X4: Foundations

X4: Foundations

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10x modules variations
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3.925 MB
May 14, 2021 @ 2:31pm
Jun 3, 2023 @ 8:41pm
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10x modules variations

In 1 collection by iseeu0
X4: Foundations Mods by iseeu0
12 items
Description
As the mods name suggests this mod contains modules that has 10 times higher stats that their normal counterparts. For the Dlc's Modules u will need to register to there respectable MODS.

10x modules variations terran: Cradle of Humanity dlc
10x modules variations pirate: Tides of Avarice dlc
10x modules variations split: Split Vendetta dlc
10x modules variations boron: Kingdom End dlc


10x Production
10x Storage
10x Habitat

This mod adds 10x variants of the Production, storage and habitat Modules that produce 10 times more and store 10 times more of what the original modules did, they are priced in such a way, the costs of building and for blueprints require 10x more resources, as well as requiring 10x the workforce to function at full efficiency. All of these are very expensive to get the base module blueprints. Because of this reason, I decided to make them build in 60 seconds.

Also all of the 10x Production modules appear separately in a Stations Logical Overview

The AI or NONE Player Factions do not use these modules.

OTHER MODS I ALSO MADE THAT U MAY ALSO LIKE TO USE:
These adds extra modules to the game, that can improve your game in different way's:
Universal Combined Modules
100m Universal Storage + 100K Habitat

A random assortment of mods that can help U as well:
Player owned auto level cheat
Player Owned Immortal Property
More permanent faster levelling for player AI
1 min modules build times
2x Habitat and Storage Capacity
Free Research No Cost No Time
L Miners 3x Drones
Ships build 50% faster
Equipment Mixing
Mineable resource only use 1 volume

Cheat Menu and its alternative activation methods:
CHEAT MENU
Cheat Menu Alt activation list
104 Comments
bonesbro Apr 16 @ 10:48pm 
Thanks!
太子 Apr 16 @ 1:56pm 
are u plan to make such mod ? It would be good to have something like that
iseeu0  [author] Apr 15 @ 11:34pm 
@太子 - VRO changes the same values as this mod, since that mod rebalances the game stuff, meaning a VRO 10X mod is needed.
太子 Apr 15 @ 10:50pm 
anyway to fix it ?
iseeu0  [author] Apr 15 @ 6:58am 
@太子 - VRO does break the mod yes
太子 Apr 15 @ 12:28am 
I found the problem , somehow all added production method is not working for me
太子 Apr 14 @ 11:44pm 
maybe is VRO is it going to break your mod ?
iseeu0  [author] Apr 14 @ 3:21am 
@太子 - everything in the terron mod does 10x with no other mods
太子 Apr 13 @ 9:44pm 
error in terran submod only energycell production line got 10x production
iseeu0  [author] Apr 12 @ 5:34am 
@Squint - the base game no mods version produces 1176 a hour, and this mod version produces 11760 a hour, for moth the normal one and the teladi version