Age of Wonders III

Age of Wonders III

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Wasteland Expansion
File Size
58.893 MB
Jun 28, 2019 @ 11:33pm
Jun 12 @ 2:26am
107 Change Notes ( view )
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Wasteland Expansion

In 1 collection by Gladen
A minor collection of mods
12 items
The Wasteland Expansion
This expansion will feature the return of the Nomads as its own race in the world of Athla. Nomads as a race have been finally included in the project in what began as a campaign project only where I finally took the decision to expand the content further with a new race. Most of the planned nomadic content around race has been included and integrated into the campaign so they are playable and fully set up.

So far players will encounter bugs and traces of what could be remains of the Human race. There could be abilities and requisites that can be leftovers from other races. The Nomad race strives to be balanced in comparison to the other 9 vanilla races available in the game. So any inconsistencies that may seem inappropriate should be reported.

The Wasteland Campaign
This is the campaign following the after story of what happened to the outlaw faction Nomads. You will progress the campaign with two different leaders and move on Athla’s world map together at the same time with the characters. The Wasteland Chapters storyline follows Sundrens and Edwards campaigns in the background explaining a story point from a different view. You will encounter familiar characters and new faces as you progress with either hero. The Wasteland alliance is the main faction in the story and, on the world map, your colour will be orange.

I’m developing a series of scenarios that are taking the original campaigns of Elven Court and Commonwealth a bit further. This by adding a third story branch that is following the same timeline as Edward and Sundren stories. Reynald and Tanner will be the main leader of the story and you will intervene with both characters on almost all scenarios.

Main content:
Released scenarios:
Mission 00 – Jungle holdout
Mission 1a – Pirate coast
Mission 1b – Monster hunt
Mission 2a – Storming the fronts
Mission 2b – Green infiltration
Mission 3a – Perilous alliances
Mission 3b – Glory for the brave
Mission 4a – Desert warfare
Mission 4b – The smuggler’s route

Mission 4d – Tale of the firstborns
Mission 5a – Sundren’s revenge

Released scenarios of Horn of Kesh:
Final Mission – Horn of Kesh 6a (Reynald)
Final Mission – Horn of Kesh 6b (Reynald)
Final Mission – Horn of Kesh 6c (Reynald)
Final Mission – Horn of Kesh 6d (Tanner)

Unreleased scenarios:
Mission 4c – Placeholder
Mission 5b – Placeholder
Final Mission – Horn of Kesh 6e and (6f?)

Regarding campaign and mods
Each scenario utilizes new things and progresses differently with scripts. The player can only use one leader at time and progress with fewer heroes on each main story branch.

The campaign only uses base content available from the original game and DLC. This is to ensure compatibility and not force players to use other mods only to play this campaign or depend on other mods to receive updates.

New custom content
To further establish the content of this campaign I also intend to add custom things. I will make this out time, but priority is to finish the campaign with its story while the new content will be secondary and included as a bonus.

Released content so far:
Nomad Race
Lizard Men Dwelling
Royal Tent Dwelling
Syron Dwelling

Things needed to be done for later:
Balancing the Nomad racial lineup
Tuning some icons and models
Altering, balancing and improving the racial governance tree
Updating the campaign content with Nomads
Finishing the Horn of Kesh mission
Adding more and new abilities
Revising text and grammers

Bugs & feedback
The English language is not quite the best currently and there should be plenty of mistakes grammatically. If you find a mistake, I would be happy to apply changes if you discover something quirky during your playthrough that is either by the quests, story or dialogues.

If you get stuck on a scenario where you cannot press a button or cannot continue at any given moment, please report this and I will do whatever I can to fix it quickly.

Regarding balance for the campaign difficulty, it is set to be around intermediate for Reynald’s story and hard for Tanner’s story.

Did you enjoy this campaign? Consider trying my other campaign of the Shadow Realm Community Expansion!

Follow Wasteland project thread over at Paradox forum.

Also available in a wiki.

Legal stuff
This mod reuse story content from the original campaigns of Triumph Studios such as screens, maps, characters and background content. World maps were made using the psd* template provided by Triumph Studios for custom campaign creation.

Custom characters are all part of this campaign and in scenarios provided for a fun experience towards the AOW III universe and community.

Cheers and enjoy
Sincerely Gladen “Refineus”
Popular Discussions View All (4)
Dec 4, 2021 @ 8:53am
Campaign related Feedback & grammatically issues
Apr 19, 2020 @ 9:06am
PINNED: Frequently Asked Questions
Jun 30, 2019 @ 10:49am
PINNED: Background story and featured content of the mod
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Gladen  [author] 3 hours ago 
You could essentially try steam workshop subscribing. A few times. I don't see a problem really. At some point I could share files through Dropbox if necessary.

But I'm gone for 1 months from tomorrow. So I don't got time. In August/September I plan to update content fully. I just need to create alot of stuff.
kaanis07 3 hours ago 
Ok thanks for the help ill be looking on here to see if theres any updates i can do to get this working, have a safe vacation
Gladen  [author] 4 hours ago 
So you're missing about roughly 32 files..

Hmm.. I might split of the campaign to make it separate from the content at some point. But I'm unable to do this in a short time frame. Due to vacation and I cannot update the content at the moment on steam workshop.

So far your are quite unique as being the only one having taf files not able to unpack properly even...from Nexus which should fix steam workshop problems
kaanis07 4 hours ago 
When i click the wastelander folder theres another folder called campaigns, in the first folder there are 34 files and when i click on campaign folder theres 22 additional files so i have 56 total between the 2 folders
Gladen  [author] 4 hours ago 
And how many files? I get it to 88 files/2 folders from the latest rar package "Wasteland 1.14 Expansion" containing the taf.
kaanis07 4 hours ago 
no the taf isnt there, the wastelanders folder in the usercontent is showing 164mb
Gladen  [author] 4 hours ago 
Should be 195 mb. Is the taf still there? I'm user content and the folder?
Gladen  [author] 4 hours ago 
How big is the folder now?
kaanis07 4 hours ago 
the size of the folder is 164 mb, its only the wastelanders campaign folder thats in the usercontent file no other mods or taf
kaanis07 4 hours ago 
So i put in the latest taf compressed it then mounted with Daemon tools into the usercontent file, now the wasteland mod is showing up in the launcher and when i start the game i see a different character than i did before which i believe is the character for the wasteland campaign, its still just stopping at preparing game and wont let me start it, i tried running it on low graphics but its still just sitting there at preparing game and wont start the actual campaign