Total War: WARHAMMER II

Total War: WARHAMMER II

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Loreful Great Power
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Tags: mod, Campaign
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745.068 KB
Dec 20, 2019 @ 9:18am
Jul 15, 2021 @ 1:22pm
7 Change Notes ( view )

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Loreful Great Power

Description
This mod replaces Great Power, with something that makes more sense in a lore friendly way for both the player and the AI.

UPDATE: The mod now supports the MCT, which allows you to select the diplomatic penalty values, as well as the hardcore mode of making penalties cumulative!

Big thanks to Vandy for his help with scripted effect bundles!

Why not just remove Great Power?
Great Power has many faults, but at its core, has a good purpose. It’s designed to encourage conflict between large factions and their neighbours. This mod seeks to achieve this goal, in a less frustrating way. No longer, will your long time dwarfen ally declare war on you, the Empire, for pacifying and colonising Ulthuan, home to their hated foe, the elfs.

So how does it work?
First off, the mod removes Great Power. You will no longer have increasing diplomatic penalties, simply for owning lots of Territory.
Instead, the mod creates diplomatic penalties based on territorial disputes - this is for the player and the AI.
There are two types of dispute, the diplomatic penalties stack.
  • Faction Dispute: A faction believes a region should be owned by them specifically and will have a -8 diplomacy penalty to any other faction that owns this region. E.g. Reikland the faction, believes that the province of Reikland is theirs and theirs alone and will hate any other faction who occupies their lands.
  • Culture Dispute: A faction believes that a region should be owned by someone of their culture and will receive a -5 diplomacy penalty with any faction not of their culture who owns that region. E.g. All the Empire elector counts, believe that Reikland should be owned by an Empire faction (but do not care which one) and woe to any non empire faction who threatens this.
In this way, As a faction naturally gains territory though expansion, they are more likely to conflict with other factions who feel they have a right to that land. This is shown as "rulers prejudice vs X"

Effects of the Mod:
  • As the player, you can choose how you expand to respect your allied expectations.
  • Player or AI - Factions with disputed territory are more likely to have negative diplomacy.
  • Player or AI - When a faction expands into a new region, that regions culture are more likely to band together against the encroaching foe than get taken down one by one.

Recommended Mods:
These will help you with region management.
  • Trade Region: It's a little gamey, but allows you to gift a region to allies.

Loreful conflicts:
I dug deep into the lore of Warhammer, to get a good understanding of who feels what territory are rightfully theirs in general... Let me know if I missed anything!
  • Chaos & Beastmen don’t have any attachment to regions, they want see everything burn.
  • Empire Electors feel they should own their state and that the Empire should be owned by their culture.
  • Bretonnian Dukes feel they should own their own Dukedom and that Bretonnia should be owned by their culture.
  • Dwarf lords feel like they should own their own holds and that the Karaz Ankor should be held by Dwarfs.
  • The selfish Skaven have no concept of cultural ownership, but there are a handful of regions that many clans feel should be theirs.
  • The Greenskins have no concept of cultural ownership, but there are a handful of regions that some tribes feel should be theirs.
  • Wood elf factions have certain regions they have custodianship over, but in general feel the magical woodland should always belong to their culture.
  • The southern realms have no cultural allegiance, but all feel they should own their territories, e.g Tilia owns its provinces.
  • Kislev factions feels that Kislev should be ruled by Kislevites. Kislev!
  • Lizardmen leaders claim ownership of specific temple cities, but in general feel the jungles should be held by their culture.
  • Norscan tribes have certain regions that tribes lay claim too – but in general feel the frozen lands are for their culture.
  • High elf princes lay claim to their individual regions, but overall they feel Ulthuan beloings to the high elfs.
  • Dark elf leaders have the various cities in Naggaroth that falls under their dominion. They generally feel the icy land should be ruled by the dark elfs. They also feel that Ulthuan should be ruled by dark elfs too.
  • There are a handful of pirate bastions that have been claimed by the pirate factions.
  • The various Tomb kings have their own cities to manage, and feel the ancient lands of Khemri belong to them.
  • Vampire counts have no sense of cultural identity. The Von Carsteins vie for the Empire and the Red Duke vies for Bretonnia. The Strigoi seek for castle Vorag & Mourkain to rebuild their lost empire.

Regional Conflict
Of course, there are some regions that are focal points of conflict, I've tried to capture this here too. Let me know if I missed anything!
  • The city of Marienburg is vied for by Reikland, Marineburg and Nordland.
  • The Moot is disputed by Stirland and Averland
  • K8P is dipsuted by Queek, Skarsnik and Belegar
  • Nagashizaar is disputed by Tomb Kings guarding against Nagash, Skaven after warpstone and Nagash's servants.
  • Mordheim is disputed by Ostermark and all the skaven.
  • Stirland lays claim to Sylvania.

Bugs:
I've noted that the Bloody Spearz don't get the right diplomatic penalties for the first few turns of a campaign. (Let me know if you spot other instances.)
Popular Discussions View All (2)
5
Jun 12, 2020 @ 3:23pm
Low penalties
Deviant
1
Feb 28, 2023 @ 3:25am
Loreful Great Power
Svensk
233 Comments
juangarb Jan 10 @ 2:48am 
How does this affect the grey mountains territories?
HaziTru Mar 2, 2023 @ 6:04am 
How does faction mods like OVN and the Amazon's dealing with this?
f.c.sauer Feb 28, 2023 @ 3:27am 
Will a Vortex campaign version come available?
TehOmnissiah Oct 23, 2022 @ 11:06am 
wh3 would... be lovely the things you don't appreciate enough till they're not there man
C Sep 7, 2022 @ 10:00pm 
It is SFO compatible. (see people asking)

It would be nice to have lower value like 1 for cumulative penalties or have a cap on it. Right now the non-cumulative feels too small, while cumulative feels too much.
Richard Mc Soc Jul 13, 2022 @ 10:29am 
will there be a warhammer 3 version?
Mumion der Unsterbliche Jul 13, 2022 @ 7:50am 
WH 3 Version ?
HughJanus69 Jul 4, 2022 @ 9:46am 
sfo compatible?
UltraRanger Apr 15, 2022 @ 4:32pm 
Hi I have an idea that I think fit into this mod. Say as High Elf I don't really want to settle the frozen tundra of Naggarond therefore sometimes I'd liberate some Dark Elf factions there. The base aversion between us is only -60 and the liberation bonus is +120 which could have helped me maintain a friendly relationship with them. However one turn after I realized that our relationship dropped from a healthy green to like -300 because they really hate me for being friends with... Reikland and Last Defenders? They are literally on other continents. Is there a way you can make that kind of long distance opinions? less severe? I'd say 10% of its current value should be enough. That should make diplomacy much more viable.