Total War: WARHAMMER II

Total War: WARHAMMER II

911 ratings
Victory Conditions Overhaul 2 - Main Mod
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Tags: mod, Campaign
File Size
Posted
Updated
326.686 KB
Jul 14, 2020 @ 5:49am
Jan 12, 2022 @ 1:03am
14 Change Notes ( view )
You need DLC to use this item.

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Victory Conditions Overhaul 2 - Main Mod

In 3 collections by Wolfy
Wolfy's Mods for Total War: Warhammer 2
19 items
Wolfy's Campaign Recommended Mods
38 items
Victory Conditions Overhaul 2 Family
11 items
Description


Introduction
This mod introduces a major redone of the victory conditions of the Mortal Empires campaign. A lot of members of the community, including me, think that there is a poor job done in the default ones. This results in abandoned campaigns and poor differences between factions, which usually feel all the same in a lot of races.

With this package, a major redone of all the vanilla factions (fifty four at the moment of the writing) has been introduced. It includes new features, new victory times and major differentiations between factions, always with a deep respect for the rich lore of Warhammer but without being to hardore: fun has been the main priority, lorefulness goes after it.

It should be compatible with anything. Including unlockers and SFO. For any specific question, please read the FAQ.

New Victory Conditions

Vanilla races

Notes

1. Supports Mixu's Legendary Lords

Frequently Asked Questions
A list of frequently asked questions can be found here[github.com].

Special Thanks
  • Special thanks to cybvep for contributing with amazing and fresh ideas for new victory conditions. This mod would not have been possible without him.
  • Special thanks to Vandy for its support during the development.
  • Special thanks to all the users that have supported the development economically.
  • Thanks to all the users that have participated in the beta releases, that have reported bugs and that have contributed with reports, feelings and new ideas.
  • Thanks to all the modders of the Da Modding Den Discord for they knowledge and they experience.

Support My Work

You can like the mod and share it with your friends. The bigger the community, the faster this mod is going to grow and the more interest I am going to place into maintaining it. You can also, of course, create Pull Request at GitHub or contact me directly to introduce new features.

Also, if anyone has a GitHub account and want to support, giving a star to this project (or any other), would improve my visibility. These are the main pages related to my Total War Warhammer 2 mod support:

https://github.com/msolefonte/tww2-vco2-main
https://github.com/msolefonte/tww2-vco2-framework
https://github.com/msolefonte/tww2-mods-collection

Finally, if you want to support economically my job, feel free to donate via Patreon[www.patreon.com] or PayPal[paypal.me].

[www.patreon.com][paypal.me]

Popular Discussions View All (5)
32
Jan 18, 2022 @ 1:59pm
PINNED: Known Bugs and Suggestions
Wolfy
20
Dec 28, 2021 @ 1:41pm
Campaign Suggestions
Gorwe
2
Jan 10, 2022 @ 12:39pm
Future Ideas
Wolfy
654 Comments
Cranberry Sauce Mar 30 @ 12:32am 
working for me, and love that it makes campaigns so much quicker. I wish there was a way to require all 3 routes to be completed but you can always just force yourself to do it lol. The base game campaign goals got so old so fast as I would be controlling half the map and just be waiting around for my armies to take another main capital or waiting for archaeon to show up. My only other complaint would be that they should be just a little longer in some cases, like I think Tomb Kings should be collecting all the books of Nagash, but I can actually finish a campaign in a day.
Wolfy  [author] Feb 20 @ 5:12am 
Not sure why it should not work, I am sorry.
Ghoulftw Feb 18 @ 5:15am 
Hi, i know you stopped updating the mod, but i have a question. The mod works for every faction but clan angrund. As i just bought the DLC, i tried uninstalling and reinstalling the mod but it wont work, did you have this trouble in the past. I get it if you cant help i was just hoping you might have a answer.
Wolfy  [author] Nov 8, 2024 @ 12:24am 
No
Heretic [AUT] Nov 7, 2024 @ 11:58am 
Does this affect multiplayer campaigns too?
MarakΔno Feb 19, 2024 @ 9:03am 
But the game too, man
Wolfy  [author] Feb 19, 2024 @ 8:03am 
Dude, this has not been updated since 2022. Of course it can have bugs.
MarakΔno Feb 19, 2024 @ 7:54am 
after done one condition a game started to show me message about completed company. And When chaos is coming they just disappeared after this message. Lol "nice mod":steamthumbsdown:
Gobs Jan 11, 2023 @ 2:50pm 
I'd rather have an otherwise meaningless "you won" popup too early than too late. I've never finished a campaign due to the vanilla requirements, so I'm glad to have this alternative.
Charlemagne Sep 4, 2022 @ 5:42pm 
I love the concept of this mod, however, I feel that it makes the game too easy. I just won Route I with Teclis on turn 40. Route II of most of your faction VC seems like a more reasonable "short campaign", and is still easier and shorter than vanilla. I'm all for a shorter game but in 40 turns virtually nothing has happened, you haven't had time to develop almost any tier II. Of course I can "go on playing" voluntarily and try for Route II conditions, but having already received a "you won" message kind of takes the impulse out of the game.
My point is, the mod would be better with route II default as the short campaign and drop route I. It's too bad that you are not supporting it any more, I wish you can come back to it in the future.