XCOM 2
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[WOTC] Skyrim Daedric Arsenal (v1.3.1)
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75.569 MB
Jan 23, 2021 @ 2:53pm
May 1 @ 3:18pm
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[WOTC] Skyrim Daedric Arsenal (v1.3.1)

In 1 collection by Max
[X2 WOTC] Max's Cosmetic Collection
130 items
Description
"Drawn towards these lands again
Seeking death and sacred soil
I ride the longing winds of my blackened soul
Eternally"


--Emperor, Ye Entrancemperium


It seems that ADVENT has suddenly found themselves between a rock and a hard place. Or in this case, a rock and a portal to the realm of Oblivion, which is where these hellish beings dressed in black and wielding weaponry unlike anything seen on Earth have been coming from.

This mod adds the Daedric Armor set as a cosmetic set for both genders, as well as most Daedric Weaponry as a series of weapon skins / ghost templates.

The armor is separated into the Helmets / Torso / L+R Arm / L+R Shoulder / Legs categories, but i really only did it this way to optimize asset loading by splitting them into separate UPKs, as each part has its' own texture set.

All items in this pack (minus ebony blade) come with a re-textured "Royal" variant taken from the Daedric Armor & Weapon Improvement [www.nexusmods.com] mod made by GarryG [www.nexusmods.com] over at Nexus Mods.

Tint wise, nothing here is tintable, i didn't see a point to it when this stuff is so monochromatic. However, the helmets have a variant that come with glowing eyes, which are tintable with the Eye Color slot.

Comes with matching melee weapon and ballistic shield skins running on Template Master. Use XSkin, toggle the Owned filter off, apply it over whichever weapons you want.

For those trained in config-fu, you can also use Template Master itself or Weapon Skin Replacer to set up something custom.


INCLUDES:
  • Daedric Armor (1 Variant) (M/F - 4 Helmets - 2 Torsos - 2 L+R Arm - 2 L+R Shoulders - 2 Legs)
  • Daedric Weapon Skins (11 Melee Weapons + 2 Shields)

WEAPON LIST:
Melee
  • Daedric War Axe (TESV_Daedric_War_Axe)
  • Daedric Battle Axe (TESV_Daedric_Battle_Axe)
  • Daedric Dagger (TESV_Daedric_Dagger)
  • Daedric Sword (TESV_Daedric_Sword)
  • Daedric Greatsword (TESV_Daedric_Greatsword)
  • The Ebony Blade (TESV_Daedric_Ebony_Blade)

Shield
  • Daedric Shield (TESV_Daedric_Shield)

For the royal variant templates, add "Royal_" after "TESV_" to a weapon's template name (minus ebony blade) so it looks like "TESV_Royal_".

EXAMPLE:
TESV_Daedric_Sword --> TESV_Royal_Daedric_Sword


REQUIREMENTS / SUGGESTIONS:

KNOWN ISSUES:
  • The red glow is missing on the armor and weapons like here. [static.wikia.nocookie.net] I'd need to create a custom emissive material to make this happen, something that gives the light a smooth fade with no hard edges, which isn't possible with the default materials.

CHANGELOG:
VERSION 1.3.1 (5/1/2025)
  • The glowing eyes are now tintable with the Eye Color slot. Also made them slightly bigger.

VERSION 1.3 (2/27/2024)

CREDITS:
  • GarryG - Creator of the Daedric Armor & Weapon Improvement [www.nexusmods.com] re-texture mod, of which i've taken the assets from to use in this pack.

  • Bethesda Studios - Creators of The Elder Scrolls V: Skyrim and most of the assets used in this pack.

All copyrighted content belongs to their respective author(s) / owner(s), all rights are reserved for them.
31 Comments
Shezagorath Jan 3 @ 9:24am 
Super detailed on every item. Magnificent.
The Seraph of Tomorrow Oct 4, 2022 @ 4:31am 
Nice, would like to see more knight like armors in the game. Though then again, it is a science fiction setting lol.
VoidLight Aug 22, 2022 @ 4:48pm 
Dang no mace/hammer.
Max  [author] Jan 16, 2022 @ 1:18pm 
A mod that adds localization to vanilla body parts would have literally no effect on this.
patrick.benicky Jan 1, 2022 @ 12:50pm 
Ok, thank you for the quick answer.
Max  [author] Jan 1, 2022 @ 12:47pm 
No.
patrick.benicky Jan 1, 2022 @ 12:44pm 
Hi, is there an option to download the previous version?
This new update is unusable for my mod list.
The Greater Good Jul 2, 2021 @ 1:21am 
Oh no, I love those weapon but I have to start a new campaign.:steamsad:
Edit:Ed May 27, 2021 @ 6:21am 
@Max
Holy heck! On behalf of the XCOM fashionista-sphere. Thank you, you really didn't have to but thank you, you crazy madman (Mad Max?)
Max  [author] May 27, 2021 @ 12:42am 
Just so people know: I've put out an update which fixes the cloak issues English Man was outlining in his comments.