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Starbound

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Maple32
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Maple32

In 3 collections by Lemon Drops
Lemon Drops' Mods
84 items
Server Pack: Soot Moon (Maple32 Official)
220 items
M32 Recommended Modpack (Minimal)
20 items
Description
Adds The Following and More:
  • 2 playable species, 'Glutt' and 'Nuu'.*
  • Over 300 new structures and encounters (some of which are in space) to discover, steal, and explode.
  • 7 planet types and one moon, containing over 30 new biomes, many of which are underground.
  • Multiple crops, many of which have quirks that spice up farming. New foods using these crops are added as well.
  • 6 unique tenants, and a bunch of other npcs too.
  • 3 tenant furniture sets, and a bunch of furniture not in a tenant set.
  • A bunch of unique weapons, armors, and even a few augments to spice things up.
  • Basically just a bit of everything.

* This will require a species slot extender. Some good extenders can be found in the "Mods to Use With Maple 32" section below.

@=======================================================================@

Join the Revolt server[rvlt.gg] (not Discord) to see what I'm working on, enter contests, or do any of the other things normal people would use Discord for.

@=======================================================================@

Mods to Use With Maple 32:

These mods are technically not required, but affect balance and the functionality of certain items if not used:
https://steamcommunity.com/sharedfiles/filedetails/?id=3295542728

A larger pack that this mod is tested with, and somewhat balanced around:
https://steamcommunity.com/sharedfiles/filedetails/?id=2615716917

@=======================================================================@

Credits and Thanks:
  • CapnRattlebones#7877 (on Revolt) who made "Cold Shard Sea", one of the songs in this mod.
  • All who have created compatibility patches, translations, and such things for this mod.
  • The many who have helped me when I was stuck, taught me how to mod correctly, and whose files I dug through to learn from.
  • Everyone who has made recommendations and reported bugs to me.
To all of the above I thank you. This mod would not be as it is without your help.

@=======================================================================@

Compatibility and Stuff:

More Planet Info Patch

Truespace Compatibility

FU Patches
(May not be 100% functional. I do not keep up with this stuff.)
Popular Discussions View All (7)
136
May 16 @ 11:08pm
PINNED: M32 bug and mod conflict reports
Lemon Drops
59
Apr 4 @ 10:55pm
What do you want to see?
Lemon Drops
24
Dec 2, 2024 @ 3:06pm
PINNED: Can we get a Wiki for this mod?
ABlueHairedFox
758 Comments
Oмεяυıп May 24 @ 3:25pm 
@Lemon Drops
I know, :dos2skull: it's just courtesy. Thanks!
Lemon Drops  [author] May 24 @ 2:26pm 
I'm not your dad, your boss, or your king.
Oмεяυıп May 23 @ 10:32pm 
May I add my random-gen moths to the biomes in this mod for my (WIP) moth mod (internal support)?
They won't be super common, will only spawn at night, and will be in their own separate monster pool so they won't affect other monsters' spawn rates. Since they're random gen, they'll use colors listed under monsterParameters in the biome file - and if not, there's a default vanilla one.

Reasoning: These giant moths are super hardy thanks to some Miniknog experimenting, and can survive pretty much anywhere.
Crisperfilly May 19 @ 7:17pm 
I have a recent save that's around 100+ hours, many planets explored with both Maple32 and FU (plus a couple other mods) and I haven't had any major bugs or crashes. The most I can think of is a few problems with EPPs and status effects but that could be something else :bearthink:
Danaeri the Sweeper May 10 @ 5:19am 
FU*, my bad.
Danaeri the Sweeper May 10 @ 5:19am 
I usually play with both this and FE installed and I've never had an issue. It's been a while, though.
Lemon Drops  [author] May 9 @ 10:11pm 
go ask FU devs if this is compatible with M32 to make sure
Lemon Drops  [author] May 9 @ 10:10pm 
uuh

probably
eerfi May 9 @ 9:44pm 
does this work with FU?
ShyDispatch Apr 1 @ 1:58pm 
Oh, interesting to see Deadbeats as their own species, I was trying to do something similar with a Not Costumes series covering every single costumed race in the game, while also trying to cover any instance of them showing up in any mods.