Space Engineers

Space Engineers

[QoL] Radio Spectrometry
473 Comments
tapito1996 May 9 @ 6:26pm 
Mod io pls
Goatroach Apr 30 @ 1:34am 
Never mind. I'm an idiot.
Must've been a conflicting mod or something; I put it at the bottom of the mod list, and now it works again. My bad. :steamfacepalm: :pfff:
Goatroach Apr 30 @ 1:15am 
Any idea what might be causing the graph to look like a seismograph reading a 10 on the Richter Scale? Since the Fieldwork update, I can no longer get this mod to work. I've been using this mod for years now with no issue. Asteroid ID or whatever the number in the upper left is will display, but the graph is an absolute mess, not how it usually looks. Detector is unobstructed, top (circle bit) pointed at asteroid like I always do, but fails to produce a proper readout. Not in P-Grav. No planet in background. Ore types scroll as usual.
DraygoKorvan  [author] Apr 25 @ 9:54am 
Turn off any ore detector that you are not actively using when you dock.
Mr. Pestbird Apr 25 @ 7:27am 
i have a question. i have my main ship with the lcd screen (big grid) and a docking port for small grids. everytime i dock my small grid the big grid lcd also sees the oredetector and shows "obstructed". can i ignore the small grid detector or only use the big grid detector?
DraygoKorvan  [author] Apr 16 @ 8:28am 
No, this should not be added to plugin loader as it would give people a gameplay advantage that is unfair to other players.
Gohei Apr 13 @ 3:05pm 
specially since its client side
Gohei Apr 13 @ 3:04pm 
Can this mod be added to Plugin loader?
Killer Bee Apr 3 @ 7:52am 
This mod makes finding uranium and platinum easier. Thank you for this!
miked9999 Apr 2 @ 8:06pm 
I think the reason I didn't find ore where the spectrometer said there was is the ore is buried more than 50m inside big asteroids. Drilled right through the centre of a big rock, sure enough...gold !! So the whole "look for patches on the surface" strategy is very flawed IMHO.
DraygoKorvan  [author] Mar 27 @ 8:37am 
Thanks for that find Ben
Ben Mar 25 @ 9:30pm 
@Noobinator @JaffaCake Same here. Had to do the whole binary-search-disable-mods thing. For me the problem was caused by the plugin SEWorldLoadBoost. Once I removed that plugin the Spectrometry options returned to the Apps list. Same with Seismic Surveying.
DraygoKorvan  [author] Mar 20 @ 9:50am 
You can disable individual detectors as is.
Mortus Eclipse Mar 17 @ 9:59am 
If I may make a suggestion, I would like the ability to enable/disable Radio Spectrometry on any given Ore Detector. Even better if this could also be done VIA the hot bar so that is can be toggled on the fly.
DraygoKorvan  [author] Mar 14 @ 4:31pm 
It shows up in the LCD apps list for me when I load it. Make sure this mod is added to the world, if it isnt showing up you will have to check the spaceengineers log.
JaffaCake Mar 13 @ 12:12pm 
@Noobinator +1 for not showing in the LCD 'Apps' list - I usually run with lots of mods, but just ran a world with no mods other than this one and Radio Spectrometry isn't showing in the list.

@DragoKorvan Are you able to help/have a poke around?
cyberjacques Mar 12 @ 5:11pm 
This mod works as advertised for me, very cool. But ever since using it, regular ore detection signals on the HUD now cut in and out, even while not moving. Makes it a bit hard to actually find the ore once the asteroid is located.
Noobinator Mar 10 @ 8:44pm 
So this isn't showing up as an app in my list anymore (guessing one of the other mods is breaking this now?) Any idea how I can figure out the culprit? I really enjoyed using this mod.
Rastlore30 Mar 8 @ 9:47pm 
It took several videos of people showcasing this script and a pic on their discord to finally understand how to use this properly. But now that I have... I don't know how I spent so much time in SE without it! Thank you for making this!
murasaki Mar 8 @ 12:09pm 
Mod is brilliant. Only recommendation I could think of is making it possible to project the display as an overlay on a camera to make targeting easier.
Stamper Mar 5 @ 1:08am 
This Mod is amazing. So simple. Just set your LCD to the app and point your Ore Detector at any Asteroid that you can see and voila, a spectral scan of the Asteroids minerals. Saved me hours hunting for Uranium and Platinum.
Love it and thank you.
DraygoKorvan  [author] Feb 27 @ 10:15pm 
It does not, nor should it impact the normal functionality of an ore detector.
Genisai Feb 27 @ 10:37am 
Does this replace the default functionality of an Ore Detector? The description makes no mention of such, but I can't get my detector to display a proximity scan when within range of an asteroid.
miked9999 Feb 17 @ 1:15pm 
Now that I oriented my small ore detector the right way, the app seems to work as intended. I just can't find any gold ! :)
miked9999 Feb 17 @ 10:27am 
Thanks heaps @Abisius !
@miked9999
you need to put the top side towards the stuff you want to scan. the top side of the vanilla ore detector would be the round part.
miked9999 Feb 16 @ 8:31pm 
So when you say "line up your ore detector " I thought ore detectors searched in a 360 degree sphere . So how do you "line up"? With the cock pit cross hairs?
I ask because I liked up my cross hairs to an asteroid about 5-10 km away and nothing appeared on the LCD. But then I moved in a different direction and text appeared ?
Gwyn Feb 4 @ 2:53am 
if you want something like this that works on planets, use the Seismic Surveyor mod that DraygoKorvan also made
Malware Jan 14 @ 12:31am 
@Mr Meeseeks, that it cannot detect ore patches on planets
Mr Meeseeks Jan 9 @ 4:16am 
When its says does not work on planets does it mean cannot detect asteroids from planets or just cannot detect ore patches on planets.
Jasper Dec 22, 2024 @ 12:29pm 
There seems to be a maximum range. From my testing, seems to be about 10 km.
metalhead lover Dec 22, 2024 @ 11:41am 
This seems to be somewhat broken for some reason, every time i find an asteroid with the ores i need, as i get closer the display gets updated and the ores will be replaced with the correct ones...
Abisius Xarvenius Carbensius Dec 11, 2024 @ 2:52am 
@X-RAY
script addign as a mod is so far no thing, but this here is a mod and no script.

a script goes into a pb and works with stuff from mods or the basegame on the other side a mod can have scripts running inside it an many do.
X-RAY Dec 11, 2024 @ 2:43am 
@Abisus
Script requiring adding like a mod is something new...but anyway, now it works
Abisius Xarvenius Carbensius Dec 10, 2024 @ 11:14pm 
@X-RAY
did you also add this mod to the worlds modlist?

just looked and i had id as an option inside the scripts area of a lcd after adding it to a world.
X-RAY Dec 10, 2024 @ 10:14pm 
Doesn't work. the script is not listed anywhere neither in LCD or Prog block.
1. API mod is installed and added to the modlist of a world
2. Both LCD and ore detector are present and on a same grid
3. Clean save with only API mod has the same issue
dragonraalhaan Nov 29, 2024 @ 7:41pm 
@Anari - I have used this with modded ore detectors. As long as nothing blocks the tip of the detector, it seems to work fine.

@Jasper - The range is determined by your settings in game for how far away an asteroid spawns in. If you can see it and line up your cross hairs, it should read. There isn't anything to configure, though, so it isn't configurable as far as I am aware.
Jasper Nov 29, 2024 @ 11:24am 
What is the range of this? And is it configurable?
Anari | Ham Mafia | Nov 13, 2024 @ 8:17pm 
Does this work with modded ore detectors?
mattschramp Oct 23, 2024 @ 12:08am 
@dufuss2010, it still works and is under the the apps list on the LCD screen and scroll down a little
Austin5003 Oct 18, 2024 @ 1:23pm 
Any chance of adding a rough distance to the spectrometry script?
Nyxborne Oct 17, 2024 @ 11:17am 
@LookAtMyHorse
Yea fam, just look at the crosshair and it points at it...
LookAtMyHorse Sep 29, 2024 @ 1:15am 
any way to highlight the asteroid it is being pointed at?
Mantha Sep 19, 2024 @ 4:17pm 
Ah, I see. Is there any way to fix the margins?
DraygoKorvan  [author] Sep 19, 2024 @ 8:08am 
Aspect ratio is preserved, the problem is some of the LCD screens have different margins.
Mantha Sep 18, 2024 @ 7:54pm 
Once again wishing that "stone" gets removed. Every other asteroid has it, and it makes it even harder to which ore is being detected. And PLEAAAASE update this to preserve aspect ratios, the various LCD screens distort the graph so badly that one ore looks like a totally different one.
Mantha Sep 6, 2024 @ 4:22pm 
@Gonb Having used this mod quite a bit, I'm pretty sure that's talking about how larger resolutions make it easier to read and easier to tell which spikes line up with what ore, because I've found that to be the case. Using this on small screens makes me want to tear my hair out lol
Gonb Sep 6, 2024 @ 8:56am 
both this mod and the seismic mod mention a resolution and something about ranges but what exactly does this do? will the results be more accurate or will the actual resolution of the screen change?
Agency Aug 1, 2024 @ 12:36pm 
There's no option to use the spectometry on my ship's LCD! How can I fix that?
Mantha Jul 18, 2024 @ 5:47am 
This mod definitely needs some tweaking so that the text and graph proportions remain intact across various aspect ratios. Cockpit LCDs make it look like I have one resource when it's a totally different one