Stellaris

Stellaris

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Halo: Forerunner Ships & Portraits
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File Size
Posted
Updated
583.393 MB
Oct 26, 2020 @ 1:52pm
Aug 31 @ 6:23pm
164 Change Notes ( view )
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Halo: Forerunner Ships & Portraits

In 1 collection by force728
Halo Portrait Mods
5 items
Description
This mod adds animated Forerunner portraits from the Halo Universe (The screenshots above use a combination of other ui and civic mods).

Features
1. Animated Forerunner portraits including Sentinel, Promethean, & Created machine portraits.
2. Forerunner shipset (Now NSC Compatible)
3. Forerunner cityset
4. Forerunner origins: Maethrillian, Installation 00 (Ark), Alpha Halo (Halo Array), Requiem, and Genesis.
5. Several new civics: Mantle of Responsibility, Ecumene Council, and Promethean Warriors
6. New technology research and megastructures: Forerunner Shield Worlds & Halo Rings (with custom districts, deposits, and modifiers).
7. 3 Namelists for Forerunners, Sentinels, and Prometheans
8. Policies based on Forerunner Rates
9. Forerunner utility components and composer colossus weapon
10. Forerunner traits
11. Forerunner rooms
12. Forerunner flags
13. Forerunner Armies
14. Forerunner Domain relic


Downscaled Ships Patch
https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=2430849593

Feedback
Feedback is appreciated for this mod. If you have any suggestions or bug reports, please let me know.

Credits:
Halo concept art from Ensemble Studios, 343 Industries, Bungie, fan artwork, and other misc. sources were used to create these portraits. I did not create nor claim to own any of this art.

A link to Benjamin's artwork is provided in this link below:
http://thelakeandmountain.blogspot.com/2013/07/another-piece-of-input-i-received-after.html

Special thanks to LordZarmack and yf22 for permission to use the Forerunner shipset from their Halo: Great Journey mod. Full credit for the models and textures go to both of them. A link to their original mod is below:
https://steamcommunity.com/sharedfiles/filedetails/?id=1319988277&searchtext=Halo+Great+Journey

Special thanks to Twink315 for helping me get the Maethrillian model to rotate properly and for assistance with some nsc ship models and megastructures.
Popular Discussions View All (5)
290
Sep 3 @ 2:58pm
PINNED: Bug Reports
force728
127
Aug 24 @ 4:13am
PINNED: Suggestions
force728
3
Jul 5, 2023 @ 11:18am
Halo Array not firing, Cant find/get option to research
Sly’sMind
909 Comments
force728  [author] Sep 24 @ 2:49pm 
@MegaPro1921: I need some time to look over the mod to see what changed, so I can't update it just yet. Just be patient for now.
Centurian128 Sep 23 @ 7:47pm 
That's incredibly rude. 4.1 came out 24 hours ago.
MegaPro1921 Sep 23 @ 4:15pm 
Update?
Super Colby Sep 23 @ 12:50pm 
Is there anyway to fix the shield world ui?
weiss schnee Sep 22 @ 8:58am 
Dose it works on 3.14?
Henz Sep 17 @ 7:53am 
Is there like a line of code I have to change so that artificers become artisans/traders?
Henz Sep 16 @ 10:15am 
Hello just got back trying to do halo runs in 4.0, does anyone know how to fix the artificers that make consumers goods? they dont populate the job when I make them in the ecumene origin.
EMPIREVSREBLES Sep 12 @ 5:37pm 
Still going through all the other mods, figured I would come back here. With the other mods added there are 3 of each Huragok, 3 Prometheans, but technically 2 since one of them has the Didact in the ruler photo, and a bunch of portrait sections.
EMPIREVSREBLES Sep 12 @ 4:32pm 
Question, why are the ships separated by forerunner and forerunner construct? They seem exactly the same, except construct is missing a description.
Centurian128 Sep 10 @ 8:07am 
Mind if I try in the meantime then? If so, could you be available to answer questions when I have them?