Space Engineers

Space Engineers

1,267 ratings
[QoL] Radio Spectrometry
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Type: Mod
Mod category: Script
File Size
Posted
Updated
539.208 KB
Dec 19, 2021 @ 10:09am
Sep 1, 2023 @ 9:52am
20 Change Notes ( view )

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[QoL] Radio Spectrometry

In 1 collection by DraygoKorvan
Quality of Life Mods
7 items
Description
Investigate far away asteroids using radio spectrometry to get an idea about their composition before you actually travel to it. This is an LCD script, select it from the scripts list for any LCD Panel.

Point your ore detector directly at a distant asteroid to get a readout. Access the readouts by loading the Radio Spectrometry Reader script in any block with an LCD.

There needs to be a spike in the graph at each of the 3 points of an ore for that ore to be present in the asteroid.

Does not work on planets.

Ore Detector must be unobstructed and have a clear line of sight to the asteroid. It also must be on the same grid as the LCD.


Server friendly (code only runs on client). Mod must be included in the mod list on the server for clients to use it.

Modding
Modders can manually define the resolution of the block by inserting the following XML into their definition. If undefined the script will simply take the Max range as the resolution.
<ModExtensions> <Group Name="ResourceRadiospectrometry"> <Decimal Name="Resolution" Value="150" /> <!-- bigger is less noise --> </Group> </ModExtensions>

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Popular Discussions View All (2)
4
1
Aug 8, 2023 @ 8:04am
GPS Addition
Buddy Leeski
4
Feb 22 @ 11:34am
Filters
Juper0
493 Comments
IceQ Aug 3 @ 12:19pm 
took some time, but found the conflict in the plug-in loader (from what I use). Culprit is: "SEWorldLoadBoost"

https://github.com/ari-steas/SEWorldLoadBoost For anyone having issues.. it also brought back all mods that is supposed to be listed as "LCD Apps"
Weso Jul 26 @ 7:12am 
THE mining QoL mod for this game. Wish I could get it on my HUD somehow, instead of just on an LCD.
ZoraergazU Jul 21 @ 2:18pm 
ok, absolutely understood how this work.
this deffinelly need two monitor active at all times, thankfully, the "list" changes at different interval so it doesnt really disturb me anymore, good mod :MHRISE_OK:
ZoraergazU Jul 21 @ 2:31am 
ok, i kinda understood better at whats going on and used an actual LCD screen in front of my driller.
it dont make sense if you used the normal small screen on cockpit since its too small
but if you use the whole screen as LCD it shows everything.

...
how to set it so the lcd shows the WHOLE material instead of having to cycle thru itself everytime ?
DraygoKorvan  [author] Jul 20 @ 3:03pm 
The lines have nothing to do with distance. Basically its measuring frequency response across a spectrum. The higher the spike in a spot that corresponds with a key, the more likely you will find that resource in that asteroid cluster.

It also only scans the entire cluster that you are pointing at when you hit scan.

The key tells you where the spikes will be in the graph if that scan detects that resource. The higher the spikes the more of that resource will be there.
ZoraergazU Jul 20 @ 8:26am 
is it left to right the closest? higher on the list means they are above you ?
ZoraergazU Jul 20 @ 8:25am 
ok. i give up, im so confused about how to use this thing that it re-confuses me
like what exactly am i looking at in the detector ?


All i know is that the higher the line goes up that means the closer you are, but like, im very confused at that. how does it know wether you detect something left or right? or up and down in that matter? im VERY confused on that
DraygoKorvan  [author] Jul 13 @ 10:02pm 
yes
UnSayableStorm Jul 13 @ 7:17pm 
the orientation of the ore detector matters? "point your ore detector" implys the round top of the model?
[A*K]Panther Jul 13 @ 2:33pm 
this mod is an app for a LCD