Starbound

Starbound

Maple32
808 Comments
StegosaurusTTV Nov 23 @ 10:10pm 
lemon drops, I agree with you. You are dope.
Khod Khasunii Nov 20 @ 4:13pm 
that i 100% agree on. sadly we are forced to ask due to group of people like frakin' universe who go out of there way to ♥♥♥♥ over ANYONE who even just as mention a FU SxB support. hence why we have to ask. back then we could have done without asking cuse y'know, it a support mod, and as long as you credit there shouldn't be issue, it was nicer back then i suppose.
Lemon Drops  [author] Nov 19 @ 10:42pm 
I have a personal philosophy that adults should be allowed to do whatever so long as it's not affecting other people.
Piss Man Nov 13 @ 12:36pm 
i recommend you specify in the description weather you object to SxB related addons, if one does not want such content based on your mod its best to say so.
Lemon Drops  [author] Nov 11 @ 10:45am 
Unless it's defamatory or takes assets from here compatibility mods are outside of my jurisdiction.
Khod Khasunii Nov 11 @ 8:06am 
is that a yes? this is starbound so like, people go wild on character story. but i do get what you mean yea xD
KitsukiKit Nov 10 @ 6:38pm 
you should definitely add the dungeons and stuff in this mod to cityscape
Lemon Drops  [author] Nov 10 @ 1:25am 
kinda an odd choice though, since the redone deadbeats are the only species in M32 that would be capable of earth-style "wholesome bedroom activity" without multiple invasive surgeries.
Lemon Drops  [author] Nov 9 @ 5:42pm 
Did you know that you have rights?
Khod Khasunii Nov 9 @ 4:57pm 
hey! are you ok with a sexbound support of the races in this mod?
Lemon Drops  [author] Nov 7 @ 8:28am 
some foods don't rot, others do.
It may alse have something to do with how some foods use non-food or custom tooltips
Nofe Nov 7 @ 1:47am 
I am using "Improved Food Descriptions" mod. Maple32's food seems not showing food spoil time with this. Or those food won't be rotting?
Comito Oct 9 @ 9:15pm 
Darn, thanks for answering though!
Lemon Drops  [author] Oct 9 @ 9:12pm 
no
Comito Oct 9 @ 9:10pm 
Does the break room show up if you have Anom's outpost overhaul?
Grendain Oct 7 @ 4:32pm 
whaaaatttt D:
Lemon Drops  [author] Oct 7 @ 4:31pm 
your other comment is still being checked by steam for harmful links so I can't read it
Lemon Drops  [author] Oct 7 @ 4:31pm 
no need for payment
Grendain Oct 7 @ 4:28pm 
"my" simple idea depends of how much hard become made the submod is > a mod will add only the 7 new planets/moons type's in the base game. Of course i will pay you a game on steam for the work <3
Grendain Oct 7 @ 4:19pm 
wanna talk private ?
Lemon Drops  [author] Oct 7 @ 4:18pm 
I could however make a patch mod that removes certain things that you dislike, if you just want some particular thing removed
Grendain Oct 7 @ 4:17pm 
mh mh, understand :sphere: :c . Still chad mod :VBCOOL:
Lemon Drops  [author] Oct 7 @ 4:15pm 
so basically if I did this it would JUST be the planets, not any of the good stuff.
Lemon Drops  [author] Oct 7 @ 4:15pm 
The weathers also use added projectiles
Lemon Drops  [author] Oct 7 @ 4:15pm 
not only that but the monsters, and even the trees on some too.
Lemon Drops  [author] Oct 7 @ 4:13pm 
If I do I'd have to gut the planets, since they're full of dungeons that have the other content in em. they'd just be bare planets if I did this.
Grendain Oct 7 @ 4:08pm 
Very cool mod. Just ask for curiosity but > Is possible made a submod will adding only the new planets types on the base game ?
SOS Beacon / SOS Xinbiao Aug 22 @ 2:20pm 
Ah yeah it does use vanilla wind system and logic. Thanks for the answer! The planets in the mod are fantastic.
Lemon Drops  [author] Aug 21 @ 6:18pm 
no idea but maybe. IDK if fu uses the vanilla wind speed value.

If so then yeah. If not then no.
SOS Beacon / SOS Xinbiao Aug 21 @ 3:52pm 
Are the weathers exclusive to this planet's mod, such as the new wind weathers on your planets, compatible with FU's wind turbines?
Lemon Drops  [author] Aug 11 @ 9:50am 
no, but someday I'm going to make either a recipe or a merchant that always sells them.
SealonBoard Aug 11 @ 6:59am 
Is there any way to make rogue biotes cures? I never see li-XXX(Don't remember the number) at the medical station. And there is no recipe file(ex.rmaliciousbiotesmed.recipe) inside the mod files. It's only in the treasure pools.
mikuhisui Aug 7 @ 5:54pm 
Ahh, I see, thanks
Lemon Drops  [author] Aug 7 @ 11:35am 
Carl-

Only some of the biomes have terraformers. So far there are: aeolian, bioindustrial, steppe, thrashed, safe moon, and shattered terraformers.

In true Starbound fashion, they are not labelled with the same name as the biome.


Mikuhisui-

If you mean the race traits mod, I will have to request they add something or just add +0 to a bunch of stuff.

If you mean on its own, they actually do: they can drink goju without being poisoned and they do not need a heat protection pack.
Carl Aug 7 @ 6:29am 
Does anyone have terraformers for these planets? I'd like to unterraform one that I turned into tundra.
mikuhisui Jul 27 @ 6:17am 
Hi, deadbeats don't have racial bonuses. It just doesn't show or is it intended?
Lemon Drops  [author] Jul 3 @ 10:29pm 
(Which will be at the furnace not the sewing machine)

(Also there's no need to apologize for asking questions in the question asking place)
Lemon Drops  [author] Jul 3 @ 10:28pm 
craft some ceramo-magnetin composite and it will unlock the recipe for you
whlightnin Jul 3 @ 8:42pm 
Hi, sorry to ask here but how am I supposed to acquire "anti-albedo nanosilk?" I checked the wiki but it's not listed there, and it's not available in my fully upgraded sewing machine.
Velocity Jun 17 @ 3:22pm 
oh okay :steamthumbsup:
Lemon Drops  [author] Jun 17 @ 3:21pm 
Ok I looked at it and it probably won't work without at least overriding M32's added deadbeat dialog, since the dialog I added is put in a different place and in that mod it's put in the npc directly.

So they won't work together unless the author of that mod changes how they go about adding the dialog.
Velocity Jun 17 @ 8:37am 
ight good to know :happymoon:
Lemon Drops  [author] Jun 17 @ 8:35am 
probably, but my guess is it would just override m32 if it loaded first, and would get added to if m32 loaded second (the last one I am less sure of until I crack open that mod to see)

Adding a load order thingy to either mod would probably fix it
Velocity Jun 16 @ 11:07pm 
would this mod (https://steamcommunity.com/sharedfiles/filedetails/?id=1988101942) cause any conflicts with deadbeats? I'm not sure if Maple42 has done anything with deadbeat dialogue
Lemon Drops  [author] Jun 16 @ 8:20am 
What
Revalopod Jun 16 @ 2:25am 
lemon
Alejvip Jun 15 @ 3:30pm 
p
Lemon Drops  [author] Jun 13 @ 12:06am 
p
Blackwolf_swe Jun 12 @ 11:47pm 
Thank you for your continued work on this awesome mod :D
Lemon Drops  [author] Jun 2 @ 12:49pm 
there's also just waiting it out like one does with a cold, and dying and respawning if you're not in hardcore.