XCOM 2
[WOTC] Ability Editor
Mostrando 1-9 de 9 aportaciones
Actualización: 12 OCT 2022 a las 13:58

Adds the following options:

FocusAmount - Integer
Optional - Number of focus it will take

ConsumeAllFocus - Bool
Optional - Should this ability require all you focus?

GhostOnlyCost - Bool
Optional - Should this ability cost focus for Ghost only?

ConsumeItem - Bool
Optional - Will consume the item granting this ability.

PrerequisiteAbilities - Array (string)
Optional - Ability required to unlock current ability.

SharedCooldowns - Array
- AbilityName - String - Name of the ability getting a cooldown.
- NumTurns - Integer - Number of turns before use.
Optional - Abilities which will get a cooldown.

Actualización: 10 JUL 2020 a las 9:34

Hotfix for Shen's Last Gift Overdrive ability cost override.

Actualización: 13 AGO 2019 a las 5:50

New variables:
FocusAmount - Integer
Optional - Number of focus it will take

ConsumeAllFocus - Bool
Optional - Should this ability require all you focus?

GhostOnlyCost - Bool
Optional - Should this ability cost focus for Ghost only?

ConsumeItem - Bool
Optional - Will consume the item granting this ability.

SharedCooldowns - Array
- AbilityName - String - Name of the ability getting a cooldown.
- NumTurns - Integer - Number of turns before use.
Optional - Abilities which will get a cooldown.

Actualización: 30 JUL 2019 a las 10:37

New variables :

  • ItemSlot - String
    Optional - For abilities that require an item but are not sourced from one, specifies a default slot to use.
    Accepted values:
    • Unknown
    • PrimaryWeapon
    • SecondaryWeapon
    • HeavyWeapon
  • RetainConcealment - String
    Optional - Determine if the unit can remain concealed after the ability is activated
    Accepted values:
    • NonOffensive - Always retain Concealment if the Hostility != Offensive (default behavior)
    • Always - Always retain Concealment, period
    • Never - Never retain Concealment, period
    • KillShot - Retain concealment when killing a single (primary) target
    • Miss - Retain concealment when the ability misses
    • MissOrKillShot - Retain concealment when the ability misses or when killing a single (primary) target
    • AlwaysEvenWithObjective - Always retain Concealment, even if the target is an objective

Actualización: 27 JUL 2019 a las 4:47

Will now automatically remove cooldowns if not specified otherwise

New variable :

  • OverrideAbilities - Array (string)
    Optional - Getting one of those abilities will override the original ability.

Actualización: 14 JUL 2019 a las 11:15

New variable:

  • AddAbility - Array (string)
    Optional - When a unit is granted this ability, it will be granted all of these abilities as well.
An ability can now grant other abilities.

Actualización: 9 JUL 2019 a las 8:42

Rewrote some code.
No effect.

Actualización: 3 JUL 2019 a las 8:46

Will now automatically remove charges if not specified otherwise.
Thank you José

Actualización: 2 JUL 2019 a las 5:56

Initial release.