Age of Wonders III

Age of Wonders III

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Compatibility Patch Shadow Realm & Wasteland Expansion
   
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Oct 17, 2020 @ 1:23am
Feb 22 @ 11:12am
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Compatibility Patch Shadow Realm & Wasteland Expansion

In 1 collection by Gladen
A minor collection of mods
11 items
Description
Compatibility Patch between Shadow Realm Expansion and Wasteland Expansion.

Always press default button when you generate maps to turn on Shadow Realm and when mods are unhooked to turn off the Shadow Realm to restore the "Random Map Generation" without any mods.


Cosmos Adept and Cosmos Master in the Compatibility Patch

Adept:

T0 Cosmos Mana Capacity Bonus
T1 Alter Node
T2 Magic Shield
T3 Domain of Shadow
T4 Enchanted City

Mastery:

T0 Cosmos Affinity 10% mana income
T4 Gravity
T5 Shadow Realm Advantage
T5 Contrary Augments
T6 Power Leak

Cosmos Empire with Wasteland Expansion Only

T0 Cosmos Mana Capacity Bonus
T1 Alter Node
T2 Magic Shield
T3 Enchanted City
T4 Power Leak


V.1.1
--------------------------------------------------------
Both mods are still in beta and this may require a second update when the next update arrives in the Shadow Realm Expansion.

Why is this required?

Shadow Realm Expansion adds several new mystical upgrades and terrain modifications which means Nomads are not able to fully utilize those additions without this patch.

See more in patch notes to read more about the features.

Another case is that both expansions include new dwellings and this should ensure compatibility between:

Lizardmens
Outlaws
Living Archons
Syrons
Popular Discussions View All (1)
0
Mar 22 @ 11:06am
List of Heroes
Gladen
< >
16 Comments
Gladen  [author] Mar 22 @ 11:49am 
A full list of all 30 new heroes is available here in the discussion forum.

https://steamcommunity.com/workshop/filedetails/discussion/2259954477/3182362849568041939/
Gladen  [author] Feb 21 @ 12:33pm 
An update is inbound for this mod.

It's a large update. The interactive mods of Wasteland Expansion and Shadow Realm Expansion is going to feature Cosmos Adept and Cosmos Mastery that will take advantage of the Shadow Realm layer.

Several new spells were added to complete the Cosmos Mastery branch.

In addition to this. 30 new custom heroes will join the various races. All heroes will mostly use new abilities featured from both expansions.
Gladen  [author] Sep 28, 2021 @ 10:11am 
@all Syrons is featured in the Shadow Realm from now.

Syron get Shadow Walker and dwelling can now spawn in the Shadow Realm.

Syron units are featured in some Gemstone Mines and can spawn on Crystal Trees.
Gladen  [author] Sep 12, 2021 @ 10:12pm 
It makes it redundant. Since all changes is transferred into the Shadow RMG. However I have not yet seen the results to current active games how it affects.
That Human Sep 12, 2021 @ 10:00pm 
Is the intergration in said mods making it redundant, or is all the intergrated things cut entirely? Would running it still cause issues?

Thanks.
Gladen  [author] Sep 12, 2021 @ 7:57pm 
@all Shadow Realm mods just received an update recently. Decodence RMG Interageration has been cutted out from the main mods.

This reduce the requirement of 4 mods into 3.

I will update all mods and compatibility mods to exclude this mod as a requirement.
Gladen  [author] Aug 18, 2021 @ 8:37am 
@Xiphos Fraznoir As most of us who started modding we made mods with the mod guide available. http://aow.triumph.net/data/Modding/Modding_Guide_v1.pdf

Teaching someone to make models, reskin textures, making icons, adding stuff in content editor and then link everything through the mod editor in each rpk is a quite lagre task in itself. I recommend to start by learning the mod editor and create basic things in order to go more advanced. Alot of people has no idea how complex the editor is and how unreasonable the rpk system intrigreat with each package.

Most of the work I done for most mods here I'm afraid it's thrown together by a lagre team with different skills for except Wasteland Expansion which I created myself. I used alot of tricks to create Lizardmen and Nomads but nothing out of ordinary that require 3d modelling or rigging.
Xiphos Fraznoir Aug 18, 2021 @ 7:31am 
This is a very good mod. So Gladen I have a request. Can you teach me how to make races? I'll be making Lizardmen, Syrons, and Shadow Demons playable. I'll be starting for the 1st time so I was wondering if you can teach me.
That Human Jan 8, 2021 @ 2:23pm 
Hmm, interesting. Works now, thanks!
Gladen  [author] Jan 8, 2021 @ 2:16pm 
@ That Human.

The Shadow layer is linked to the default button. When all 6 mods including this one are active pressing default in RMG menu will add Shadow Layer to the generator.

When playing without mods. The default button must be pressed again to unlink your previous RMG settings meaning that the Shadow layer is still in cache.

Sadly we have no option to add button or drop down menus inside game