Slay the Spire

Slay the Spire

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The Noh Dancer
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30.035 MB
Apr 9, 2021 @ 7:12am
Jun 23, 2024 @ 6:39am
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The Noh Dancer

Description
Adds Hata no Kokoro from Touhou Project as a playable character with a full set of cards, 7 new relics and 2 new Potions.

Kokoro uses her ability to manipulate Emotions to change the effects of her cards.

Some of the new mechanics you can expect:
  • Modal Cards that allow you to choose the right tools for any given situation
  • Popularity: Gain popularity by attacking the enemy or breaking their block! Once you have enough popularity, all your modal cards will have ALL their modes active at once!
  • Performance/ Encore: Playing a card with the Performance keyword shuffles the card back into your deck, now showing the Encore keyword. When a card with Encore is drawn, it is played automatically for free, and returns the Performance keyword after.
  • Trapped: A new debuff that deals more damage the more unique debuffs the enemy holds. You can trade in Trapped for some advantageous effects, too!


I will continue to try and balance the character, so if you have any balance suggestions, or if you find any bugs, feel free to leave a comment in the corresponding discussions!


This mod now features interactions with the Gensokyo mod and (partially) supports the Googly Eyes mod!


Special thanks to 某妖 and 云璇 for providing translations for Chinese texts!
Popular Discussions View All (3)
30
Jun 23, 2024 @ 6:40am
Bug Reports
NCS
4
Mar 22, 2024 @ 11:01am
Balances Changes
NCS
52 Comments
NCS  [author] Jan 20 @ 2:16pm 
@"Insane Dreamer" IDBT
In the mod's base class, there is a check for which language is active in the game. I only check for the languages I have a translation for, everything else pulls the English text files.

If you want to make a mod of my mod, you can patch that class and have it check for JP.
Or if you give me the translations, I can enable that check and have it fetch your translations.
IDBT Dec 31, 2024 @ 10:28pm 
Thank you for your help with the other mod (Yorigami Sisters Mod).
I'm working on a Japanese translation for this mod, but for some reason it won't apply.
Is there some special specification built in?

原文:別Mod(Yorigami Sisters Mod)ではお世話になりました。
こちらのModの日本語翻訳を作成しているが何故か適用できません。
なにか特別な仕様を組み込んでいるのでしょうか?
Lizixue Sep 9, 2024 @ 5:14pm 
在中文翻译当中,“激昂的狮子面”这张卡牌存在翻译错误,它的后半部分描述应当更正为,手牌中每有一张攻击牌就造成2点伤害,每有一张技能牌就获得1点格挡。
liconiconi Dec 19, 2023 @ 4:12pm 
@NCS
Thank you!
NCS  [author] Dec 19, 2023 @ 11:16am 
@aosa0120
Sadly, I don't know Japanese past some of the basics, so I am relying on people with proper Japanese knowledge to translate, so there are no plans for it currently.
NCS  [author] Dec 19, 2023 @ 11:14am 
@liconiconi
Oh dang, sorry, I didn't see any of these posts.

Glitter must have been coded with the idea that it will always only affect the player, so the Gensokyo mod makers must have coded it to always damage the player.
It's a shame it does not work properly, but there's not much I can do.

I fixed Retreat's Chinese description. I'll upload the fix later this week, along with some other changes I want to finish first.
aosa0120 Dec 18, 2023 @ 9:34am 
Do you plan to translate it into Japanese?
liconiconi Nov 8, 2023 @ 8:04am 
There are some issues with the Chinese text of “Retreat". In Chinese it's describe gain 0 additional block instead of the right value 3.
liconiconi Jun 30, 2023 @ 1:27pm 
Thank you for fixing the bug in Crane and Tortoise, but I'm sorry to tell you about another bug.

Use Humors Possession(joy) can give your debuffs to all enemies, in Gensokyo mod there is a monster called Gloop, and it can give player a debuff called Glitter (it will make damage for debuffs), but even use Humors Possession(joy) and give this debuff to enemies, it will still cause damage to player.
NCS  [author] Jun 30, 2023 @ 8:59am 
@liconiconi
I cannot read and write Chinese, so the translation was done by people who messaged me and offered translating. So I cannot translate those lines myself.

Crane and Tortoise should only draw 1.
I just checked, it seems the Chinese version uses the wrong variable to display the card draw value (judging by the formatting of the entry).
I'll fix it and upload the correct version soon.

As for the bug, (I could gather the context from machine translation), I found the issue and fixed it.