Space Engineers

Space Engineers

311 ratings
Assault Weapons Pack WeaponCore REBORN
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Type: Mod
Mod category: Block, Script, Modpack
File Size
Posted
Updated
521.389 MB
May 31, 2021 @ 4:18pm
Jul 14 @ 2:24am
21 Change Notes ( view )

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Assault Weapons Pack WeaponCore REBORN

Description
DISCLAIMER
This mod is maintained primarily for the 191st Space Engineers roleplay server. It contains many differences to baseline Assault Weapons Pack to facilitate this.

This mod will be updated at slower intervals to the base mod due to my time commitments. Feature-matching with AWP's Vanilla+ Framework functions cannot be guaranteed.


Assault Weapons Pack returns in blazing glory, now converted to the WeaponCore framework! Enjoy more than two dozen weapons you already know and love in glorious new style!

Features & Notes:
  • Assault Weapons Pack does not override any vanilla values, and is compatible with nearly all other weapon mods.
  • Each weapon has its respective ammo type listed in its description. All ammo types can be manufactured in the full-sized assembler.
  • Full LOD models.
  • Full construction models
  • Full block skin support.
  • Uses WeaponCore framework!
    • DO NOT INSTALL BOTH WC and NON-WC AWP.

Made with assistance from:
Additional thanks to:
  • An anonymous madlad who does not wish to be named. This incredible lunatic is the reason a WeaponCore version could be released in a reasonable timeframe.
  • Ribera1945e: Managed a major fork of this mod for a good while.
  • Richter: Slapped me with money to update this mod for use in his RP server.

Promotional
[ko-fi.com]
[discord.gg]

READ!
©2025 Harbinger Ace, owner of this Steam account. All rights reserved.
If you wish to reupload this mod, such as for dedicated servers, then set it to private, friends only, or unlisted on Steam. Do not republish anywhere except the Steam Workshop!
Any "patch mod" (a mod which overrides data files, but includes no models, textures, etc) for this mod may be uploaded freely without my permission. Use ModAdjusterV2 to do this.
Popular Discussions View All (3)
37
2
Sep 15 @ 7:21pm
PINNED: - BUG REPORTS -
Harbinger Ace
1
May 21, 2024 @ 8:33am
assault weapons pack weaponcore
76561199092865690
1
Aug 4, 2022 @ 2:04pm
[SECRET SPOILER] What ammunition does the "Fixed- wait , what?" use?
Tanker
194 Comments
Roshle9 Nov 24 @ 11:54am 
Idk if its just me but after this update the turrets in the mods just refuse to take ammo. in the April fools version nothing except the decoy launchers takes ammo too
Ullyr_Atreides Nov 6 @ 12:04am 
Is it intended that the 20mm Turrets can't target meteors?
Magnum Opium Oct 2 @ 8:35am 
Mod is ok. But the recoil on some small grid weapons and the outdated sounds kill me
Devilers Sep 12 @ 7:31am 
would be great weapons mod only if not that recoil during firing :/|
almost unusable if take weapons range and how strong they are moving ship during shooting :/
nickforgie Aug 16 @ 12:30pm 
for some reason, the flak cannons have this massive bubble that prevent them from being close.
phaserbrain Jul 30 @ 8:29am 
Anyone have any direct comparisons to the vanilla weapons? So far, it looks like only the biggest guns in this pack really match up to the vanilla guns. I'm hoping I'm wrong, but I was wondering if anyone did any side by side comparisons or analysis.
Marco_Ramius Jul 15 @ 8:58am 
Thanks @Xeno - this solved the problem for me while using Nexus 3
Finny Jul 15 @ 6:54am 
its a good aproach @xeno but sadly not working for me. Maybe because i use a slightly ♥♥♥♥♥♥ server provider& the dedicated client isn't even up to date& i cant update on my own.. so changing the files didn't get me fa& the server is unusable since. Still trying to fix it since Saturday. Thought maybe you can just disable mod updates but so far dont know how
Xeno Jul 13 @ 6:52pm 
If you're server has broke from the mod update go to the steamcmd folder and copy
steamclient.dll
steamclient64.dll
tier0_s.dll
tier0_s64.dll
vstdlib_s.dll
vstdlib_s64.dll
Then paste and override those files in the root folder. Then your server will download the update and work just fine
Obi™ Jul 13 @ 6:28pm 
Bro you know just as well as everyone else that a mod author has zero control over whatever the steamapi does on a dedicated server lmfao