RimWorld

RimWorld

3,771 ratings
Vanilla Weapons Expanded - Non-Lethal
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
49.994 MB
Apr 12, 2021 @ 4:24am
Jul 2 @ 11:14am
12 Change Notes ( view )

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Vanilla Weapons Expanded - Non-Lethal

In 1 collection by Oskar Potocki
Vanilla Expanded
109 items
Description


[www.patreon.com]








This mod is CE compatible.



1.0.0 (12/04/2021): Initial release



Vanilla Weapons Expanded - Non-Lethal has been a commonly requested weapon set. So many times prison breaks result in accidental deaths. So many times, an enemy raider is your colonist’s father and you accidentally put a sniper rifle round through his skull. So many times your berserk pawn starts to fight with your melee expert with archotech arms, resulting in, well, death.

Thanks to this mod, you will now have numerous ways of dispatching crowds and taking down single targets - you can use tear gas to blind groups of opponents, tasers to stun single targets, and dart guns to bring down even the hardest foes in a matter of seconds.

Vanilla Weapons Expanded is part of a series of mods expanding on everyday life on the Rimworld. When paired together with a brand new Vanilla Apparel Expanded and Vanilla Armours Expanded, you can bring something to your game that will keep you interested in it for days.









[forms.gle]












Q: Does this work on RimWorld 1.1?
A: No, it requires the latest game version.

Q: Is this mod CE compatible?
A: Yes.

Q: Do these weapons spawn on enemies?
A: No, these weapons will not appear on any enemies.

Q: Can I request a feature?
A: Yes, comment down below!

Q: Where do I craft those weapons?
A: Machining bench after researching the Non-Lethal weapons research project.

Q: Is this mod save game compatible?
A: Yes, you can add it whenever you like, however please remember removing a mod can cause issues.



Graphics are created by me, Oskar Potocki[www.oskarpotocki.myportfolio.com].

XML by me as well.

Poison gas code by Pelador.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



[discord.com]

[www.paypal.com]

Every dollar donated allows me to spend more time refining the mods and creating new content. If you’re feeling generous, even the smallest donation is always welcome!

[www.patreon.com]



Check out our collection at:
Popular Discussions View All (4)
2
May 11, 2021 @ 5:15am
Technical Questions
JohnMcHobo
1
Apr 2, 2022 @ 10:05am
Combat Extended Gas Masks don't work with tear gas.
Spyrot La Iguana
0
Nov 27, 2022 @ 3:50pm
An error on startup, and the Non-lethal weapons research isn't showing up
Choosechee
372 Comments
NerdCuddles Jul 1 @ 8:08pm 
I mean rubber bullets have killed people in real life before, so it wouldn't make sense if in the game they didn't have a chance to kill people either. Its still a gun, just one that causes suffering instead of straight up killing you.
noobscifi Jun 23 @ 12:03pm 
Haven't tried tear gas, but the non lethal pistol and stun baton have killed some targets I really wanted to take alive. On the other hand the dart gun is pretty OP in the right hands, can kidnap a whole quest camp and I haven't tried it but I bet my sanguophage sniper could take out a Thrumbo with it.
Klootzak Jun 22 @ 12:46pm 
Pretty bad mod pawns will still die and bleed and you can endlessly stun hostiles
jake Jun 22 @ 1:56am 
@polaris.ursa Oskar works closely with Tynan with his mods. every update he ensures they're all up to speed by the updates official release. It will be 1.6 compatible by the release of odyssey
polaris.ursa Jun 12 @ 9:51am 
1.6 plz!!!
SToolypid May 25 @ 3:50am 
should be called less lethal
knots6 May 14 @ 12:52pm 
I have a suggestion could the VE team add a bionic implant that has non lethal applications something like a venom talon that causes paralyses or an something like an elbow blade shocks like a tazor or stuns like stun baton
Draciel May 3 @ 6:49pm 
so i just had a prisoner get beheaded using the stun baton there seem to be some bugs with this mod
Emperor Nick Apr 26 @ 10:46am 
Can these weapons be used by non-violent pawns?
Jerm Day Apr 22 @ 12:46am 
@Alastors_Game im also getting the same thing