Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Yes. This mod is mainly just a couple decisions and ship-creation code, the latter of which has mostly stayed unchanged since man the guns.
I have implemented the fixes now. Thank you again.
The mod is primarily meant to get the AI going, but I've made it so the player may benifit from the first two steps of the decision. As in, at most, you will get the very basics of ship tech.
Maybe, they dont "create_equipment_variant".
Very fun so far. Thank you!
I like the variety of ship designs and classes you have come up with!
It will give the AI naval tech. You can't create ships with stuff on it if you don't have the techs, so the AI will get techs based on numbers of shipyards it has.
This will spawn capital ships, yes.
The AI will basically get one-use "loot box" decisions. Most nations will not get a big fleet, but the nations starting with 17+ dockyards get pretty strong stuff.
I don't remember if the player gets anything. I've mostly only worked on the frigate's content pack version where the player does get a couple techs, but not sure if that's the same for this version.