancer agent wizard wh2_dlc09_tmb_liche_priest_shadow agent wizard wh2_dlc09_tmb_liche_priest_nehekhara agent wizard wh2_dlc09_tmb_liche_priest_light agent wizard wh2_dlc09_tmb_liche_priest_death agent wizard wh_main_vmp_necromancer agent wizard wh3_dlc20_chs_sorcerer_shadows_msla agent wizard wh3_dlc20_chs_sorcerer_tzeentch_mtze legend wh2_dlc12_lzd_lord_kroak agent spy wh2_main_def_khainite_assassin agent spy wh2_dlc13_emp_hunter_kalara_of_wydrioth au wh2_main_def_inf_witch_elves_0
Tbh im just hoping some modders out there add mods that let you recruit any hero like in WH2
njnothere Oct 28, 2022 @ 11:05pm 
ive been trying some myself, that have worked so far

agent wizard wh2_main_lzd_skink_priest_beasts
agent wizard wh2_main_lzd_skink_priest_heavens
agent dignitary wh3_main_tze_cultist
agent dignitary wh3_main_sla_cultist
agent wizard wh3_dlc20_chs_sorcerer_tzeentch_mtze
agent engineer wh2_main_skv_warlock_engineer
agent runesmith wh2_main_hef_loremaster_of_hoeth
agent wizard wh3_main_ogr_butcher_great_maw
agent dignitary wh_dlc08_nor_fimir_balefiend_shadow (or fire)
agent dignitary wh3_main_ogr_firebelly
agent wizard wh3_dlc20_chs_sorcerer_tzeentch_mtze
agent wizard wh3_dlc20_chs_sorcerer_slaanesh_msla
agent champion wh_dlc08_nor_skin_wolf_werekin
agent champion wh3_dlc20_chs_exalted_hero_mkho
agent champion wh_dlc05_wef_branchwraith
agent champion wh2_dlc16_wef_malicious_branchwraith_life (or shadow or beasts)
agent wizard wh_dlc03_bst_bray_shaman_wild (beasts, death, shadow)
agent wizard wh2_dlc15_hef_mage_fire (death, beasts, metal)
agent wizard wh2_main_hef_mage_high (life, light)

these are the ones I have so far that work for me at least
and im hoping there will be a mod like that for WH3 as well
Last edited by njnothere; Oct 30, 2022 @ 10:17pm
LuminousClarity Nov 10, 2022 @ 1:09am 
bit late, but i've created a whole override pack file that allows you to spawn any hero into any faction with the command console. They're been properly set and i've done all the dirty work. Only issue is unit cards when their walking around, but otherwise they're usable in battle.
njnothere Nov 10, 2022 @ 1:36am 
@LuminousClarity oh? that's awesome! do you have a link to it? It would be wonderful to mess about with them all.
Goatmaster3000 Nov 15, 2022 @ 2:48pm 
Originally posted by LuminousClarity:
bit late, but i've created a whole override pack file that allows you to spawn any hero into any faction with the command console. They're been properly set and i've done all the dirty work. Only issue is unit cards when their walking around, but otherwise they're usable in battle.
I'd love to have this. Especially as it seems like Dogs of War isn't gonna be a thing this time around because of a missing framework mod.
Unix Nov 25, 2022 @ 2:02am 
i cant get wh2_dlc13_lzd_mon_dread_saurian_ror_0/The Shredder of Lustria (Dread Saurian) to work?
Unix Nov 25, 2022 @ 2:10am 
how do i spawn units
Sneekybreeky Nov 25, 2022 @ 7:23pm 
is there a way to change the art work/model for a lord or hero that may not be showing up properly but has the proper skills? been testing a bunch of them out and didnt know if there was a fix that isnt too difficult.
Sneekybreeky Nov 25, 2022 @ 7:31pm 
Originally posted by Holy_04link:
how do i spawn units

"au" is the prefix before you enter the specific unit key found in the github databases that are linked in the other pinned discussion on the mod page. Also make sure that you have a Lord/Army slected before entering. From what I can tell depending on your faction some units may not work or just dont work for another reason. I am sure there are other tables out there or ones that are more up to date but I have used the ones linked and havent had an issue with units yet, just some lords/heroes
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