XCOM 2
[WOTC] Ability Editor
Showing 1-9 of 9 entries
Update: Oct 12, 2022 @ 1:58pm

Adds the following options:

FocusAmount - Integer
Optional - Number of focus it will take

ConsumeAllFocus - Bool
Optional - Should this ability require all you focus?

GhostOnlyCost - Bool
Optional - Should this ability cost focus for Ghost only?

ConsumeItem - Bool
Optional - Will consume the item granting this ability.

PrerequisiteAbilities - Array (string)
Optional - Ability required to unlock current ability.

SharedCooldowns - Array
- AbilityName - String - Name of the ability getting a cooldown.
- NumTurns - Integer - Number of turns before use.
Optional - Abilities which will get a cooldown.

Update: Jul 10, 2020 @ 9:34am

Hotfix for Shen's Last Gift Overdrive ability cost override.

Update: Aug 13, 2019 @ 5:50am

New variables:
FocusAmount - Integer
Optional - Number of focus it will take

ConsumeAllFocus - Bool
Optional - Should this ability require all you focus?

GhostOnlyCost - Bool
Optional - Should this ability cost focus for Ghost only?

ConsumeItem - Bool
Optional - Will consume the item granting this ability.

SharedCooldowns - Array
- AbilityName - String - Name of the ability getting a cooldown.
- NumTurns - Integer - Number of turns before use.
Optional - Abilities which will get a cooldown.

Update: Jul 30, 2019 @ 10:37am

New variables :

  • ItemSlot - String
    Optional - For abilities that require an item but are not sourced from one, specifies a default slot to use.
    Accepted values:
    • Unknown
    • PrimaryWeapon
    • SecondaryWeapon
    • HeavyWeapon
  • RetainConcealment - String
    Optional - Determine if the unit can remain concealed after the ability is activated
    Accepted values:
    • NonOffensive - Always retain Concealment if the Hostility != Offensive (default behavior)
    • Always - Always retain Concealment, period
    • Never - Never retain Concealment, period
    • KillShot - Retain concealment when killing a single (primary) target
    • Miss - Retain concealment when the ability misses
    • MissOrKillShot - Retain concealment when the ability misses or when killing a single (primary) target
    • AlwaysEvenWithObjective - Always retain Concealment, even if the target is an objective

Update: Jul 27, 2019 @ 4:47am

Will now automatically remove cooldowns if not specified otherwise

New variable :

  • OverrideAbilities - Array (string)
    Optional - Getting one of those abilities will override the original ability.

Update: Jul 14, 2019 @ 11:15am

New variable:

  • AddAbility - Array (string)
    Optional - When a unit is granted this ability, it will be granted all of these abilities as well.
An ability can now grant other abilities.

Update: Jul 9, 2019 @ 8:42am

Rewrote some code.
No effect.

Update: Jul 3, 2019 @ 8:46am

Will now automatically remove charges if not specified otherwise.
Thank you José

Update: Jul 2, 2019 @ 5:56am

Initial release.