RimWorld

RimWorld

2,792 ratings
Vanilla Plants Expanded - More Plants
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Mod, 1.4, 1.5, 1.6
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2.910 MB
Feb 10, 2022 @ 2:16am
Jul 15 @ 3:14am
17 Change Notes ( view )

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Vanilla Plants Expanded - More Plants

Description
[www.patreon.com]



Vanilla Plants Expanded - More Plants is an add-on module for Vanilla Plants Expanded from the Vanilla Expanded team. This mod adds a variety of fruit plants and crops to spice up your fields even further, with each plant adding something different and unique, allowing you to use the power of farming differently based on your situation and needs.

Three new unique types of growing zone have been added: flower garden, sandy and aquatic growing zones. These add new crops each, that can only be grown on them. Sandy and aquatic plants ignore fertility, but their crops will take a long time to sow and harvest, basically exchanging colonist work for growing plants in a normally unused space. Flower garden zones allow you to grow decorative flowers with a beauty bonus.

Finally, by researching vegetable milk production, you can turn rice, coconuts, almonds, oats (with VE Cooking) and Soybeans (with VE Sushi) into milk. This is inefficient, and useful if a recipe NEEDS base game milk. It is not a way to work around Fine meals needing meat or animal products.



Vanilla Plants Expanded - More Plants content and mechanics can be seen described below:


















































Hard incompatibility with aquatic and sand plants with Grow Anywhere

[forms.gle]



Q: Does it work alongside VGP/RimCuisine2?
A: Yes it does, no crashes were reported. Some plants and produce may be duplicated.

Q: How do I plant new fruit trees?
A: You need the Tree Sowing research unlocked.

Q: I can't reinstall fruit trees!
A: This is intended, as reinstalling trees would allow the player to replant them right next to each other, thus negating blockAdjacentSow entirely!

Q: Is this mod save game compatible?
A: Yes, you can add it whenever you like. Don't remove mods from a save, ever.

Q: This is so unbalanced and X plant is SO OP!
A: No, no it isn't. I did my homework: https://docs.google.com/spreadsheets/d/1f08PFe4UH09HPfNqqQB_VyhjV0blNdtdjWv41XDyq8Y/edit?usp=sharing
(but if something is awry, please tell me in a reasoned way)

Q: This mod is so BLOAT
A: You are boring and you bore me, you boring person.

Q: CE compatible?
A: Without a patch, sunflowers are LETHAL. LETHAL!



Everything created by Sarg Bjornson[www.patreon.com].

Oskar provided moral support while my sanity slowly eroded.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



[www.paypal.com]

Every dollar donated allows us to spend more time refining the mods and creating new content. If you’re feeling generous, even the smallest donation is always welcome!

[discord.gg]



Other modules will come with time. More information can be found on our Patreon page!





655 Comments
Trap Hentai ENJOYER Aug 21 @ 6:04pm 
Canola plants are rendering below the flower pot
Thranos Aug 20 @ 4:46pm 
Looks like non-standard growing zones (sand, water, flower) don't have a 'hide' option anymore.
Hull City Fan Aug 12 @ 10:24am 
Champion, love you broski
cyanobot Aug 10 @ 1:22pm 
Adding on to @kifo's statement to note that this applies to any way of defining sandy/aquatic-growing plants to also spawn wild, not just via Choose Wild Plant Spawns.

And that sandy-growing plants will spawn both on sand and in water as a result.
kifo Aug 8 @ 9:03pm 
There is a strange interaction with the plants in the sandy and aquatic growing zones with the mod Choose Wild Plant Spawns. As these plants ignore fertility, they will spawn uncontrollably in either sandy or aquatic zones once I selected any of them to spawn in any biome.
Aether Jul 31 @ 9:04am 
Is it possible to make it so that you can grow canola plants in hydroponics?
valentijn78 Jul 28 @ 8:57am 
Perhaps we could get some space plants. Odyssey has a space tree which produces rich soil on asteroids, but then dies and doesn't produce wood or edibles.

Lunar Seaberry could be a fun one, based on Hippophae rhamnoides, as it can handle extreme climates and is good for soil as well as providing Vitamin C for spacefarers, etc etc.

There's also currently a sore lack of wood-bearing trees which can be grown on asteroids. Maybe something like a Blue Star Juniper shrub (Juniperus squamata) to slowly produce small amounts?
Bodacious Cowboy Jul 25 @ 5:31pm 
Am I supposed to able to plant any of these flowers in plant pots?
The Creed Jul 19 @ 8:07am 
hey bud just wanted to let you know that thje mod is making it to where i cant even launch the map, i did think it was a issue with hugslib at first but uninstalling and reinstalling hugs after the update it is still doing the exact same thing. i cant use the mod. it says cant find parent node fruitfoodrawbase def name label and then it just has an entry like this for like 5 things like raw coconuts or melons etc

i dont really know how to navigate git hub well or i would submit it there please dont be mad :steamsad:
Theuberwar Jul 18 @ 3:39am 
I think you did your homework wrong on that google doc for plant comparisons, but only because you seem to have halved the amount of tiles needed for a fine meal instead of increasing them. Fine meals need more nutrition so it wouldn't make sense for the # of tiles per day per colonist to decrease feeding them fine meals relative to simple meals