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Both of these features would require a revamp of the system the mod uses to find neighbours. Currently, it is procedural, meaning it looks as it goes, so as to not overwhelm the system. For any other configuration, it would have to index the entire patch, sort it, and then operate on it. This is far less performant on larger excavations.
This being said, it's still a goal of ours, but other things are ahead of it at this time - unfortunately. Thanks for your suggestion - we'll be sure to see it through for you.
The way it would work would be similar to fluid pumps from the buildcraft mod for minecraft, where when you mine it would search for the furthest valid block and then mine it instead of the block you had mined.
As for the English: I don't think you need to apologise at all if English isn't your first language - confusions happen between English speakers constantly as it is =)
Crazy - I did see on the workshop that a new "vein miner" by nil popped up recently, not sure if the space in the name adds enough variation to be considered fair-play, but just in case you missed it =P