Space Engineers

Space Engineers

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[QoL] Radio Spectrometry
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Type: Mod
Mod category: Script
File Size
Posted
Updated
539.208 KB
Dec 19, 2021 @ 10:09am
Sep 1, 2023 @ 9:52am
20 Change Notes ( view )

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[QoL] Radio Spectrometry

In 1 collection by DraygoKorvan
Quality of Life Mods
7 items
Description
Investigate far away asteroids using radio spectrometry to get an idea about their composition before you actually travel to it. This is an LCD script, select it from the scripts list for any LCD Panel.

Point your ore detector directly at a distant asteroid to get a readout. Access the readouts by loading the Radio Spectrometry Reader script in any block with an LCD.

There needs to be a spike in the graph at each of the 3 points of an ore for that ore to be present in the asteroid.

Does not work on planets.

Ore Detector must be unobstructed and have a clear line of sight to the asteroid. It also must be on the same grid as the LCD.


Server friendly (code only runs on client). Mod must be included in the mod list on the server for clients to use it.

Modding
Modders can manually define the resolution of the block by inserting the following XML into their definition. If undefined the script will simply take the Max range as the resolution.
<ModExtensions> <Group Name="ResourceRadiospectrometry"> <Decimal Name="Resolution" Value="150" /> <!-- bigger is less noise --> </Group> </ModExtensions>

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Popular Discussions View All (2)
4
1
Aug 8, 2023 @ 8:04am
GPS Addition
Buddy Leeski
4
Feb 22 @ 11:34am
Filters
Juper0
476 Comments
gagela Jun 6 @ 11:13am 
Is there any way to change the font size? I can see that there's ores on the screen because of the spikes, but I have no clue what ores because the words are just blurry squiggles.
Ryunoske Jun 1 @ 6:46am 
@Villageidiot If you will continue this mod, I ask you to add something so it can display ores with long names properly, now they don't fit. I'm talking about ores from Better Stone
Villageidiot May 13 @ 8:36pm 
Greetings! Are you still working on this mod? If not, i would like to take over stewardship of it. This is an incredible mod that adds a great amount of depth to the world but I would like to see a couple things added to it and make sure it stays alive. Obviously I dont want to intrude though <3
tapito1996 May 9 @ 6:26pm 
Mod io pls
Goatroach Apr 30 @ 1:34am 
Never mind. I'm an idiot.
Must've been a conflicting mod or something; I put it at the bottom of the mod list, and now it works again. My bad. :steamfacepalm: :pfff:
Goatroach Apr 30 @ 1:15am 
Any idea what might be causing the graph to look like a seismograph reading a 10 on the Richter Scale? Since the Fieldwork update, I can no longer get this mod to work. I've been using this mod for years now with no issue. Asteroid ID or whatever the number in the upper left is will display, but the graph is an absolute mess, not how it usually looks. Detector is unobstructed, top (circle bit) pointed at asteroid like I always do, but fails to produce a proper readout. Not in P-Grav. No planet in background. Ore types scroll as usual.
DraygoKorvan  [author] Apr 25 @ 9:54am 
Turn off any ore detector that you are not actively using when you dock.
Mr. Pestbird Apr 25 @ 7:27am 
i have a question. i have my main ship with the lcd screen (big grid) and a docking port for small grids. everytime i dock my small grid the big grid lcd also sees the oredetector and shows "obstructed". can i ignore the small grid detector or only use the big grid detector?
DraygoKorvan  [author] Apr 16 @ 8:28am 
No, this should not be added to plugin loader as it would give people a gameplay advantage that is unfair to other players.
Gohei Apr 13 @ 3:05pm 
specially since its client side