RimWorld

RimWorld

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Owlchemist's Mods
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Description
Mods that Owlchemist either made, or forked and continued.

About me
Just an old school gamer and hobbyist programmer. I have some background working on a game in unity for a few years, and I eventually took my know-how to Rimworld to make mods. I used to be part of the Hardcore SK team and have been playing since A11.

My modding philosophy
I like mods that:
  • Don't increase how powerful pawns and the colony can potentially become over vanilla, and instead pad out the content and make it harder to reach the established cap.
  • Do not introduce new content or mechanics that would allow the player to side step around core obstacles in the game, or if they do, at least substitute new challenges that come as a byproduct.
  • Improve the graphics and life of the game without changing its style.

On the subject of merging my mods together
I make smaller mods, which begs the question: could I merge them together into larger mods? Maybe I will, but maybe not. It's not that simple.

You see, there's no real technical advantage to merging mods together. Rest assured, there is no notable overhead that comes with using lots of smaller mods. In the end, all content is just merged together internally on game load. The only advantage would be convenience to newcomers having fewer mods to subscribe to. But even that comes with a downside - people should be aware of what it is they're subscribing to, and merging everything together into one would by overwhelming to explain all at once.

Furthermore, I'm only human and sometimes make mistakes. If I make a whoopsy and release a bug into the wild, it's best that it only be isolated to an individual mod rather than impacting an entire collection.

Links
🦉Github[github.com]


[ko-fi.com]
Items (37)
Giddy-Up 2
Created by Owlchemist
This is a continuation and overhaul of Giddy-Up, permitted by Roolo, its original author. This new version is an all-in-one, highly performant, complete with new features and improved integration. New here? What's Giddy-Up? Giddy-Up includes three modules:...
Scattered Flames
Created by Owlchemist
Following in the footsteps of Scattered Stones, this graphical mod attempts to make fire look more organic. They are given random offsets, are no longer restricted to one fire graphic per cell, and can emit smoke and other particle effects. https://i.imgur...
Scattered Stones
Created by Owlchemist
Perfectly organized rocks? In my nature? I don't think so! With this mod, chunks are given a more organic, less orderly look. Features Performance-friendly: Negligible performance impact as the code sits dormant, just doing its thing when your save loads. ...
Cherry Picker
Created by Owlchemist
If you've ever found a mod you've liked except for one little part of it, this mod allows you to selectively remove content. It also works for vanilla / DLC content. Supported content you can remove Things Items Equipment Buildings Plants Animals, races an...
Smart Farming
Created by Owlchemist
This is a quality of life mod which provides a number of extra tools and information for your grow zones. Features Smart sow: When enabled, pawns will not bother sowing plants if there's no chance of the plant reaching its minimum growth (typically 65%) be...
Clean Pathfinding 2
Created by Owlchemist
What's the point of building roads and paths around the map if your pawns are just going to dirty their feet by not using them? This mod applies a modifier to the perceived pathing costs of any dirty tiles to help keep things clean. Features Net gain perfo...
Simple Utilities: Fridge
Created by Owlchemist
A small mod which adds 1x1 and 1x2 fridges for you to store meals and ingredients, ideal for kitchen and dining room placement when a walk-in freezer just won't suffice. FAQ Q. What is the difference between this and RimFridge? A. Basically, RimFridge is b...
Simple Utilities: Ceiling
Created by Owlchemist
Allows the building of ceiling-mounted light fixtures, firefoam poppers, and sun lamps. Also includes darklight variants for Ideology users. The lights come in a variety of styles, and can be placed above furniture. Features Assets: Styles: In order to use...
Simple Utilities: Wall
Created by Owlchemist
This mod started out as a continuation of Better Vents and Better Coolers, and now includes a number of other helpful wall-mounted utilities such as heaters and lights. Features Overwall vents and coolers: Graphically replaces the vanilla cooler and vent s...
Moonlight
Created by Owlchemist
Inspired by the mod Realistic Darkness, this mod varies the level of darkness each night. Moonlight The night's illumination gradually shifts night by night. Some notable nights include: New moon: The darkest nights will be at the start of each season, on ...
Toggleable Overlays
Created by Owlchemist
Instead of items always showing their overlays, this mod allows those overlays to only show when you mouseover things. Features Performance: RimWorld's label rendering is not terribly efficient. By disabling overlays, you can improve the performance, espec...
Toggleable Readouts
Created by Owlchemist
Know that resource list in the top left corner? This mod allows you to filter out things and categories from it that you do not care to keep tabs on, while also boosting the rendering performance. Features High performance: The rendering code for the resou...
Toggleable Shields
Created by Owlchemist
A mini-mod which allows shield belts to be turned off, thereby allowing ranged weapons to work. When turned back on, the delay before the shield begins to charge is the same as if the shield was broken. This mod was especially made to be used with Simple S...
Perspective: Buildings
Created by Owlchemist
This mod adds a gizmo to most buildings which allows the player to adjust its position. For example, you can nudge a building down a bit and tuck it behind a wall, giving it a better sense of perspective. It also allows you to mirror non-rotatable building...
Perspective: Ores
Created by Owlchemist
This is a tiny graphical mod that makes the color shader of ores dynamic. It will color-match to any surrounding rocks to help sell the illusion that it is a part of the rockface, blending right in. FAQ Q. Is this compatible with <insert mod>? A. It works ...
Perspective: Paths (unlisted)
Created by Owlchemist
A tile of terrain will either have soft or hard edges depending on its definition. This mod allows the user to override this behavior on a per-tile basis. FAQ Q. Why is this mod unlisted? A. I'm too busy to manage another release cycle right now. This was ...
Perspective: Doors
Created by Owlchemist
This is a lightweight mod which simply retextures the east-west doors in such a way that their perspective makes more sense. Compatibility with door-related mods These textures for modded doors are only loaded into memory if you have the relevant mods. Ast...
Perspective: Storage (unlisted alpha)
Created by Owlchemist
Adds some graphical options related to storage buildings. Current features Concealed storage: In the mod options, select which buildings are considered concealed storage. Items stored here are not rendered. Planned features Adjustments to graphical stackin...
Perspective: Eaves
Created by Owlchemist
A small mod to fix roof shadowing. Normally, outdoor roofs are ignored by the sun shadow caster, causing the roof eaves along the outside of a building to render incorrectly. This mods corrects this behavior. Compatibility As a purely graphical mod, this c...
Boundary Training
Created by Owlchemist
A mini-mod which allows you to train animals to not roam off. Animals of size > 0.6 (configurable in the mod options) may be trained if they've finished basic tameness. The training option does not show up if the animal is not of the roaming variety. Train...
Permeable Terrain
Created by Owlchemist
One sentence summary This mod makes it so that liquidy filths, such as blood and vomit, do not last very long if they fall upon permeable terrains such as soil and sand. Overview Normally, the lifespan of filth is treated equally no matter where it lands. ...
Simple FX: Smoke
Created by Owlchemist
https://i.imgur.com/rW1gtHK.gif Overview This mod makes buildings throughout the game emit smoke or vapor particles when they are in use. It is a purely graphical mod and does not impact gameplay any. You can add or remove it at any time. *The bloomery on ...
Simple FX: Vapor
Created by Owlchemist
This is a small mod which will add a vapor effect to freezing cold rooms in order to give a visual cue of its frigid state. A subtle effect begins at 0C, and a more pronounced one (shown below) at -8C, which one degree above cooler units when you click the...
Simple FX: Splashes
Created by Owlchemist
A graphical mod that helps sell the illusion of rain interacting with the world by adding splashes to hard surfaces. There are no gameplay changes here, it's simply a graphical mod. Note the frame rate and limitations of GIF are not ideal for showing off t...
Underground Power Conduits
Created by Owlchemist
A small mod which simply lets you build power conduits underground. It uses the same amount of resources, as your pawns are essentially building the same thing, but the trench building process is over 10x more labor intensive compared to laying down surfac...
Owl's Colonist Bar (dev)
Created by Owlchemist
Current state of this mod This mod is currently a WIP, incomplete, but is in a usable state. It's just missing some features I still plan on adding. Warning: Because this mod was unlisted for over a year, I was planning on re-releasing it once it's in a mo...
SeedsPlease: Lite
Created by Owlchemist
This is a fork of Charlotte's (aka NotFood) SeedsPlease, employing a number of changes. New here? What's SeedsPlease? SeedsPlease is a mod aimed towards those looking for more of a challenge with their RimWorld experience. Basically, most things need actua...
Animal Equipment
Created by Owlchemist
This is a fork and continuation of the mod Animal Armor: Vanilla, and uses Animal Gear framework to allow you to research, craft, and outfit animals with warm clothes and protective battle armor. ⚠️Artists wanted! I am the technical manager of this mod and...
Windows
Created by Owlchemist
This is a fork and continuation of jptrrs's Open the Windows. Creatively named simply Windows, this mod just allows you to build the novel invention of a hole in the wall to allow some natural light and air in during the waking hours. Support jptrrs, the o...
Mid-saver Saver
Created by Owlchemist
"Don't add or remove mods mid-save". This is often the advice passed around within the RimWorld modding community. But what fun is that? These problems can be fixed with time and effort, and this utility mod's goal is to find those solutions. Current list ...
Variable Room Sizes (temporary beta)
Created by Owlchemist
Normally what is considered an "average sized room" applies to all room types. This mod changes this score to consider what type of room it is, so an average sized bedroom is different from an average sized throne room. It includes a number of preset defau...
Simple Chains: Leather
Created by Owlchemist
Aimed for players desiring more challenge in their resource production, this mod introduces a leather processing chain. In order to get leather, your pawns will need to boil up tanning liquor and soak their freshly acquired raw hides and pelts in it for a ...
Simple Chains: Lumber
Created by Owlchemist
This is a pro-difficulty mod designed for people looking for a bit more challenge in their RimWorld experience. With it tree will drop raw logs which will need to be cut into lumber and then dried in order to be truly useful. Features Raw logs: Trees now d...
Simple Chains: Steel
Created by Owlchemist
Compacted steel? In my mountain? I don't think so! Return to the basics of production chain antics with this iron to steel mod. Used in conjunction with a coal mod listed below, your pawns will now have to work double hard to start building up their steel ...
Barely Better Spots
Created by Owlchemist
Overview This mod merges Barely Restricted Spots and Barely Visible Spots into one, now tagged for 1.4. This allows you to place spots upon buildings. You could, for example, place a crafting spot upon a table, a party spot along a bar counter, or a medita...
Chicken Nests
Created by Owlchemist
A quick personal mod I made as an improvement of Sulusdacor's chicken nest mod. This version adds some custom code which makes it so that only chickens can use the nest. Just a quick 15 minute mod I put together because I was sick of micro-managing the nes...
Power Tab 2
Created by Owlchemist
This is an overhaul and continuation of Compilatron's Power Tab mod, remade with the author's permission. This version functions much the same as before, but does so with zero overhead, requiring no harmony patches or any ticking components. New here? What...
Linked collections (5)
Matter of Perspective
Contains 8 items
Simple Chains
Contains 6 items
Owlchemist's Mini Mods
Contains 16 items
Owl's Optimizers
Contains 8 items
Owl's Derived Work
Contains 10 items
In 5 collections by Owlchemist
Simple Chains
6 items
Matter of Perspective
8 items
Owlchemist's Mini Mods
16 items
Owl's Optimizers
8 items
Owl's Derived Work
10 items