RimWorld

RimWorld

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Frontline - Trenches (Continued)
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
9.646 MB
Apr 29, 2021 @ 11:03am
May 6, 2024 @ 12:09pm
12 Change Notes ( view )

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Frontline - Trenches (Continued)

In 2 collections by Mlie
Mlie's resurrected mods
909 items
Frontline
5 items
Description

Update of Wuergers mod
https://steamcommunity.com/sharedfiles/filedetails/?id=1545180996
with permission
If you like the mod, show the original author your appreciation here[ko-fi.com]

- All guns should now show range when placed
- Fixed some icon and blueprint size-differences
- 1.0 version should have the correct rotation of the turret
- Added the CE-patch into the mod CE-patches now included in the main CE-mod instead
- Chinese tanslation by 赤光的宣言



[dsc.gg]
[github.com]


The popular Mod-pack, focussing on the defense of your colony is out now: FRONTLINE! Of course, all of them can be used as a stand-alone (with one exception: FRONTLINE - Additional Guns needs at least FRONTLINE - Trenches or FRONTLINE - Bunkers)

=====Changelog V.3======
- Fixed Bug: Scherenfernrohr is now deconstructable and relocateable
- Fixed Bug: Ammonition of the Mgs is now forbidable
======================

=====Changelog V.2======
- lowered aiming and cooldown time of PAK to improve it
- Fixed Bug: Enemys won't spawn with MGs during raids
- Fixed Bug: Scherenfernrohr now has a Thingclass by itself
======================

=====Changelog=====
- adjusted volume of mgs
- mgs now buildable under roof
- mgs now need ammo (machine table)
- adjusted accuracy of pak and mortar
- adjusted pricing of ammunition
- raised cooldown of mgs
- lowered damage of mgs
====================


This portion is the known trenches mod, including:

-Two types of trenches. (provides 80 % cover. Very vulnerable to explosions)
- A ladder for leaving your trench faster. (provides 60 % cover)
- A "Step", so your people can "reach" nearby machine guns. (not needed, just for optics. Build your machinegun with the interaction-cell FIRST! - provides 60 % cover)
- A new type of sandbags (only need cloth for construction instead of steel, but only provides 50 % cover)
- Razorwire for defence (deals no dmg but slows down your enemy)
- Floorings: Trench Tiles, Trench Dirt and "No man's land" (slows down people by 28 %)

- 3 new machine guns ( MG 08/15, MG 34, MG 42), with or without sandbags. Now Ammo needed
- A mid range mortar (needs ammo). Fires rapidly, but has a small detonation radius.
- A Howitzer (needs ammo). Deals more damage and can reach every point.
- An Anti-Tank gun (PAK, needs ammo). Deals immense damage (No detonation! It's just AP-Ammunition), but takes long to aim and reload. Added in to have a powerful defence against Centipede.
- A "Scherenfernrohr" - special optics to improve the accuracy of your Howitzer and AT-Gun.

New and updated sounds (explosions, incoming missles, mg-fire), mostly extracted from actual wartime recordings.
This mod should be safe for existing save-files.


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods


70 Comments
Mlie  [author] Jan 12 @ 10:34pm 
@ChenLongMaster97 The guns should work the same way as any other mannable gun
ChenLongMaster97 Jan 12 @ 6:25pm 
Is the machinegun accuracy affected by the pawn's skill manning it?
Sweaty Leech Dec 26, 2024 @ 11:05am 
huzzah 1.5!
pickles Jul 29, 2024 @ 6:13am 
thank you for reviving so many mods mlie
Aster Jul 18, 2024 @ 6:17pm 
Still my favorite mod for artillery, thanks for keeping it alive! The sounds are fantastic.
Mlie  [author] Jul 15, 2024 @ 10:39pm 
@Space Lord I think they are just for show.
Space Lord Jul 15, 2024 @ 4:19pm 
Loving the mod but have 1 question. Do the bunker roofs have a purpose or just to look nice?
Mlie  [author] May 6, 2024 @ 12:09pm 
@Hexatron Should look better now
Hexatron May 5, 2024 @ 9:44pm 
As mentioned in the frontline bunkers one, the research coordinate thing is the same with this one here - but it works as is, so just put it on some sort of back log when you get around to it. Was meant more as a notice.
Mlie  [author] Apr 15, 2024 @ 7:01am 
@赤光的宣言 I added a link to it in the description