XCOM 2
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Kiruka's SPARK Class Overhaul For LWOTC
   
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Dec 16, 2021 @ 12:58pm
Jan 6, 2022 @ 11:29am
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Kiruka's SPARK Class Overhaul For LWOTC

Description
This is a re-release of my Spark Class Overhaul, done for the LWOTC Workshop release. You should use this version going forward, as this is the one that I'll be updating if necessary. The old version won't be getting support/updates.

Those who play Long War of the Chosen with Mod Jam will be familiar with this SPARK ability tree. As I am removing Mechatronic Warfare from Mod Jam but want to keep the SPARK Class Overhaul from there intact in some form, I'm releasing it as a standalone mod. For those unfamiliar, you can view the tree here.[docs.google.com] There is one new ability in this mod (the same new one added by Mod Jam before; Mod Jam no longer includes this ability).

The SPARK starts with the Overdrive, Mechatronic, Reboot, and Repair abilities at Squire rank, and has 4 specializations in their main ability tree. They do not form bonds with other soldiers, gain AP or learn additional abilities from the Training Center.
  • Dreadnaught is your tank build, featuring a mix of abilities that can reduce the damage the SPARK takes, allow the SPARK to heal itself better, or punish the enemy for attacking the SPARK.

  • Heavy Metal is all about close combat, either right up in melee range or just slightly further away than that.

  • Future Combat is a support tree with capabilities that will vary depending on which secondary weapon you equip your SPARK with. The BIT shines the most here, but the Ordnance Launcher is a good choice as well.

  • War Machine is an offensive tree focused on shooting and Overwatch from mid to long range. Depending on which abilities you take from this specialization, the SPARK will shine when equipped with an Autocannon or a Heavy Cannon.

This mod changes localizations for Kinetic Strike (Mechatronic Warfare) and Manual Override (vanilla). The former's mentioned damage values are based on Mod Jam changes, so mess with it if you don't use Mod Jam.

Mod Requirements
  • The new ability, Master Blaster, requires Ketaros 2D Package to have its icon, and Ability Editor to add the extra charge for Bombard.

  • Long War of the Chosen is required. You could repurpose this SPARK class for use with regular WOTC, but that would at the minimum require the LW2 Classes and Perks mod, plus a lot of restructuring of the classdata to swap out the LWOTC versions of skills with the LW2 Classes and Perks versions. This is entirely possible to do even without ModBuddy (just config edits), so don't ask me to do it for you.

  • Spark Arsenal is needed to give the Spark the Arsenal and Intrusion Protocol abilities when equipping a BIT. You could skip that mod if you just wanted to add those abilities yourself, but why would you ever skip out on Spark Arsenal?

  • While not at all a hard requirement, I highly recommend Mod Jam if you're a LWOTC player. This will integrate Spark Arsenal in a sensible manner, and includes other features like Assault Servos making the Kinetic Strike Module's Kinetic Strike attack non-turn-ending, and adding a Prototype Strike Module that you start the campaign with.

Known issues
  • If Long War of the Chosen's SPARK tree is not being overridden with this one, you may have to copy and paste the ranks from XComClassData.ini into LWOTC's, over the relevant SPARK lines there. This shouldn't be necessary, however.

Conflicts
  • There should be no conflicts to speak of.

Credits
  • Boundir for making the Ability Editor, which continues to be a huge time saver for me.

  • Ketaros for making the Ketaros 2D Package, which this mod uses an icon from.

If you don't see your name in the credits and think you should be there, let me know and I'll add you ASAP.
25 Comments
VS-lockon Feb 14, 2024 @ 1:32pm 
hey Kiruka where SPARK laser sniper i made game hard for my game but i also can't add ammo mags to my SPARK so i want chage the clip size for sniper
xf100t Nov 26, 2023 @ 10:02pm 
It doesn't work with modjam either from what I can see. Sad, because I really love Kiruka's classes.
Brusix1984 Sep 13, 2023 @ 9:41pm 
I tried my best (except for ModJam) but this mod doesn't work with LWotC. The skill tree remains unaltered.
dakesdealer Aug 3, 2023 @ 6:45am 
It doesn't work for ["Nightly" type] Long War of the Chosen.
pepemattos17 Jun 11, 2023 @ 8:13am 
Found the problem, I accidentally installed both the main LWOTC and the Beta, so the beta kept overwrithing everything
pepemattos17 Jun 11, 2023 @ 6:13am 
So I activated the mod and even pasted over LWOTC class data but the skill arent appearing even after rebuilding a sparks class with console commands
wilnemo35795 Jan 19, 2023 @ 2:36pm 
Does anyone know how to enable AP gains and xcom row abilities for sparks?
Naxelas Jan 14, 2023 @ 9:48pm 
@kiruka oh my that is so much better. I've never even bothered using the ammo slot in my Infantry soldiers so far because it's so rare to have 3 utility slots full and wanting to take a 4th -1 mobility to take on a 4th.
Kiruka  [author] Jan 14, 2023 @ 7:24pm 
@Naxelas Get my Inventory Slot Weight Toggler mod.
Naxelas Jan 14, 2023 @ 12:37pm 
Not sure if this a question more on this mod's end or on Iridar's arsenal, but equipping an ordnance launcher and putting in ammo into the 3 slots drops the Spark's mobility down from 12 to 9 in the equip screen. While this is conventional for normal troops, this seems crippling for Sparks and makes them so slow as to make this option unusable. Is this a bug or just an unfortunate necessity with how this particular feature was designed?