254 ratings
Star Wars: New Dawn
File Size
1,757.505 MB
Aug 24 @ 7:07am
Sep 20 @ 10:46am
8 Change Notes ( view )

Subscribe to download
Star Wars: New Dawn

In 1 collection by Elratie
Elra´s Star Wars Mods
11 items
3.1.* Compatible

Star Wars: New Dawn is a total conversion mod based on Fallen Republic. New Dawn offers a different approach to gameplay and pace. Before you ask, yes I am allowed to do that, I have an Agreement with the SWFR Team, since I was a core Member of it.

  • A fully Star Wars themed galaxy set around the end of
    Episode 3 Revenge of the Sith
  • Multiple choosable galaxy sizes, from 600 all the way up to 1300+
  • A sandbox, vanilla-like start where each empire begins with only one planet
  • Lore accurate planets and star systems
  • Roughly 45 unique Star Wars empires with animated portraits for you to choose from
  • Multiple Star Wars shipsets including CIS, Mandalorian, and Imperial
  • A new economy which is geared towards vanilla gameplay with important Star Wars resources like bacta or tibanna gas
  • Shipyard system, every ship above a corvette needs to be built in a new type of megastructure called shipyards
  • Entirely new ship classes from advanced corvettes to Super Star Destroyers
  • Reworked defensive stations & satellites
  • Major and minor events as well as anomalies & dig sites
  • Yuuzhan Vong endgame crisis with unique ships and weapons
  • A unique institution mechanic which provides new ways to influence or interfere with your neighbors
  • Vanilla espionage system

Main Differences:
  • Entirely different economy geared more towards vanilla
  • Streamlined Resources & removed unnecessary ones
  • Reworked buildings to fall in line with the new economy changes
  • Massively improved warfare & economy AI
  • Improved late game performance, less pop jobs the game has to check
  • Asymmetrical ship balance of shipsets (Work in Progress)
  • Reworked ship weapons, which are now streamlined into 4 tiers
  • Ship system speed slower but faster on Hyperlanes
  • Utility and required ship components reworked
  • New defensive satellites
  • Several new models for ships & space stations
  • Multiple changes to large canon map, replaced pirate blockers with event unlocked hyperlanes
  • Adjusted the starting planet amount for all empires, starting on the large canon map
  • Improved sandbox map starts, now each empire starts with one planet
  • Several new planet textures

Keep Involved:
Consider joining our Discord to receive progress reports on the mod, coordinate and join multiplayer games, interact with the dev team and the community, suggest new features and events, and be the first to learn of secrets and future content.


Click on this banner to see more mods made by RMG members

Can be found in the games main menu under credits and a detailed list with more information in the mod's "Credits" file.

Star Wars and all of related logos, icons, marks, and characters are solely owned by The Walt Disney Company. This total conversion mod is not endorsed, sponsored, or affiliated with The Walt Disney Company, Lucasfilm Ltd. LLC, Electronic Arts, or any other publisher or producer of Star Wars related media. No independent rights will be asserted against The Walt Disney Company, Lucasfilm Ltd. LLC, or Electronic Arts and no commercial exhibition or distribution will be permitted. This is entirely a community-driven, non-profit project.
Popular Discussions View All (4)
Oct 21 @ 11:28am
PINNED: Bug Reports 0.52.1
Sep 26 @ 1:20pm
PINNED: Suggestions/ Feedback
< >
Jedipony1 15 hours ago 
How do I build ships??
malthric Oct 21 @ 12:39pm 
what about a mod with just the ships of this mod because your ships are the best and the space stations are unique to each factions
Elratie  [author] Oct 21 @ 9:59am 
@Kusiami thank you ^^ the next update should improve it alot further
Kusiami Oct 20 @ 2:09pm 
Runs great! MASSIVE improvement over Fallen Republic! This is amazing.
JFight67 Oct 19 @ 7:27pm 
cant find it in teh mod menu; not sure whats wrong lol
Woodyjr96 Oct 18 @ 3:25pm 
Started this up first time and noticed I can't create my own faction which is a shame as I wanted to play as lore faction thats not in the game.
Red Moff Oct 14 @ 4:09am 
Hopefully not too weak though ;)
Elratie  [author] Oct 13 @ 1:59am 
@Dreamyr in the next update he will be a bit weaker 2k-3k torps are bit too much otherwise use a mix of every ship type you have with a good amount of fighters/ bombers
Dreamyr Oct 12 @ 5:13pm 
The hell did you do to Nihlus. He chews through 50k worth of fleet power like it's not even there.
Titus Oct 12 @ 1:00pm