Age of Wonders III

Age of Wonders III

Wasteland Expansion (Beta)
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Update: Jun 8 @ 10:15am

V.13.5
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- Outcast Smuggler gain back its lost pistol since it was some changes,
- Outcast Smuggler gained Rapid Reload
- Cavern Genie available in Shrine of the Earth Mother
- Quick load worked....but not in a way I wanted since "After Action Effect" works but not per turn for some reason only when defending and such. Will consider other options... For now Quick load is a free effect to roll the dice to reload weapon on cooldown.

The secret spell "Summon Genie" now randomly choose between Cavern Genie, Corrupted Genie, Djinn, Efreet, and Noble Genie.


Update: Jun 8 @ 8:43am

V.13.4
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* New Unit Type
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Skirmisher always has Slippery and Athletics.

Always gets Sprint on Bronze rank.

Comes with individual Physical and Non-Physical versions.

Has its own unique unit type icon and unique banner on display

* New Faction Avian
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Avian Magelock unit (Skirmisher)
Avian Overseer unit (Support)
Avian Dragoon unit (Skirmisher)
Zephyr birds available in dwelling

- Outcast Smuggler is now a Skirmisher unit type

* Balance/Fixes
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- Updated icons for Storm Wyvern and Storm Dragon
- Updated icons for Wing Strike ability
- Updated icon for Outcast Smuggler
- Corrected a Typo in Lizardman Water Seer
- Nomad War Elephant Trample can no longer stomp and target flying and floating units as it does not make sense.
- A new underground genie available, but problably nowhere to be seen except in custom maps since I forgot to add it to any spawn lists...

Update: Nov 9, 2024 @ 4:00am

V.13.3
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- Campaign saves for Covmancer Dreadnought hero has been carried over for all Tanner Campaign Scenarios
- Russian text fix. Several translation on campaign had jumped down making the translation wrong for several scenarios.
- Quest logic fixes for Horn of Kesh Tanner. Mission should longer enable new quest every turn.

Update: Oct 21, 2024 @ 10:41am

V.13.2
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- All campaign scenarios has now a fix of the following error "CanHeroRegister(pHeroUnit)"
Message: Cannot register this hero! Might be a duplicate or might be excluded. ~

Update: Oct 19, 2024 @ 4:46am

V.13.1
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- Scenario 3B added difficulty and reduced the Convoy mission by about 50 turns. Fixed bugs and replaced the scenario hero of Taberu with Covmancer as the new mainline hero throughtout the campaign.

Update: Oct 19, 2024 @ 4:39am

V.13.0
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- Ability Fire Charge can no longer stack. Not that any units has this ability twice, but in broader perspective..
- Scenario 2A Taballu should be functional throughtout all scenarios unless something else is bogging since he never got saved from this scenario.
- All scenarios has rewritten CampaignSavedUnit function for better continuty throughtout campaign to simplify scripts.
- General changes through some scenario for clarity.

- 99% of the mod translated into Russian language. Big Thanks to Project for his commitment.

Update: Oct 4, 2024 @ 2:52am

V.12.9
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- Cosmos Power Leak had unintentional to much power than intended. Thus leading to rebalance from 50% to 25%
- All Lizardman models has been rigged properly. On some occasions a floating head could appear on the strategic layer on water which was a side effect of applying hats in mod editor.
- Outcast units have fixed helmets and hats. Properly rigged. The Smuggler Icon will be updated later to match the style of the turban.
- Some old text leftovers replaced.
- Scenario 3B was appearently updated with the project file. Reverted to the main branch.

Update: Aug 17, 2024 @ 5:35am

V.12.8
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- Rise of Khaans event an error reading about wrong item on weapon slot as it was to Default warlord lance which technically not an item.
- Rise of Khaans reduced some clutter in spawn modifers and set firm numbers matching similiar events.
- Solution for the missing Mounted Property established due to an miss modded intention
- Upkeep increased for secret summon Noble Genie spell. Made into tier III spell, summon cost 70 and has now upkeep of 12. Was similar as Tier I spell before.

Update: Jul 21, 2024 @ 12:33pm

V.12.7
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- Removed second tag of Mounted appearing in ToW
- Moral Decay has been rewritten and renamed into "Withering Decay". Corresponding abilities has been updated.
- Moral Decaying has been rewritten and renamed into "Decaying Binding" Corresponding abilities has been updated.
- Nomad Apprentice increase in price to 100 Gold + 25 Mana from 95 Gold + 20 Mana
- Nomad Engineer has 1+ Ranged fire on Veteran and Elite rank instead of physical. Additionally 1+ Ranged physical is replacing 1+ Melee physical on Expert.
- Nomad Apprentice loses Mind Control Immunity which is no longer avalaible since no other Apprentice has Mind Control Immunity.
- Nomad Reanimator gain 1+ defense. From 8 to 9 since other Reanimator has defense of 9. This result in Nomads with their racial weakness having 8 defense instad 7.
- Nomad Berserker increase in price to 75 Gold + 10 Mana from 65 Gold + 10 Mana
- Nomad Mounted Archer decrease in price to 125 Gold + 20 Mana from 125 Gold + 30 Mana
- Nomad Warbreed loses Mind Control Immunity which is no longer avalaible since no other Warbreed has Mind Control Immunity.
- Nomad Martyr increase in price to 40 Gold + 15 Mana from 40 Gold + 10 Mana
- Nomad Musketeer increase in price to 90 Gold + 20 Mana from 80 Gold + 20 Mana
- Nomad Crusader increase in price to 75 Gold + 20 Mana from 70 Gold + 10 Mana
- Nomad Evangelist increase in price to 155 Gold + 30 Mana from 150 Gold + 30 Mana
- Nomad Evangelist removed Regen from Veteran rank which makes the Nomad Version super OP with more healing capabilities since its supposed to only have "Prophecy"
- Nomad Exalted removed First Strike which is unusual since its not common for any Exalted.
- Nomad Assassin loses Total Awareness, altough cool but its not really a Nomad Ability typically.
- Nomad Assassin decrease in price to 90 Gold + 20 Mana from 105 Gold + 20 Mana
- Nomad Assassin had for some reason in total less damage than other Assassins. 4 Blight Damage was added and to accommodate the intended reason for lack of damage. "Fire Weapons" was added.
- Disable unit panel doublette "Fire Weapons" showing up from several sources on the Nomad Assassin since it would also apply from Racial Goverance Lv 5
- Lizardman Deathbringer renamed into Lizardman Death Bringer
- Lizardman Apprentice decrease in price to 100 Gold + 20 Mana from 100 Gold + 25 Mana
- Lizardman Monster Hunter Gain 1 Frost ranged damage on Veteran, 1 Spirit Ranged damage on Elite and gain and increaser cost from 70 gold 20 Mana to 80 gold 20 Mana.
- Lizardman Berserker increase in price to 70 Gold + 10 Mana from 65 Gold + 10 Mana
- Lizardman Warbreed increase in price to 165 Gold + 40 Mana from 160 Gold + 40 Mana
- Lizardman Musketeer increase in price to 90 Gold + 20 Mana from 80 Gold + 20 Mana
- Lizardman Exalted increase in price to 165 Gold + 30 Mana from 160 Gold + 30 Mana
- Lizardman Scoundrel increase in price to 50 Gold from 45 Gold

Update: Jun 21, 2024 @ 4:15am

V.12.6
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- Nomad Roc gains the Wing Slash ability.
- Due to introducing the new Nomad Roc ability. -10 Hp, -1 def, -1 Damage and loses Morale Breaking abilities and Fire
Charge will be moved to Veteran rank.
- Enchanted Physical protection also removed text from showing when approached.
- 3rd Cosmic happening event. A heavy late tier rider event that can spawn on turn 65 and forward. It heavy focus on a return of a hero from AoW Shadow Magic that did not excist, but haunted the Nomad hero Khaan somehow. A cavalary warlord hero will spawn on the map and use everything from Camels to Elephant on the map.
- Due to no photoshop available, new icons will be in low quality temporarily.