Hearts of Iron IV

Hearts of Iron IV

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Atlantic Front Decisions
   
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Nov 14 @ 4:39pm
Nov 23 @ 11:07am
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Atlantic Front Decisions

In 1 collection by fSociety
Decision+
5 items
Description
NOTE: I don't know why but changing capital mechanics is not working right now, so Britain's 'Move our capital to Canada' decision is disabled temporarily.

Also, the current modifiers of the national spirits might have become unbalanced with the current mechanics of the game (I especially mean the new supply mechanic's effects) since the game has changed drastically. Thus, I need time to experience new game mechanics and analyze my mod's situation/effects on the Atlantic front.

So, I think the mod should still be fine, should still be playable, and the mod still should do its job; but, if you encounter situations that are redundantly unbalanced, please inform me through pinned discussions.


What does this mod?
First and foremost, look at the mod pictures. I've uploaded images for every line below. Secondly, these decisions, events of national spirits have some hidden conditions. It is not a big deal. (I mean, Germany and Italy should be fascist, and Britain should be democratic; that's it)

-> Adds to Germany Operation: Sealion

After you capitulate France, you’ll be able to use this decision and it will give you a buff for 360 days. (AI will use this decision whenever it gets a chance)

-> Adds to Britain Battle of Britain mission

After France has capitulated, this mission will be activated and give you some buffs. But when the timer is out (the mission will be last for 360 days) you’ll get buff/debuff according to whether you’ve managed to hold England or not. (Not Great Britain or United Kingdom, I’m saying directly England!)

-> Adds to Italy Italian existence in Northern-Africa decision

This is only for activation of Britain’s Operation: Husky decision. You'll need to hold your Libyan coast (Northern Africa).

-> Adds to Britain Operation: Husky

If you get Italy’s Northern-Africa states (Libyan coast) you’ll be able to use this decision and it will give buff to the major/british puppet allied nations, and debuff to Italy. (AI will use this decision whenever it gets a chance, but it will have a time constraint. So, you won’t miss it if you play USA or sth.)

-> Adds to Britain Operation: Neptune (DDay)

After fall of the France, you’ll be able to use this decision and it will give buff to the major/british puppet allied nations. (AI will use this mission whenever it gets a chance, but it will have a time constraint. So, you won’t miss it if you play USA or sth.)

-> Adds to Britain Move to Canada decision and move the capital to Canada decision

If you end up losing English states (again it is important, I mean only English states, not the whole Great Britain or United Kingdom!) and you have Canada as your puppet, you’ll be able to annex and core them. And if you want, you can transfer your capital to there. ( AI uses annexing Canada decision but doesn’t use moving capital decision. So, Sealion will be hard.)


Compatibility
Since I didn’t change any vanilla files, it should be compatible with every other mod. (Including RT56)

Exception : I’ve used some of the vanilla state’s id codes in my code. Any mod that changes those states id’s will be incompatible. For an example, Magna Europa Mod overhauls the whole state structure of the game, so it is incompatible with my mod; whereas; Daniels Bigger Cities Mod changes only province structure and maybe adds/removes some states but it is ok and it is compatible with my mod.

So, don’t worry, most of the time you’ll be fine and you’ll be able to combine my mod with any other mod.

Here is the state id list that I used in my code:
  • 448 - Italy - Tripoli
  • 449 - Italy - El Agheila
  • 450 - Italy - Benghasi
  • 451 - Italy - Derna
  • 15 - France - Normandy
  • 16 - France - Ile de France
  • 29 - France - Nord-Pas-de-Calais
  • 14 - France - Brittany
  • 30 - France - Loire
  • 785 - France - Picardy
  • 126 - Britain - Greater London Area
  • 128 - Britain - West Midlands
  • 132 - Britain - Lancashire
  • 123 - Britain - South-West England
  • 127 - Britain - Sussex
  • 338 - Britain - Gloucestershire
  • 125 - Britain - East Anglia
  • 129 - Britain - East Midlands
  • 130 - Britain - Yorkshire
  • 131 - Britain - Northern England


Future Plans
I do not guarantee it but if I get a chance, I want to:
- Add 'Dunkirk' mission Abandoned
- Add Sealion decision/Battle of Britain mission DONE
- Add More 'Battle for Africa' missions such as 'defend Egypt' or 'defend Gibraltar', and needed events/national spirits for these missions.
- Add peace deals when Britain fall or After the fall of the Soviets, for a specific date or depending on how many days passed after the declaration of war. (I don't exactly know but I'll think about it.)


FOR RUSSIAN / ДЛЯ РУССКИХ
If you want, you can use my mod combined with ЭмУ’s Russian Localisation Sub-Mod: Atlantic Front Decisions Русская Локализация Thanks to ЭмУ for doing this translation.


Also, if you like this mod, you can check my other mods
Popular Discussions View All (2)
2
Nov 21 @ 2:06am
PINNED: Suggestions
fSociety
0
Nov 19 @ 4:56pm
PINNED: Bugs
fSociety
< >
22 Comments
fSociety  [author] Nov 23 @ 11:28am 
UPDATED - 1.11.1


I don't know why but changing capital mechanics is not working right now, so Britain's 'Move our capital to Canada' decision is disabled temporarily.


The current modifiers of the national spirits might have become unbalanced with the current mechanics of the game (I especially mean the new supply mechanic's effects) since the game has changed drastically.

Thus, I need time to experience new game mechanics and analyze my mod's situation/effects on the Atlantic front.

So, I think the mod should still be fine, and the mod still should do its job; but, if you encounter situations that are redundantly unbalanced, inform me through pinned discussions.
ObiWanShinobi Nov 23 @ 9:35am 
@fSociety thanks bud
fSociety  [author] Nov 23 @ 9:34am 
@ObiWanShinobi sorry for that xd I fixed it now
ObiWanShinobi Nov 23 @ 9:26am 
ah i just got confused beacause in the first paragraph you said England should be democratic so my brain thought you meant JUST england lol, thanks for clarifying
fSociety  [author] Nov 23 @ 8:35am 
@ObiWanShinobi I meant the England region, so you definitely don't have to release anything :D Just you need to hold England's states (You know, United kingdom = England + Scotland + Wales + Northern Ireland, I mean you should hold English states)

To see these decisions, in addition to mentioned requirements, also, Germany and Italy should be fascist, and England should be democratic. I didn't write these since it is obvious. Of course, if Britain is fascist, these events wouldn't happen xd
ObiWanShinobi Nov 23 @ 8:26am 
is it britain or england that needs to be democratic, logic says it should be britain/UK but beacause you called it england i suppse you have to realease england and make them democratic?
fSociety  [author] Nov 23 @ 1:51am 
@StarHawk28 sometimes, it gets bugged; can you go to 'all installed mods' section in the launcher and click 'Reload Installed Mods' button. Also, choose 'Also clear out cached information and update from server' button before you click reload button.

This should work. After you do this, go to playsets and you should see the mod. If you can't, then click 'Add more mods' button on the above right. You must be able to see the mod on there.
StarHawk28 Nov 22 @ 4:26pm 
when i sub to the mod the mod doesn't show in my playlist or install area
fSociety  [author] Nov 21 @ 4:07pm 
@DerKontingenzMann you're welcome, enjoy the mod buddy
DerKontingenzMann Nov 21 @ 3:53pm 
Thank you very much, my friend. I appreciate the added immersion from this mod.