RimWorld

RimWorld

3,999 ratings
Vanilla Weapons Expanded - Non-Lethal
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
49.994 MB
Apr 12, 2021 @ 4:24am
Jul 2 @ 11:14am
12 Change Notes ( view )

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Vanilla Weapons Expanded - Non-Lethal

In 1 collection by Oskar Potocki
Vanilla Expanded
110 items
Description


[www.patreon.com]








This mod is CE compatible.



1.0.0 (12/04/2021): Initial release



Vanilla Weapons Expanded - Non-Lethal has been a commonly requested weapon set. So many times prison breaks result in accidental deaths. So many times, an enemy raider is your colonist’s father and you accidentally put a sniper rifle round through his skull. So many times your berserk pawn starts to fight with your melee expert with archotech arms, resulting in, well, death.

Thanks to this mod, you will now have numerous ways of dispatching crowds and taking down single targets - you can use tear gas to blind groups of opponents, tasers to stun single targets, and dart guns to bring down even the hardest foes in a matter of seconds.

Vanilla Weapons Expanded is part of a series of mods expanding on everyday life on the Rimworld. When paired together with a brand new Vanilla Apparel Expanded and Vanilla Armours Expanded, you can bring something to your game that will keep you interested in it for days.









[forms.gle]












Q: Does this work on RimWorld 1.1?
A: No, it requires the latest game version.

Q: Is this mod CE compatible?
A: Yes.

Q: Do these weapons spawn on enemies?
A: No, these weapons will not appear on any enemies.

Q: Can I request a feature?
A: Yes, comment down below!

Q: Where do I craft those weapons?
A: Machining bench after researching the Non-Lethal weapons research project.

Q: Is this mod save game compatible?
A: Yes, you can add it whenever you like, however please remember removing a mod can cause issues.



Graphics are created by me, Oskar Potocki[www.oskarpotocki.myportfolio.com].

XML by me as well.

Poison gas code by Pelador.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



[discord.com]

[www.paypal.com]

Every dollar donated allows me to spend more time refining the mods and creating new content. If you’re feeling generous, even the smallest donation is always welcome!

[www.patreon.com]



Check out our collection at:
Popular Discussions View All (4)
2
May 11, 2021 @ 5:15am
Technical Questions
JohnMcHobo
1
Apr 2, 2022 @ 10:05am
Combat Extended Gas Masks don't work with tear gas.
Spyrot La Iguana
0
Nov 27, 2022 @ 3:50pm
An error on startup, and the Non-lethal weapons research isn't showing up
Choosechee
405 Comments
Sarg Bjornson Oct 18 @ 9:49am 
It literally doesn't matter, that's just the label
GamerCake Oct 18 @ 9:14am 
Is the stun baton supposed to.. cause gunshot injuries?
Sarg Bjornson Oct 10 @ 10:46pm 
Yeah, but it affects nothing. Next time the mod needs an update it will be corrected
Random Tank Oct 10 @ 4:56pm 
Yeah I've noticed this is huge too (for a rimworld mod), it's 48MB. Vanilla Weapons Expanded base has way more guns than this and that's like 3MB. You guys left the source file in the 1.6 update.
Elijah Sep 6 @ 9:19pm 
Hi, I noticed the file size for this mod is abnormally large. Did you accidentally leave some files behind? I didn’t use the "Bug Reports" google forms, since I’m not sure if this is a bug or not.
Sarg Bjornson Sep 4 @ 10:24pm 
No...
hoteldoor538 Sep 4 @ 2:48pm 
If i have a 400 dps colonist uses the baton to beat people up will the baton prevents my pawn from instantly killing people?
P O P Sep 1 @ 10:21am 
"Gunshot wound (stun baton)"
SP4RTAN Aug 29 @ 6:03pm 
Vacsuit helmet should probably be made immune to tear gas lol
Jide Aurelius Aug 26 @ 1:20pm 
Any chance of adding knockout gas or other ways to knock people out without significant damage? Also the darts are fine. Thanks for the mod, my space marines cant wrestle people to the ground and arrest them so this is a great method.