Stellaris

Stellaris

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Halo: Forerunner Ships & Portraits
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File Size
Posted
Updated
582.511 MB
Oct 26, 2020 @ 1:52pm
Jun 7 @ 1:18pm
156 Change Notes ( view )
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Halo: Forerunner Ships & Portraits

In 1 collection by force728
Halo Portrait Mods
5 items
Description
This mod adds animated Forerunner portraits from the Halo Universe (The screenshots above use a combination of other ui and civic mods).

Features
1. Animated Forerunner portraits including Sentinel, Promethean, & Created machine portraits.
2. Forerunner shipset (Now NSC Compatible)
3. Forerunner cityset
4. Forerunner origins: Maethrillian, Installation 00 (Ark), Alpha Halo (Halo Array), Requiem, and Genesis.
5. Several new civics: Mantle of Responsibility, Ecumene Council, and Promethean Warriors
6. New technology research and megastructures: Forerunner Shield Worlds & Halo Rings (with custom districts, deposits, and modifiers).
7. 3 Namelists for Forerunners, Sentinels, and Prometheans
8. Policies based on Forerunner Rates
9. Forerunner utility components and composer colossus weapon
10. Forerunner traits
11. Forerunner rooms
12. Forerunner flags
13. Forerunner Armies
14. Forerunner Domain relic


Downscaled Ships Patch
https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=2430849593

Feedback
Feedback is appreciated for this mod. If you have any suggestions or bug reports, please let me know.

Credits:
Halo concept art from Ensemble Studios, 343 Industries, Bungie, fan artwork, and other misc. sources were used to create these portraits. I did not create nor claim to own any of this art.

A link to Benjamin's artwork is provided in this link below:
http://thelakeandmountain.blogspot.com/2013/07/another-piece-of-input-i-received-after.html

Special thanks to LordZarmack and yf22 for permission to use the Forerunner shipset from their Halo: Great Journey mod. Full credit for the models and textures go to both of them. A link to their original mod is below:
https://steamcommunity.com/sharedfiles/filedetails/?id=1319988277&searchtext=Halo+Great+Journey

Special thanks to Twink315 for helping me get the Maethrillian model to rotate properly and for assistance with some nsc ship models and megastructures.
Popular Discussions View All (4)
267
9 hours ago
PINNED: Bug Reports
force728
126
May 16 @ 1:56am
PINNED: Suggestions
force728
3
Jul 5, 2023 @ 11:18am
Halo Array not firing, Cant find/get option to research
Sly’sMind
847 Comments
twitch.tv/teapowergaming Jun 7 @ 1:13pm 
Has something gone wrong with the mod since the latest update? I can no longer get access to the forerunner buildings, but i still have access to ancestor buildings from the start, cannot even unlock forerunner through research.
caverman2001 Jun 7 @ 12:43pm 
hey, when doing the mantle option and going to war you can no longer make them primatives even if u click on it, it just gives u the starbases adn then the u get the planets
TheTrueVictom Jun 7 @ 4:56am 
tested with only the req mod aswell as with a full playset, still doesnt spawn on the Ark
TheTrueVictom Jun 7 @ 4:54am 
installation 00 origin isnt working/ starting solar system for said origin is missing
LauraTons Jun 6 @ 9:10am 
Were you able to reproduce my issue?
Also could you please make a compatibility patch or built in compatibility for "BPV - More building slots"?
https://steamcommunity.com/sharedfiles/filedetails/?id=3482693757
Your custom city districts for the halo rings and such don't have support for the extra districts.
DewShineX1 Jun 2 @ 3:15am 
any plans on doing UNSC ships?
idkynot May 31 @ 6:01am 
can this have a 3.14 legacy version please
TouaregNRV May 27 @ 9:05pm 
is it possible to keep only the portraits and ships? but disable the faction in itself so it doesnt spawn or isnt used by AI
OssomUmbra May 26 @ 5:57am 
Mind-blowingly detailed mod! Im loving it, and just used a Halo Array to nuke an Awakened Empire back to the pre-stone age! Works as of today, and has *so* many things to learn :D
Pheonix May 24 @ 3:59pm 
@caverman2001, you gotta build a city district first, i found that hiccup also but after that everything works fine