Starbound

Starbound

Maple32
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Update: Oct 24 @ 7:41pm

Made nuu desk rotate properly.

Removed frozen2 animation fix and moved it to a different mod: Boxwood09

Fixed issue where refinery tenants would not teleport away when the deed is broken because they had passive health regeneration.

Update: Oct 18 @ 4:54am

Slightly modified a status effect.

Removed wiring for the buttons on the break room door so now NPCs can flood the room.

Messed around with some of the added snow cabin variants.

Added a tiny icicles matmod that replaces the ceiling snow in the Cold Catacombs cave biome.

Fixed a small mistake in nuu towns and cities.

Removed 2 vestigial parallax images from over 5 years ago, before I even released it. Left another one in as a keepsake though.

Update: Oct 4 @ 10:13pm

Lowered crafting cost of soulspark flares and made new red variant craftable.

Added cosmetic flashlight in teeth item that is unobtainable without commands, it may be used by an NPC in the future.

Also added another cosmetic flaslight that goes behind the ear, same story as above: you can't have it without spawning it in.

Update: Oct 3 @ 11:56pm

Attempted more FPS improvements on haze planets by reducing particle count. Still is bad because of the healing water lighting issue though.

Changed honey descriptions to mention headhunter bees and not unknown insects

Added unobtainable red variant of soulspark flare.

Xenon packs and such now take EPP augments.

New radiation and air tank augments so you can slot them into a Xenon pack, and actually use these packs.

other stuff

Update: Oct 1 @ 6:27pm

Gave verdinoct bars longer tooltips

Fake moon description human description changed, and the sprite is now 4 pixels lower

Halloween mode activated

Update: Sep 28 @ 3:30am

Added 2 deadbeat mech bodies

Added a new mech coloration.

Renamed "Cool Day" weather to less confusing "Mild Weather"

Update: Aug 13 @ 12:46am

Another attempt at fixing performance issues on haze planets.

Added image for tech window for deadbeats

Disease medications now craftable: blueprint unlocked after picking up xenopathogens #8 codex

Probably something else I forgot I did, like delete an unused old sprite or something IDK

Update: Jun 17 @ 3:29pm

When broken by hand, explosive barrels will drop some volatol

Expanded Starchblock no longer appears in mains at the cooking table

Rebalanced goju and knocker, by increasing energy gain for goju and increasing cooldown time for knocker

Made DBAT rockets last 4 seconds instead of 3

Knocker now is crafted with volatol instead of oil

"Liquid Volatol" changed to just "Volatol"

Beverages in M32 now restore a small amount of the hunger bar.

changed a 4 to a - in a patch because for some reason I put a 4 there? (I have no clue why I did that.)

Deadbeats rescued in quests will no longer be naked because I set some clothes for deadbeat villagers, rather than just scroungers. They still have nothing to say though.

Added some extra stuff to certain scorched microdungeon boxes

other stuff

Update: Jun 12 @ 9:38pm

Deleted some unused stuff

Fixed an issue with certain npcs empty inventory slots

Slightly changed throwable mugs

Hylotl tower dungeon and pirate flagship now have items in the boxes

New deadbeat bunker, this one actually populated so you can meet the previously unused npcs from an "old guard" deadbeat faction. (Read the lore codices from before to maybe get an idea of what they're about)

Added new dialog lines to deadbeat scroungers and some of the added deadbeat NPCs I added in a previous update.

Changed default color of ragged jumpsuit set

Added some objects including a deadbeat themed mech launch pad that does not glow, and another object that is currently not used but will be on scorched planets if it does get used.

Restructured and slightly modified some deadbeat related armors

Lowered size glitch species patch from 529 bytes to 397 bytes, as well as doing the same procedure to the avian species patch

Made a gimmicky armor set for deadbeats, and also 2 craftable weapons.

Made a custom ship for deadbeats, it can be modified since it's block based.

Added 2 deadbeat themed food/medical items that deadbeats can craft by default and give them buffs. They are both toxic to non-hominids (all species except humans and deadbeats). You can declare your species to be hominid by adding the "m32humanidentifier" status effect to your species in a patch.

Deadbeats are now playable; They do not need a cooling EPP on normal hot tier planets, and have fire damage resistance.

Changed alternative concrete recipe.

Protectorate water dispenser can now dispense water, because certain space dungeons use those instead of the normal outpost one for some reason.

Definitely some other stuff I forgot to mention, I wasn't keeping track for a bit.

Update: May 29 @ 4:50pm

Greeting chance for villagers and village guards have been lowered to 0.3

Added unique quest flavor text for kidnapping and escort quests specifically for nuu

Golchari Lowwaymen (nuu bandits) can now appear as quest threats