Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem






It may alse have something to do with how some foods use non-food or custom tooltips
If so then yeah. If not then no.
Only some of the biomes have terraformers. So far there are: aeolian, bioindustrial, steppe, thrashed, safe moon, and shattered terraformers.
In true Starbound fashion, they are not labelled with the same name as the biome.
Mikuhisui-
If you mean the race traits mod, I will have to request they add something or just add +0 to a bunch of stuff.
If you mean on its own, they actually do: they can drink goju without being poisoned and they do not need a heat protection pack.
(Also there's no need to apologize for asking questions in the question asking place)
So they won't work together unless the author of that mod changes how they go about adding the dialog.
Adding a load order thingy to either mod would probably fix it