Total War: WARHAMMER II

Total War: WARHAMMER II

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Total War Warhamer 2: Gameplay Mods
   
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Description
This build is designed to improve the difficulty of the game and make it more fun. Most mods work great on their own, but they work much better together. You can use them all together and you won't have any output to desktop errors or anything like that or you can use just the ones that interest you, this setup is fully scalable.


Items (69)
Mixu's VFX Pack
Created by Mixu
Hi, this here is a movie mod that will add new vfx things to my mods. I would recommended to use this with my mods, without it some of the vfx things in my mods may not work as intended. You don't need to have all of my mods enabled if you want to use this...
Guv's Nakai Buff and Bug Fixes Mod (Updated 2021-08-01)
Created by Guvenoren
Frequently Asked Question (FAQ): WORKS WITH SFO/Radious? Frequesntly Answered (FA): Seriously, stop. I have really no clue. Frequently Asked Question (FAQ): Ok, then make a compatible version? Frequesntly Answered (FA): Sigh, absolutely not. This has to Ch...
Immortality for Coeddil (fix until CA does it)
Created by Zane87
Gives Coeddil's innate trait immortality, as he should already have (but apparently has not). Works on existing campaigns as long as Coeddil is not dead yet. Took way longer thanks to the dreaded launcher corruption bug (yayy CA -.-')... (Also shoutout to ...
Faction bonuses for Legendary Lords
Created by [CGC]Lisek445
As title say, mod add some Faction bonuses to LL traits. Awaiting feedback....
Agents do not disturb
Created by Incata
New -Agents will now perform all kinds of activities (except direct attack). -This mod no longer modifies the resource table. This mod performs the following actions: -Agents cannot be recruited. -Agents will attempt to embed in the armies. If they can't, ...
Wood Elves - Outposts Enhanced
Created by minic
This mod is increases the number of slots for only wood elves outposts. No big change, just adding few slots. not upgradable or higher tier settlement, still outpost. what it exactly does; - Major settlements : +2 slot added. - Minor settlements : +1 slot ...
AK's Peasants
Created by StrangeAK47
The mod removes the units I don't think belong on the peasant economy list, this mod changes the .lua script file and unit set meaning it impacts all Bretonnian factions. Removed units Blessed field trebuchet Battle pilgrims Foot squires Grail reliquae Mou...
Brt_UpkeepCosts_BugFix
Created by 13
BordeleauxやCarcassonneでプレイする時に、 合併したLouen Leoncoeurのいくつかのユニットのアップキープコストがない場合があります。 このMODは、それを修正します。 このバグの原因は、Louen Leoncoeurが初めから得ているVowスキルと、AIのロードが特定のランクアップ時に得るVowスキルが異なる為に、Vowスキルの効果が重複しているからです。 Vowシステムの三つの選択肢(Pledge to ~)は、それぞれに別のスキルが設定されています。 スキルの効果は同じで...
Lords of Change
Created by Frosty
This mod adds Sarthorael and Azrik, Tzeentch's demonic Lords of Change, as recruitable legendary lords in your Warriors of Chaos campaign. They become available after the Chaos Separatists have been defeated (Or earlier! See the customization section). htt...
Ori's Respawn for Horde Armies (S&F)
Created by ori
TL;DR - This Mod edits the horde reemergence script. Savage Orc and Beastmen hordes will now reemerge with a 20 stack army, composed of higher tier units and with more unit variety. The mod is focused on the human realms of the Old World (north of the Badl...
Recruit Defeated Legendary Lords
Created by Militus Immortalis
WARHAMMER 3 VERSION HERE Updated for "Total War: WARHAMMER II – The Rakarth Update". https://i.imgur.com/fVVaDCS.gif This mod transfers legendary lords and legendary heroes of defeated factions (of the same culture) to factions that are still in play. This...
Pierce's Better Sieges
Created by piercebuster
Better Sieges incorporates several changes in both the campaign and battle to make sieges more dynamic, exciting, and more fun. I mean, if you're into that sort of thing. Summary Towers have less range at lower levels, wider firing arcs, and less HP. Walls...
Beastmen Rebels
Created by Gleen Cross
Replace Chaos rebels that spawns on highly corrupted regions with Beastmen rebels. I reworked the original mod by Nyraan (which was removed from the workshop), so the credits should be directed at him. The intent is to increase the presence of Beastmen on ...
Personality Traits Overhaul - All Factions
Created by YpsiNine
This is an overhaul to all of the existing faction specific personality traits that Lords and Heroes have when they are spawned for the first time. Based around my other mod, the Personality Traits Overhaul - Generic Traits for balance and effects. Works g...
Personality Traits Overhaul - Generic Traits
Created by YpsiNine
This is an overhaul to all of the existing generic traits that Lords and Heroes of many factions have when recruited for the first time. Acts as a base for my other mod, the Personality Traits Overhaul - All Factions mod. Works great together with that mod...
Militia Recruitment
Created by Iron
Have you ever thought that it made no sense for a city in Warhammer to be totally unable to provide even the most rudimentary soldiers for conscription? Has it bothered you that only Wood Elves and Skaven have arbitrarily been given access to units formed ...
Regions Full Visibility
Created by | RaZe |
Added a new visibility option: Adjacent regions, if enabled it will make visible all the abandoned adjacent regions, usefull while playing as a beastman. This mod changes the visibility of regions, it can be tweaked using the Mod Configuration Tool: Reborn...
Items Overhaul - All Followers
Created by YpsiNine
This is an overhaul to all of the existing followers in the game, both those randomly dropped and the special ones - in order to get them in line with each other and make the less useful ones more useful while reducing the effects of the overpowered ones. ...
Improved AI Skill Selection
Created by Coffeecoffee
A version for Total War: Warhammer 3 is available here: https://steamcommunity.com/sharedfiles/filedetails/?id=2909055000 This mod improves how AI characters spend their skill points. They will spend fewer skill points on very weak or niche skills and will...
Tailored Faction Garrisons
Created by John Austin
Garrisons are boring. Always the same bland units, showing off the most used and least interesting bits of their rosters. This mod changes that, by giving each playable faction their own set of garrison buildings. This means: - DLC units can appear in the ...
JR's Old World Skill Overhaul
Created by JerreyRough
This mod is aimed at updating all Old World skill trees for Total War: Warhammer 2, bringing them in-line with the new race's skill trees. Creator's Note: Despite CA bringing Old World lords closer to their New World counterparts with various updates, they...
Jadawin's Various Campaign Tweaks
Created by Jadawin
TWW2 is no longer getting patches or DLC, so my mods are also considered final and will not receive any more updates. Therefore I disabled comments on all of them to avoid constantly getting notifications for the same dumb questions that have been answered...
Ares's remove Auto-resolve Outcome
Created by Ares106
Do you find yourself auto resolving every battle because there is no risk? Are you tired of the new deterministic Auto-resolve Outcome panel, spoiling the result of every battle? This simple mod removes it from the game without making changes to the underl...
Norsca occupy(Outpost) Vanilla Version
Created by Corvus
Made this mod for the people that doesnt want the overhaul or the Norscan forts/gates just full Outpost This mod lets you occupy everywhere as norscan(outpost), added their missing garrisons In land Outposts...
WH1 Legendary Lord Unlocker
Created by Donko
Removes the requisites for recruiting the legendary lords of WH1 factions so that they are unlocked at the start of the turn, like Isabella and Vlad are. It can be added mid-campaign, and will unlock the available lords within the next few turns. Faction l...
Super Chaos Invasion EN/FR UPDATED
Created by Wahnnou
OVERVIEW : The Chaos Invasion has been reworked to be way more destructive. Brace yourself because Kislev and Naggarond will no longer be shield agains Chaos Now with mix chaos-armies for minor chaos faction RESUME : L'invasion à été retravaillé pour être ...
Mixu's Tabletop Lords
Created by Mixu
This mod adds various new lords and heroes that have been missing from the vanilla game. Lords & Heroes added Chaos Shaggoth Champion, lord - Limited recruitment; build a tier 2 dragon ogre building and you'll get one Shaggoth Champion Wood Elves Shadowdan...
Matt's Safe Runes
Created by Matt Shield
What do you mean this rune might miscast, you blithering wazzok! Give me that hammer! I'll see you sent to the cooper's guild with shoddy work like that! Umgak! Removes the miscast chance from the master runes. Thungni can stop scowling....
Cela's Dread cost rework
Created by Cela
Highly compatible, small mod that changes some of the dread cost to increase unit caps for the Beastmen! All Minotaurs are now merged into one group, giving you +1 to every variant when purchasing. The following unit's caps are increased by 2 instead of 1 ...
New Legendary Lord Artefacts Warhammer 2 (Updated for Silence and Fury)
Created by stompie5
**If you are have problems with the mod, try unsubscribing and then resubscribing and then restart Steam** **Updated for Warhammer 3 https://steamcommunity.com/sharedfiles/filedetails/?id=2790444477** This mod adds over 200 new Legendary Artefacts for all ...
Loreful Great Power
Created by IfThenOrElse
This mod replaces Great Power, with something that makes more sense in a lore friendly way for both the player and the AI. UPDATE: The mod now supports the MCT, which allows you to select the diplomatic penalty values, as well as the hardcore mode of makin...
Singe's Full Skills Compilation
Created by Singemeister
A full compilation of all the skill mods I released. Including Singe's Skills for the Zombie Pirates of the Vampire Coast https://steamcommunity.com/sharedfiles/filedetails/?id=2125926608 Singe's Skills for the High Elves https://steamcommunity.com/sharedf...
Community Bug Fix
Created by Celtik
Mod Version 2.3.8 This mod is a compilation of several verified bug fixes provided by modders. There are now so many fixes that it's impossible to list them all here in the mod description! From now on I'll provide a link to the patch notes on Trello so yo...
Reporting For Duty Classic
Created by piercebuster
REPORTING FOR DUTY CLASSIC https://i.imgur.com/Xhj7Mhq.png This is a fork of my main Reporting For Duty mod. It is the same mod without the Summoner Heroes update. All Reporting For Duty submods will work with either Classic or the main mod. Why would you ...
instant quest battles unofficial edited
Created by Purtresskr
official - https://steamcommunity.com/sharedfiles/filedetails/?id=1167936850 I already sent unofficial patch version to Cynsos, and yes he saw that. However, still no update wut...? Due to requesting people. I'll just drop this down. have fun. 제작자에게 이미 패치버...
Rogue Empires
Created by Anyndel
This mod is a quick edit similar to the one bug army fix, that allows Rogue factions to actually be able to recruit more than one army whenever they take a settlement, making them more of a menace on the campaign map. Normally they are limited to just one ...
Instant Norscan Monster Hunts (UPDATED)
Created by Pwner1
Makes all the mission objectives a matter of maintaining a single coin in your treasury. If a quest does not progress then perform an agent action or you might have to end your turn. The only balance issue I have made is that monetary rewards are lessened ...
Sensei's Authority Rework
Created by SenseiJT92
I found the vanilla Empire Authority mechanic to be lacking, especially compared to the ones other factions have in more recent updates. Whilst originally far better than the original Empire gameplay, it has a few problems of it's own problems - such as be...
Encounters at Derp - Double Treasure, Etc (WH2)
Created by LordOmlette
A version of this mod is now available for Total War: Warhammer 3. This means that this mod will no longer be maintained. This mod doubles the sea treasure spawn rate, makes rogue pirates attack anyone (not just the player) dumb enough to try and set sail,...
Fix Animation for Griffons (grab and loop)
Created by Nesher666
My aim with this small fix was to restore this effective crowd control animation to all existing griffon mounts/units (aside from Franz on Deathclaw, who still has it by default) currently available in WH2, namely: - Empire General on Griffon; - Amber Wiza...
NO MORE STUPID ANIMATIONS FOR ALL RACES (Compatible with Everything Affects Custom Units)
Created by TheLoneCenturion
PLEASE READ DESCRIPTION SO YOU KNOW WHAT THIS MOD DOES AND READ UPDATE NOTES DISCUSSION FOR DETAILED LIST OF ALL CHANGES COMPATIBILITY -Save Game: Yes (It can be both added and removed at will with no issues) -Custom Units: Yes -All other mods: Yes >>List ...
Marks of Chaos
Created by Autumnchain
This mod replaces the existing Mark of Chaos system that chaos factions originally had. Now, characters can select a skill that gives them a Mark of Chaos and units can upgrade to be marked by one of the chaos gods. The Marks that characters can take are t...
AI Occupation Decision
Created by Incata
This mod modifies the AI's ability to colonize, gift, liberate, occupy, raze, colonise, sack, loot and treasure hunt when she has to decide what to do with a settlement. This mod is inspired by Better AI 2 - Outdated Before starting a small explanation of ...
Mega Campaign Overhaul 2
Created by Incata
INTRODUCTION The intention of this mod is to turn the game's campaign into a real challenge but above all to make it more fun, where the player always has something to do regardless of the turn, also accelerate the progression of the game and make the camp...
No March Stance
Created by Incata
This mod disables the use of marching stance and adds 25% base movement points to all generals and heroes. This is more a help for the AI than for the player, with this mod the AI will use the rest of her stances much more and recruit more, many times the ...
Ai Military Aggressiveness Policy
Created by Incata
This mod modifies the aggressiveness of the factions to make them very high aggressive, this does not modify their strategic component, graduation or any other parameter. Depending on the configuration of mods that you have, the effect of the mod can be ve...
Ai Economy
Created by Incata
This mod modifies the economic system of the ai, giving it the ability to use up to 95% of its income. At best this is an increase of 65% and at worst 5%. Of that money, around 75% will go to military force and practically the rest to buildings and other n...
Autoresolve Redone
Created by Incata
This mod modifies the automatic resolution system of the game. In order not to make an eternal explanation, I will only mention what the player must know: -There are 7 types of combat but I will focus on the ones with bonuses: Ambush: The attacker has 10% ...
Experience Dump Skill
Created by Incata
With this mod the generals now get 4 skill points per level and heroes 2. An ability has also been created that allows us to put extra points into it and grants benefits whatever the nature of the character (see photos) .The skill that I put grants 1% of l...
Ai Recruitment Unleashed
Created by Incata
This mod modifies the recruitment of the AI ​​to give it total freedom of recruitment although with certain parameters so that its compositions are better and better. She has to meet the requirements, of course. With total freedom I mean that she is not fo...
RoR For All And Changes
Created by Incata
This mod does 3 things: -All factions in the game can recruit ror units. -Each faction can recruit 2 units of the same type. -The required level of the faction leader for the recruitment of all ror units has been reduced, now the most basic ones are unlock...
All Suitable
Created by Incata
This mod makes all regions habitable for all factions. Weather penalties are only removed in new games but it can be removed at any time and the penalties will return. Compatible with SFO -Collection of gameplay mods -Visual collection -Collection menus an...
Ai Fortified System Building
Created by Incata
This mod modifies the AI ​​build system to build more defensive buildings, also slightly modifies the priority of some buildings needed to recruit some units, and raises or lowers the priority of some recruit buildings. This does not mean that the AI ​​bui...
Units Without Requirements
Created by Incata
This mod eliminates the additional building required for recruitment that some units have, 35 to be more exact. This mod helps the AI to recruit these units more easily since many times they do not build these buildings (as usually happens with temple guar...
Ai Army Tasks and Strategy
Created by Incata
1 Priority improvement in AI army tasks. 2 Improves the AI's ability to judge matchups. This mod is inspired by Better AI 2 - Outdated Before starting a small explanation of why I do this: I have always really liked Minos mods, they are one of the most com...
Fast Mounts
Created by Incata
This mod halves the lvl of obtaining mounts in campaign. Compatible with everything. Does not affect lords or heroes from other mods. Finally a mod with a brief description... -Collection of gameplay mods -Visual collection -Collection menus and improvemen...
Don't Knockouts and Fast Flight
Created by Incata
New Now this mod also affects these mods if you have them. Mixu's Legendary Lords 1 Mixu's Legendary Lords 2 Mixu's Tabletop Lords This mod is based on the work of Deep echo sound with his mod Immunity to knockdown for all lords, heroes and big monsters! i...
Weapons Effective Against Infantry And Fix
Created by Incata
This mod adds real anti infantry effects to all units that have effective against infantry but it was not reflected in their stats. The value of anti infantry is determined by the number of the unit, its cost and its size. When I started to make this mod I...
Diplomacy Bad Boys
Created by Incata
This mod makes the "bad" factions alienate when they attack or are attacked by chaos (just like the factions of order) Wood elves have been included in the factions of the order. Evil Factions: Dark elves Savage Orcs Greenskins Skaven Tomb kings Vampire co...
Stat Bonuses to All Faction's Walls&Garrisons
Created by No.213
전 종족의 성벽, 주둔군 건물에 스탯 보너스를 부여하는 단순한 모드입니다. 뱀파이어 카운트와 노스카는 원거리 유닛과 성벽이 없는 병신들이기 때문에 스탯 보너스가 높습니다. 모든 종족의 전초기지 주둔군 또한 병력이 형편없기 때문에 스탯 보너스가 높습니다. 우드엘프의 주둔군은 역겨울정도로 상대하기 좆같고 바닐라의 스탯보너스가 이미 미쳤기 때문에 보너스가 낮습니다. 모든 AI도 영향을 받으며, 모든 모드, 세이브파일과 호환됩니다. This simple mod ...
All factions trade
Created by Dyeno
This mod makes it posible to trade with all factions, this doesn't work for horde factions since they don't have settlements. This mod is highly compatible with other mods....
Victory Conditions Overhaul 2 - Main Mod
Created by Wolfy
https://i.imgur.com/fVVaDCS.gif Introduction This mod introduces a major redone of the victory conditions of the Mortal Empires campaign. A lot of members of the community, including me, think that there is a poor job done in the default ones. This results...
Victory Conditions Overhaul 2 - Framework
Created by Wolfy
https://i.imgur.com/fVVaDCS.gif Introduction This mod adds a framework to easily add custom victory conditions to the game. Modding victory conditions is notably difficult and time consuming because it requires to create a startpos.esf file each time. This...
No Carnosaur vs. Infantry Sync Kill
Created by Monkey
This mod removes the sync animation between the Feral Carnosaur and a lot of standard infantry units. "Why would you ever do that?" You may ask, That's a good question. I like sync animations, I think everyone does, but this animation is very buggy. It dif...
Upgradeable Galleon Graveyard
Created by Belial
Galleon Graveyard is now upgradeable for all races, also it gives bonus to sea attrition per level. (This is my first mod and it's still a WIP, I want to upgrade garrison as with any other city and add more building slot)...
Jax - Small Bug Fixes / Useless Stuff Buff
Created by Jacksha
Short Description I use this mod to fix small bugs regarding some regions that restrict certain standard buildings from being built for certain races that are obviously overlooked by game devs. Also, it buffs some landmark buildings, resource buildings, sk...
Under empire under your skaven settlements
Created by All is Dust
Do you want to have an undercity beneath your under city? Well, now you can do it with this mod. With skaven, when occupying a settlement that has one of your undercities now it doesn't disappear. Also, now when someone razes a settlement with an undercity...
Pirate cove beneath you vampire coast settlement.pack
Created by All is Dust
Do you want to have an pirate cove beneath your vampire coast city? Well, now you can do it with this mod. When occupying a settlement that has one of your vampire coves now it doesn't disappear. Also, now when someone razes a settlement with an pirate cov...
Ai Evolution (Beta)
Created by Incata
This mod modifies some AI features to improve its gameplay. This is my last mod for total war warhamer 2 and as I have only been able to test it for 2 weeks I release it in beta version, if you are one of those who cannot stand that something does not work...