Stellaris

Stellaris

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Star Wars: New Dawn
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File Size
Posted
Updated
7.347 GB
Aug 24, 2021 @ 2:07pm
Mar 28 @ 2:01pm
65 Change Notes ( view )

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Star Wars: New Dawn

In 2 collections by Elratie
Elra´s Star Wars Mods
13 items
Star Wars New Dawn Submods
8 items
Description
3.14.* Compatible


Star Wars: New Dawn is a total conversion mod set in the aftermath of Revenge of the Sith, spanning the rise of the Empire and the Galactic Civil War. The mod provides a full overhaul to Stellaris with handmade events, expanded mechanics, and lots of brand new content.

Play any of dozens of iconic Star Wars factions. Will you crush dissent as the Empire, save the galaxy as the Alliance, or start as an underdog and carve a story all your own?

Languages:
English with community created translation add-ons (Spanish/German/Chinese/Russian, see below)

Major Features

The Galaxy:
New Dawn is set on a handmade galaxy map at four different sizes each with meaningful customization options.

A story or a sandbox:
Play in the full Star Wars universe following the story as it unfolds, or play sandbox mode in the Star Wars setting.

Ships:
Unique shipsets covering all countries, featuring Galactic Empire, Rebel Alliance, Mandalorians, Confederates, and Chiss designs.

Species:
Over 100 custom species ranging from the iconic Bothans, Ewoks, Hutts, Twi’leks, and Wookiees to the often overlooked Arcona, Ishi Tib, Kubaz, Tiss'shar, and Vagaari.

Events:
Dozens of new events, dig sites, and crisis chains including:
  • The Galactic Civil War. Rebel raids, Imperial operations, Mandalorian clan conflicts, and the rise of the Empire.
  • Hidden formable countries.
  • The Mandalorian Civil War mid-game event chain
  • Imperial and Mandalorian Crusader player-crisis paths.
  • The Yuuzhan Vong invasion.

Featured Mechanics

Rise of the Empire:
The Republic, victor of the Clone Wars, is gone. In its place rises the tyrannical Empire, which demands submission from all. The game begins at this pivotal moment. The Empire needs to consolidate its power, the voices of freedom need to find their strength. Play or watch as the Galactic Civil War unfolds through subjugation, intrigue, and finally, total war.

Institutions provide new ways to influence or interfere with your neighbors, as well as bring prosperity to your empire through various means:
  • Gaining unique building options for certain empires like COMPNOR Arcology for the Galactic Empire or the Mandalorian Recruitment Center for the Mandalorians.
  • Hire Confederate veterans and their fleets as the Corporate Sector Authority or fund uprisings in the underworld as the Hutt Council.
  • And many more!

Tales from the Cantina lead to brand new dig sites and event chains.Track down lost holocrons, forgotten superweapons, and other powerful relics as well as a myriad of new galactic specimens.

Secrets of the Ancients: Piece together artifacts of legendary civilizations like the Celestials and Rakata to uncover their advanced technologies and rebuild awe-inspiring megastructures from a bygone era.

Ship retirement system allowing players to have greater control of what ships will appear in their rosters. Use it to phase out older Clone War-era designs in favor of modernized designs or simply reduce the amount of variants in the ship designer.

Mandalorian clan mechanic inspired by the Klingon Great House Mechanic from Star Trek: New Civilizations. Mandalorian players can foster relationships between important clans of the Galactic Civil War era such as Kryze, Saxon, and Wren.

One map, two settings, four sizes each. Play on either the canon map - which starts the player off with preset borders, multiple systems, and access story events - or play on the sandbox map which is a single planet, vanilla-like start.

New megastructures such as Orbital shipyards, XQ2 trading stations, and Tibanna Mining Platforms.

DLC Support:
  • Apocalypse: the DS-1 Orbital Battle Station (the Death Star) will be available for the Galactic Empire.
  • Megacorp: corporate authorities will be available and certain countries replaced with corporate variants. Additionally, Rebel-aligned factions will be able to build unique holdings. Players without the DLC will still be able to play these empires but without the megacorp features.
  • Nemesis: the Empire will have better use of their crisis mechanics and both the Hutts and Mandalorians will gain access to unique espionage operations. Players without the DLC will still be able to push the galaxy towards the Galactic Civil War.
  • Various other additions with non-species DLCs. As of 0.9, we do not use anything from any of the species DLCs in our mod.
  • No DLC is required for the mod to work.

Translating Submods
:Russian: https://steamcommunity.com/sharedfiles/filedetails/?id=2743725812
Spanish: https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=2957715661
Chinese: https://steamcommunity.com/sharedfiles/filedetails/?id=3133968900
German: https://steamcommunity.com/sharedfiles/filedetails/?id=3323412314

Compatibility
:
  • shrimpAI for Total Conversions is supported. Load order does not matter as per the mod description.
  • Other mods are usually not compatible with this or any total conversion mod.

Availability:
New Dawn is only available from this Steam Workshop page.

Keep Involved:
Consider joining our Discord to receive progress reports on the mod, coordinate and join multiplayer games, interact with the dev team and the community, suggest new features and events, and be the first to learn of secrets and future content.

[discord.gg]


Click on this banner to see more mods made by RMG members


Credits:
New Dawn was based on the earlier Star Wars: Fallen Republic mod.
Specific credits be found in the game's main menu under Credits and a detailed list with more information in the mod's "Credits" file.
Special thanks to Gatekeeper and the Planetary Diversity team for allowing us to use their planet backgrounds.

Star Wars and all of related logos, icons, marks, and characters are solely owned by The Walt Disney Company. This total conversion mod is not endorsed, sponsored, or affiliated with The Walt Disney Company, Lucasfilm Ltd. LLC, Electronic Arts, or any other publisher or producer of Star Wars related media. No independent rights will be asserted against The Walt Disney Company, Lucasfilm Ltd. LLC, or Electronic Arts and no commercial exhibition or distribution will be permitted. This is entirely a community-driven, non-profit project.
Popular Discussions View All (54)
61
Aug 21 @ 9:58pm
PINNED: Bug Reports 0.9
Bosmeri
138
May 29 @ 11:00am
PINNED: Suggestions/ Feedback
Elratie
4
Sep 11 @ 6:37pm
Roll you version of Stellaris back
MaskedJ0K3R (D70)
2,728 Comments
Maehue 1 hour ago 
Please help us all:

Not a single one of the "New Dawn" mods work. I have tried every Star Wars New Dawn mod I can find:

:steamthumbsdown: Star Wars: Newest Dawn by Discak
:steamthumbsdown: Star Wars New Dawn 3.14 by elachacho5
:steamthumbsdown: Star Wars: New Dawn 1 by Minyuka
:steamthumbsdown: starwars new dawn by quinnds

(etc...) ...in every possible combination for hours under the following versions:

:steamthumbsdown: 3.14.1592653 - Circinus Version Rollback
:steamthumbsdown: 3.13 - Vela Version Rollback
:steamthumbsdown: 3.12.5 - Andromeda Version Rollback
:steamthumbsdown: 3.11.3 - Eridanus Version Rollback
:steamthumbsdown: 3.5.3 - Fornax Version Rollback
:steamthumbsdown: 3.4.5 - Cepheus Version Rollback
:steamthumbsdown: 3.3.4 - Libra Version Rollback

I even tried newer versions just in case....

:steamthumbsdown: 4.0.1 - Phoenix Version Rollback

(etc...)

Can we get clarification on which version it is supposed to be and who by?
SVaughan Sep 14 @ 9:44pm 
3.14.1592653

Roll your game back to the version required. It WON'T work on the current game version. You MUST roll back to the specified game version for it to work...
3l RoAcH DoP3 Sep 14 @ 7:56pm 
cant even get it to load well that sux this looked cool
Hinduhobo Sep 14 @ 5:53pm 
GREETINGS! I need some help understanding something.

I love this mod but there is an issue with Piracy fleet patrols. Because the game starts with FTL and hyperlanes, when I set a fleet to patrol 2 or more systems, the ships can only use FTL and so jump through both systems too fast to do ANYTHING to Piracy suppression.

Also creating custom ships, I CANNOT choose to not include FTL component. Lowest tier is FTL.

Am I missing something? Can the mod creator(s) please look into adding a ship component that would disable FTL? or adding a special Piracy ship without FTL?

Am I just missing something? I cant build starbases on every single system that trade goes through.... My only option is to have a fleet for every single system I own and just park them there totally cluttering my fleet list.
Lumiere Sep 14 @ 4:39pm 
Also curious about a rough update eta
HatefulEmpire Sep 14 @ 9:10am 
just got back into this game. very excited for the update, great work to everyone who's worked and still works on this awesome mod.
PRBIII Sep 13 @ 4:04pm 
If I may ask, any rough estimate for when we can look for the 4.X version?

I love this mod btw, especially the ship variety.
SVaughan Sep 11 @ 7:14pm 
@Bosmeri
Legacy with the version number in the name seems like the better idea.
Bosmeri  [author] Sep 11 @ 3:44pm 
Just a heads up:

Yes. We are still working on the mod. However, it will have a brand new page since we're switching to the same upload method we use for Legacy of the Old Republic.

Will this version of the mod (3.14) stick around? Chances are yes and the name will be changed to something like [3.14 Legacy] Star Wars: New Dawn or something to that effect.

Will we continue to provide support for the 3.14 version of the mod once we release our 4.X compat? No, since all our focus will be on the newer version of the mod.
Bosmeri  [author] Sep 11 @ 3:38pm 
@Grotto Guru:
A lot of that is stuff we haven't changed yet, most of it being legacy code from the dead Fallen Republic mod. We're looking to adjust some ship stuff later this year.

@Lost:
Try unsubbing and resubbing to the mod.