RimWorld

RimWorld

3,320 ratings
Vanilla Weapons Expanded - Non-Lethal
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Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
1.813 MB
Apr 12, 2021 @ 4:24am
Apr 23 @ 2:19am
10 Change Notes ( view )

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Vanilla Weapons Expanded - Non-Lethal

In 1 collection by Oskar Potocki
Vanilla Expanded
102 items
Description


[www.patreon.com]








This mod is CE compatible.



1.0.0 (12/04/2021): Initial release



Vanilla Weapons Expanded - Non-Lethal has been a commonly requested weapon set. So many times prison breaks result in accidental deaths. So many times, an enemy raider is your colonist’s father and you accidentally put a sniper rifle round through his skull. So many times your berserk pawn starts to fight with your melee expert with archotech arms, resulting in, well, death.

Thanks to this mod, you will now have numerous ways of dispatching crowds and taking down single targets - you can use tear gas to blind groups of opponents, tasers to stun single targets, and dart guns to bring down even the hardest foes in a matter of seconds.

Vanilla Weapons Expanded is part of a series of mods expanding on everyday life on the Rimworld. When paired together with a brand new Vanilla Apparel Expanded and Vanilla Armours Expanded, you can bring something to your game that will keep you interested in it for days.









[forms.gle]












Q: Does this work on RimWorld 1.1?
A: No, it requires the latest game version.

Q: Is this mod CE compatible?
A: Yes.

Q: Do these weapons spawn on enemies?
A: No, these weapons will not appear on any enemies.

Q: Can I request a feature?
A: Yes, comment down below!

Q: Where do I craft those weapons?
A: Machining bench after researching the Non-Lethal weapons research project.

Q: Is this mod save game compatible?
A: Yes, you can add it whenever you like, however please remember removing a mod can cause issues.



Graphics are created by me, Oskar Potocki[www.oskarpotocki.myportfolio.com].

XML by me as well.

Poison gas code by Pelador.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



[discord.com]

[www.paypal.com]

Every dollar donated allows me to spend more time refining the mods and creating new content. If you’re feeling generous, even the smallest donation is always welcome!

[www.patreon.com]



Check out our collection at:
Popular Discussions View All (4)
2
May 11, 2021 @ 5:15am
Technical Questions
JohnMcHobo
1
Apr 2, 2022 @ 10:05am
Combat Extended Gas Masks don't work with tear gas.
Spyrot La Iguana
0
Nov 27, 2022 @ 3:50pm
An error on startup, and the Non-lethal weapons research isn't showing up
Choosechee
336 Comments
Olfan Sep 1 @ 3:35am 
There should be a mechanic allowing to capture stunned pawns. Currently you still have to attack the targeted pawn (and potentially kill it) using other means since stunned and incapacitated are two distinct things game-wise. Alternatively, the weapon should inflict a symbolic point of damage associated with 125% pain so it reliably triggers the threshold for the target to go down.

There's no need to fear it may be OP if it actually worked as expected - due to its long reloading time it's completely useless against crowds and only viable against single targets that should be captured alive.
Spookysmoke Aug 28 @ 8:30pm 
anyone who has chemical training (LEO or miltary) will tell you. Yes a gasmask stops teargas. CS gas is used on trainees to demonstrate the importance of creating a tight seal on your mask as well as simulating what a chemical attack might feel like. it absolutly sucks taking the mask of in the gas chamber
Hotaninja05 Aug 28 @ 11:56am 
Please make gas masks work against tear gas. I see some people in the comments that have no idea what they're talking about saying that gas masks don't protect against tear gas this is untrue. Why do Riot police always use gas masks when deploying tear gas? If it were mustard gas for example then it would be obsolete but yea. Please do it.
Minty Aug 22 @ 12:22pm 
dart gun is op as you can stun anyone you want and kill them without any resistance for example thrumbo but who cares about pony pfp opinion
Kai Aug 15 @ 9:56pm 
Yeah. Good point. Kinda weird I didn't think of that actually. Back in my old security class we learned plenty of combat methods for that kind of stuff
HunterAlpha1 Aug 15 @ 4:39pm 
@Kai IRL it would depend on the reason for someone "incapable of violence". Someone could be against taking life but not against using self defense, there are several martial arts set up around the principle of dissuading an aggressor without harming them.
Scruffy Aug 15 @ 3:59am 
A tear gas Mine would be nice. Just pop it in the hall of a prison to mess up any prison break plans lol
Kai Aug 13 @ 5:46pm 
Any chance you might add a gas mortar shell? I love the idea of using the artillery from VE defenses to drop gas on an outpost for some capturing.

Also,to the Doctor worm fella, think of it like this. Someone who's incapable of violence irl would be just as unwilling to beat someone with a stick just as they'd be opposed to hitting someone with a zappy stick.
Sarg Bjornson Aug 10 @ 2:09pm 
I have a bunch of Kleenex, and empty water bottle and a few assorted office supplies
Stridehudson Aug 10 @ 2:05pm 
Stray you have no idea what you're talking about. I'm looking at a package of organic vapour respirator cartridges on my table right now.