Age of Wonders III

Age of Wonders III

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Wasteland Expansion (Beta)
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2019 年 6 月 28 日 下午 11:33
3 月 9 日 上午 10:16
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Wasteland Expansion (Beta)

在 Gladen 的 1 個收藏中
A minor collection of mods
16 個項目
描述
The Wasteland Expansion

This content is again in beta and under surveillance. From now on, Wasteland Expansion introduces the Lizardman's return as a playable faction playing alongside the Nomads. Expect to find unbalanced things that are supposed to be corrected in upcoming patches.

This expansion will feature the return of the Nomads as its own race in the world of Athla. Nomads as a race have been included in the project in what began as a campaign project only, where I finally decided to expand the content further with a new race. Most of the planned nomadic content around race has been included and integrated into the campaign, so they are playable and fully set up.

So far, players will encounter bugs and traces of what could be the remains of the Human race. There could be abilities and requisites that can be leftovers from other races. The Nomad race strives to be balanced in comparison to the other nine vanilla races available in the game. So any inconsistencies that may seem inappropriate should be reported.

The Wasteland Campaign
This is the campaign following the after story of what happened to the outlaw faction Nomads. You will progress the campaign with two different leaders and move on Athla's world map together simultaneously with the characters. The Wasteland Chapters follows Sundren's and Edward's campaigns simultaneously in the background, explaining a story point from a different view. You will encounter familiar characters and new faces as you progress with either hero. The Wasteland alliance is the main faction in the story, and on the world map, your colour will be orange.

I'm developing a series of scenarios that are taking the original campaigns of Elven Court and Commonwealth a bit further. This by adding a third story branch that follows the same timeline as Edward and Sundren's stories. Reynald and Tanner will be the main leaders of the story, and you will intervene with both characters in almost all scenarios.

Main content:
Released scenarios:
Mission 00 – Jungle holdout
Mission 1a – Pirate coast
Mission 1b – Monster hunt
Mission 2a – Storming the fronts
Mission 2b – Green infiltration
Mission 3a – Perilous alliances
Mission 3b – Glory for the brave
Mission 4a – Desert warfare
Mission 4b – The smuggler's route

Mission 4d – Tale of the firstborns
Mission 5a – Sundren's revenge

Released scenarios of Horn of Kesh:
Final Mission – Horn of Kesh 6a (Reynald)
Final Mission – Horn of Kesh 6b (Reynald)
Final Mission – Horn of Kesh 6c (Reynald)
Final Mission – Horn of Kesh 6d (Tanner)

Unreleased scenarios:
Mission 4c – Placeholder
Mission 5b – Placeholder
Final Mission – Horn of Kesh 6e and (6f?)

Regarding campaign and mods
Each scenario utilizes new things and progresses differently with scripts. For example, the player can only use one leader at a time and progress with fewer heroes on each main story branch.

The campaign only uses base content available from the original game and DLC. This ensures compatibility and does not force players to use other mods only to play this campaign or depend on other mods to receive updates.

New custom content
To further establish the content of this campaign, I also intend to add custom things. I will make this out time, but the priority is to finish the campaign with its story, while the new content will be secondary and included as a bonus.

Released content so far:
Nomad Race
Lizardmen Race
Royal Tent Dwelling
Syron Dwelling

Things needed to be done for later:
Balancing the Nomad racial lineup
Tuning some icons and models
Altering, balancing and improving the racial governance tree
Updating the campaign content with Nomads
Finishing the Horn of Kesh mission
Adding more and new abilities
Revising text and grammatical errors

Bugs & feedback
The English language is not quite the best currently, and there should be plenty of mistakes grammatically. If you find a mistake, I would be happy to apply changes if you discover something quirky during your playthrough that is either by the quests, story or dialogues.

If you get stuck in a scenario where you cannot press a button or cannot continue at any given moment, please report this, and I will do whatever I can to fix it quickly.

Regarding balance for the campaign difficulty, it is set to be around intermediate for Reynald's story and hard for Tanner's story.

Special mentions
That Human - Helpful insights and additional textures provided for Nomad horse riders.

Huanglukuzhu – Provided some texture refreshments for Nomad City

dpentlow1 – Persint on insight for campaign feedback and other balance awareness

lisk – Helpful feedback and insight on campaign feedback and other balance flaws.

Other
Did you enjoy this campaign? Consider trying my other campaign for the Shadow Realm Community Expansion!

https://steamcommunity.com/sharedfiles/filedetails/?id=1566254031

Follow the Wasteland project thread over at the Paradox forum.

https://forum.paradoxplaza.com/forum/index.php?threads/wasteland-campaign-project-thread.1127076/

Also available in a wiki.

https://age-of-wonders-3.fandom.com/wiki/User_blog:Refineus/Wasteland_Expansion

Legal stuff
This mod reuses story content from the original campaigns of Triumph Studios, such as screens, maps, characters and background content. World maps were made using the psd* template provided by Triumph Studios for custom campaign creation.

Custom characters are all part of this campaign and, in scenarios, provide a fun experience for the AOW III universe and community.

Cheers and enjoy
Sincerely Gladen "Refineus"
熱門討論 檢視全部(5)
37
2021 年 12 月 4 日 上午 8:53
Campaign related Feedback & grammatically issues
Gladen
2
2023 年 3 月 15 日 下午 1:15
Loading screen freezed
0bit
0
2020 年 4 月 19 日 上午 9:06
置頂: Frequently Asked Questions
Gladen
454 則留言
Gladen  [作者] 3 月 9 日 上午 10:19 
@willlfrog

A.i will no longer use Enchant Weapon over other spells. Effect should be instant, hopefully.
Gladen  [作者] 3 月 9 日 上午 3:02 
@willfrog I can tweak that little. I thought it was tweaked to about. 0,05 chance was enough. But I might rather disable it to let the a.i use better stuff
willlfrog 3 月 9 日 上午 1:04 
A.I. always use enchanted weapon spell. Can you set priority ?
Gladen  [作者] 1 月 20 日 下午 12:45 
@willlfrog all racial governance levels on the economic side has been gone through. Everything is working as intended, but knowledge bonus aren't displayed on shrines due to being a visit site. The discount for unit do work on the nomads eco 3, but could conflict with mods that edits alot of vanilla stuff like *Empire" mod

Lizardman economic is now also working. Some props were missing.

Camel riders were adjusted and so was cosmos empire alter node which had wrong prop set for its targeter. Thx for discovering bugs. :-)
Gladen  [作者] 1 月 20 日 上午 2:02 
I will check some of those bugs encounter with the racial governance and see if some of the units can be toned down. The Lizardman water seer units are based on the Tigran sun priest and should be quite equal in strength.

Nomad Pureblood is not in this mod, rather in chivalourus addition mod.
willlfrog 1 月 20 日 上午 12:19 
Nomad racial governence economics all do not work right. And the spell when you would get 5 extra mana for every shrine doesn't work either.
willlfrog 1 月 20 日 上午 12:17 
in my opinion ; Lizardman Quarreller , Waterseer. Nomad Pureblood.
Gladen  [作者] 1 月 19 日 上午 12:40 
Balance is a delicate matter. Which unit in particular are overpowered and feel out of place? I be happy to apply changes if some units feels more op than other.

Nomads and Lizardman has a few cases where they are op. In terms of movement water walk is very op. But in general it's not exactly easy to balance a pure water race and a race that is different than humans
willlfrog 1 月 18 日 下午 11:11 
Some units are overpowered. The balance That Human gives the units in his expansion are better. You tend to give your units to many traits. I really like your Wasteland mod. I play it every day.
willlfrog 1 月 18 日 下午 11:06 
Nomad racial governance doesn't work either ; 10% off archer etc. costs doesn't work.