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Must've been a conflicting mod or something; I put it at the bottom of the mod list, and now it works again. My bad.
@DragoKorvan Are you able to help/have a poke around?
Love it and thank you.
you need to put the top side towards the stuff you want to scan. the top side of the vanilla ore detector would be the round part.
I ask because I liked up my cross hairs to an asteroid about 5-10 km away and nothing appeared on the LCD. But then I moved in a different direction and text appeared ?
script addign as a mod is so far no thing, but this here is a mod and no script.
a script goes into a pb and works with stuff from mods or the basegame on the other side a mod can have scripts running inside it an many do.
Script requiring adding like a mod is something new...but anyway, now it works
did you also add this mod to the worlds modlist?
just looked and i had id as an option inside the scripts area of a lcd after adding it to a world.
1. API mod is installed and added to the modlist of a world
2. Both LCD and ore detector are present and on a same grid
3. Clean save with only API mod has the same issue
@Jasper - The range is determined by your settings in game for how far away an asteroid spawns in. If you can see it and line up your cross hairs, it should read. There isn't anything to configure, though, so it isn't configurable as far as I am aware.
Yea fam, just look at the crosshair and it points at it...