login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Help us translate Steam
Not everyone will experience this ending and not everyone may either be able to open this path unless they played the naval encounter before Drakar Oasis.
In general the Nomads has also been updated. Mostly regarding balance and updates of icons.
I'm in the process of updating it after holidays around 5 Jan. Then whole Lizardmen faction will see updates on their respective models.
I thank you. So far the progression to complete the Wasteland Expansion depends on time and real life issues. If I could just work over and over with it, I would. Still some things to be done. Its like 90% done the Nomads apart from missing icons, background texts and then some balance. The campaign is lacking lots of stories at the moment as I lack some ideas at the moment.
The Shadow Realm content is another story. A team, lots of authors while some are working on the PBEM balance mod and others playing Planetfall or other games. I will experiment with mod this weekend and see if I can push an update myself. I'm not the owner of that steam workshop content so I may not be able to update it. When it happens the mod update is huge actually. Several fixes, especially on content side with many new icons and mostly for the campaign a big update.
A reason why an compatibility mod was able to be done was due to that I have access to both mods at the same time
However,I prefer a More perfect Nomad first.There are some reasons.I have followed your mod for more than two months,I see its improvements,from a version which I am not very keen on,to today a professional one.But Shadow Elves was still sleeping,also, the Texturing and Shading are not good enough I must say,JUST LIKE BLUE LED(^_^).Even though,these are both the great works for AOW3. Best compliments to you all.
Morale Strike depends on morale. If morale is higher on the units hit, Nomads with the ability will inflict higher damage. If units with lower morale get hit "Ke-nan Will" will trigger making Nomads with the Morale Strike inflict less damage. If you go to a Creation node you can trigger another effect rejecting the mass bless effect with morale Strike. Not all forms of morale Strike are visible because I lack icons so they are hidden in the unit panel until I figure out the rest of them.
Regarding the Tomb Guardian he should be male according to my vision. I might check the result of my balance as the incorpreal should be there.
Rond should have his second name unless it has gone unlinked "Z'Chara".
No problem I can understand your English