Barotrauma

Barotrauma

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Barotrauma 40K
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File Size
Posted
Updated
740.481 MB
Sep 24, 2021 @ 7:55am
Jun 28 @ 7:14pm
157 Change Notes ( view )

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Barotrauma 40K

Description
WARNING! THIS MOD IS NOT SUPPOSED TO BE USED WITH OTHER MODS! DO IT ON YOUR OWN RISK AND FEAR.

As example:
What you can use without any issues:
https://steamcommunity.com/sharedfiles/filedetails/?id=2390126010

What I highly DON'T recommend to use with this mod ever:
https://steamcommunity.com/sharedfiles/filedetails/?id=2518816103
https://steamcommunity.com/sharedfiles/filedetails/?id=2085783214
https://steamcommunity.com/sharedfiles/filedetails/?id=3190189044


Also this is content package and you should look for it in content package list, not in regular mod list.
If you have problems with it - there is guide for you:
https://steamcommunity.com/sharedfiles/filedetails/?id=2924571890


Bug reports, updates info, chat, suggestions here:
https://discord.gg/rUxhegan3x

There is no ID list and will never be

Mod wiki: https://barotrauma-40k.fandom.com/wiki/Barotrauma_40k_Wiki


This mod is a global conversation of the game into grim darkness of the far future!
Here you can find tons of new wepaons and armor, new genetic material, some food from the warhammer and the most important... You can meet enemies from the darkest universe and show them who is the boss of the Europe

Current stage of the development: Gene cult
Next stage: Tyranids

*Make sure you have turned off campaign tutorial before starting singleplayer campaign

Campaign
The mod brings many changes to the campaign mode. From the modified generation of vanilla outposts and the introduction of new types of locations to the impact on the generation of global map and biomes. Despite all these mod also adds bunch of side factions which have their own events and hirable companions (as for reputation, as event ones). Later, when game will get some fixes mod will also change the plot of the game.

Level generation
The levels have become longer and more filled. This means more attacks from various creatures, more resources on the level, more caves, more ruins and more wrecks.

Ruins generation
Instead of normal vanilla ruins you will find out necron tombs which are way harder but can provide some very good loot

Enemies
In mod not only adapted vanilla creatures can become your enemies, but also a few of mod's creatures. Here you have tyranid hybrids, infected space marines,cultists and many others... With whom you just do have to fight...

More missions
New types of missions are coming into mod. You can get a mission to collect plants, clear the ruins from necrons, exterminate swarms of hybrids, fight space marines at abandoned outposts, as well as many other tasks...

New professions
In mod at this stage, you can become a full-fledged imperial guardsman, one of two types of techpriests, a skitarii, a sister of battle, a rogue trader. Medic and assistant job remained from vanilla but both have many new things coming from the mod.
Deep game changes
The mod largely changes a decent part of the game mechanics to make the game harder. This includes as whole medical system overhaul, as additional attacks during transition and many-many things else.

Items
The biggest part of mod is the items.
Weapon
You can find, create, buy or snatch from the hands of opponents many different guns and blades. Starting from the stab pistol and autogun, ending with the armament of astartes and xenotech.
Armor
You can feel like a many who... As a commissar, even as an astartes, as a Skitarii or may be as a sister of battle
Materials and resources
To create and maintain items from the mod, you may need new resources such as ceramite, adamantium, thermoplas or biomaterials
Medicine
The medical system has been redesigned in mod. Morphine, fentanyl and opium now work as painkillers, and damage is treated with the help of biogels, surgical kits, first aid kits and medical beds. Also, some items have been added to the mod to simplify life. These include diagnostor, inoculator, amasec and recaf. Mod's medical system contain bunch of new critical states that aren't exist in base game such as sepsis or pneumothorax. Also worth mentioning that medical system is kinda customisable because it's difficulty depends on the world hostility parameter.
Decorative items and mechanisms
The decor and functional items were not forgotten. In the mod, you can find a certain amount of decor from 40k, as well as ready-made assemblies of items for the submarine editor have been added to the mod.
Submarine guns
In the mod, you can use hellagns, lascannons, plasma cannons (those that don't explode on submarines), bolter turrets, macro cannons and the nova cannon.


You can support us here:
https://boosty.to/besasbashkoiteam
https://www.patreon.com/Beda_s_bashkoii

Refs for wrecks:
https://steamcommunity.com/sharedfiles/filedetails/?id=2524012536
https://steamcommunity.com/sharedfiles/filedetails/?id=2347281046
https://steamcommunity.com/sharedfiles/filedetails/?id=2741709570

Music in the mod:
DoW 1 Main theme - https://www.youtube.com/watch?v=sFAKECUeew0
DoW 1 Chaos theme - https://www.youtube.com/watch?v=4qGi9ppL34E
DoW DC Necron theme (from dow files)
DoW 2 OST - https://www.youtube.com/watch?v=EHbZ9FBklN8&list=PLyLLeKcxw24U14M_VbVlAgXDEk7c1VOrS
Battlefleet gothic armada 2 OST - https://www.youtube.com/watch?v=SN62uGloTGg&list=PLyLLeKcxw24VOPJXyq5soWESsRKDa5V45
Chaos Gate (1998) OST - https://www.youtube.com/watch?v=lhll0TDIIdk&list=PLYStYjr1J77IAW6o1A76y7GqsTbwZ7Kjf
Mechanicus OST - https://www.youtube.com/watch?v=ZLsX9WUdYnU&list=PLnSG0OA5vYnTLQ77f5EmLoW52vIX5jAAK
We hunt the Despoiler (Battlefleet gothic armada OST) - https://www.youtube.com/watch?v=797DPVc6VL4
Lament configuration theme - Hellraiser (1987), covered by Alpharius
Collaboration with: https://vk.com/korgill
Noise cannon, blast master and relic guitar themes
Slaanesh speaker:
"27"
"svinokon"
"Purgatory"
"Infidel"
"♥♥♥♥ you all"

Tags: Warhammer 40000, Warhammer, Warhammer 40,000
Popular Discussions View All (19)
642
Jun 14 @ 8:05am
PINNED: Q/A
Альфарий
581
3 hours ago
PINNED: Вопрос/Ответ
Альфарий
242
35 minutes ago
PINNED: Bugs
Альфарий
1,818 Comments
i cant find the armoured hands modifcation anymore. Did you remove it?
Solar_Aeon 19 hours ago 
Охренеть, всё это время в мастерской был такой самородок, пока я играл с дерьмовыми модами на 20 миллионов оружия и нейротравмой. Храни тебя Бог-Император, брат!
Альфарий  [author] Jun 28 @ 2:47am 
Если после этого что-то пойдёт по пизде, то я это даже рассматривать не буду
FeereGame- Фир гейм Jun 28 @ 1:24am 
А Луа мод можно ставить? Чтобы оптимизация была
Альфарий  [author] Jun 26 @ 5:27pm 
same for primaris, same for psykers
Альфарий  [author] Jun 26 @ 5:26pm 
nope
Geist Jun 26 @ 4:28pm 
will there be terminator suits added in the future?
MrWomanStealer Jun 25 @ 7:48am 
👍
Альфарий  [author] Jun 25 @ 7:47am 
2
MrWomanStealer Jun 25 @ 7:42am 
Which one, normal electoo not being able to use them or cheap electoo being able to use them?