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Want a long rang ore detector but nothing OP? Then this mod is ideal for you!
But as told earlier, currently it doesn't work with the new dlc ore detector
Radio Spectrometry doesnt seem to work with the new Ore Detector Type II from Apex Survival DLC for me. Regular Detector works perfect. Any chance for an update?
Kind regards
its on github https://github.com/Myrkie/SEWorldLoadBoost/releases
https://github.com/ari-steas/SEWorldLoadBoost For anyone having issues.. it also brought back all mods that is supposed to be listed as "LCD Apps"
this deffinelly need two monitor active at all times, thankfully, the "list" changes at different interval so it doesnt really disturb me anymore, good mod
it dont make sense if you used the normal small screen on cockpit since its too small
but if you use the whole screen as LCD it shows everything.
...
how to set it so the lcd shows the WHOLE material instead of having to cycle thru itself everytime ?
It also only scans the entire cluster that you are pointing at when you hit scan.
The key tells you where the spikes will be in the graph if that scan detects that resource. The higher the spikes the more of that resource will be there.
like what exactly am i looking at in the detector ?
All i know is that the higher the line goes up that means the closer you are, but like, im very confused at that. how does it know wether you detect something left or right? or up and down in that matter? im VERY confused on that
Only issue is that in some Cockpits (didn't test them all but surely with the Industrial Cockpit).
I cant read the full name of most ore´s. Important to say, we play with the Better Stone mod so some ore Names are like "[CM] Pyrite (Fe, Au)". Way to long to display next to the graph& the vanilla names Like "Stone" show perfectly fine as.
Based on that i was wondering if there´s already a way so i can adjust the scale of the graph or sections of it? like set the horizontal offset of between graph& ore names. Or make the mod scroll names from left to right so any name would fit without much changing the code.
Also its kinda similar to the problem, occurring when too many ores are on the list& it takes very long for it to go through them. A auto scroll and/or Filter would eliminate that problem for good& make the mod compatible/ future proof for basically any Mod that messes with ore types etc. (I would fricking love that!)
Must've been a conflicting mod or something; I put it at the bottom of the mod list, and now it works again. My bad.
@DragoKorvan Are you able to help/have a poke around?
Love it and thank you.