Space Engineers

Space Engineers

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[QoL] Radio Spectrometry
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Type: Mod
Mod category: Script
File Size
Posted
Updated
539.208 KB
Dec 19, 2021 @ 10:09am
Sep 1, 2023 @ 9:52am
20 Change Notes ( view )

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[QoL] Radio Spectrometry

In 1 collection by DraygoKorvan
Quality of Life Mods
7 items
Description
Investigate far away asteroids using radio spectrometry to get an idea about their composition before you actually travel to it. This is an LCD script, select it from the scripts list for any LCD Panel.

Point your ore detector directly at a distant asteroid to get a readout. Access the readouts by loading the Radio Spectrometry Reader script in any block with an LCD.

There needs to be a spike in the graph at each of the 3 points of an ore for that ore to be present in the asteroid.

Does not work on planets.

Ore Detector must be unobstructed and have a clear line of sight to the asteroid. It also must be on the same grid as the LCD.


Server friendly (code only runs on client). Mod must be included in the mod list on the server for clients to use it.

Modding
Modders can manually define the resolution of the block by inserting the following XML into their definition. If undefined the script will simply take the Max range as the resolution.
<ModExtensions> <Group Name="ResourceRadiospectrometry"> <Decimal Name="Resolution" Value="150" /> <!-- bigger is less noise --> </Group> </ModExtensions>

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Popular Discussions View All (2)
11
Nov 12 @ 2:36pm
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Juper0
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1
Nov 6 @ 10:24pm
GPS Addition
Buddy Leeski
525 Comments
dragonraalhaan Dec 6 @ 3:00pm 
This was mentioned by some below. The problem is that the facing on the type-II is not the same as the facing on the type-I. To get this to work, the type-1 facing is the cylindrical end. However, for the type-II, you want to point the 1x1 axis as up, and the front face is one of the 1x2 elevation sides. Which one I am not sure, so you may have to try a few times to figure it out.
Alcatraz Dec 6 @ 6:44am 
Hello there,
First of all thanks for tihs giant tool.
I'm testing with the Ore Type I & II, and as far as I see, it is not working with Type II (only 1 detector at the time)
Anyone else? Or I'm missing smth? ^^u
Thanks!!
Yazeke Nov 30 @ 8:05am 
Rastlore30 Thanks for the response. I was thinking the issue is with Type II ore detect and how script deals with it.
Rastlore30 Nov 30 @ 7:28am 
Just tested it, works fine for me. Had to remove a secondary Ore Detector type II I had placed as deco... seems it will cycle through all ore detectors on the same grid regardless if they are on or not.
Yazeke Nov 29 @ 6:15pm 
Is anyone else having issue with no asteroid being detected. I've the ore detector on the same grid and pointing directly at the asteroid. Script is load into the LCD. Used the mod awhile ago without any issue, possible before the two latest SE update.
tsoL Nov 29 @ 12:53pm 
Thanks Draygo, I thought that was the case when I read through other commentary. I'll do additional testing on another save and narrow down what might be causing the issue.
DraygoKorvan  [author] Nov 26 @ 9:06am 
This mod does not send data to or from a server so

??
tsoL Nov 24 @ 9:46pm 
Has anyone else had issues running this on a dedicated server? The mod worked flawlessly, but would seemingly flood the server with packets. Issue immediately went away upon removal.
Desert Ice Nov 21 @ 2:14am 
Could we all ask Keen to add this to the game, as a Tier II ore detector. Its brilliantly immersive when hunting down ores in space, and certainly much better then flying in circles.
Kebinite Nov 20 @ 3:26pm 
@Romulous @BrunoDRJ Did you make sure to enable the mod and dependency for your save file?