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From what I've gathered the ability is available because its action point cost is 0. Try to make it require 1 AP but let it be a free action. If it's 0 AP then it can be used when you have used your actions.
One mini problem though - when I don't use the protocol, the Specialists turn doesn't end, like with the Evac button. I can live without free action, but is there a way to keep it free action and still end the turn after spending all AP (like with lightning hands)? Sorry if this has been asked before, I stopped reading at page 29 (from backwards).
Thanks @Boundir. I'll just use WSR to add the ability to a unique piece of equipment instead.
Normally you can just add Salvo to say, Heavy Ordnance. Is it possible to add Salvo as a bonus only after you have Heavy Ordnance AND Holotargeting, for instance? Basically the opposite of adding multiple abilities to one ability, I want to add one ability after unlocking multiple abilities at once.