Age of Wonders III

Age of Wonders III

Wasteland Expansion (Beta)
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Update: Jun 12, 2024 @ 6:18am

V.12.5
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- Enchant Armour and Enchant Weapon no longer give out text to nearby units.
- Hydro Blast for Lizardman Chameleon gives new fx on blast. No longer uses fireworks.
- Several other minor fixes I have no memory of since I been busy moving for the past months

Update: Mar 9, 2024 @ 10:16am

V.12.4
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- Changed priority for Enchant Weapon Spell for a.i to not use Enchant Weapon over more useful spells
- Lizardman Diety Economic 5 not longer shared between players.

Update: Jan 20, 2024 @ 12:08pm

V.12.3
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- Lizardman economic 4 and 5 now works as intended
- Nomad Racial governance 5 mcu discount works as intended
- Outcast Camel Rider had proper cost adjusted. No longer cost 15 gold
- Cosmos alter node empire bonus 5+ does apply to all nodes rather than air nodes only
- Nomads racial governance 4 is working as intended, but does not update on text due to being a visit site.

Update: Jan 7, 2024 @ 12:19pm

V.12.2
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- Cosmic Heal replaced with "Enchanted Heal". Changed to aline with Enchant Armour.
- Enchant Weapon, Enchant Armour, Grant Magic Strike and Enchanted Heal all togheter share the same properties to avoid similiarities. Might get tuned.
- Lizardman Circle Thrower and Lizardman Quareller revised stack priorities
- Camel is subgroup, has Roving and a small flauvor text
- Nomads has now more skin colour to choose from that are darker.
- War Elephant 10 gold more expensive.
- Nomad Military Racial goverance 1 replaced Undead Slayer with Parry.
- All genies balanced to have shared traits specific for Genies.

- Royal Tent Dwelling new unit and building tier.
- Outcast Camel Rider T3. Strong melee oriented cavalary unit.

Update: Oct 18, 2023 @ 9:29am

V.12.1
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- Nomad Cheftain has been updated to include a Camel thanks for rigging the model 好想养只宠物啊
- Nomad Cheftain gains the "Roving" ability
- Nomad Cheftain has updated Unit Descreption to not say "they never found Camels..etc"

Update: Oct 7, 2023 @ 11:25am

V.12.0
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- "Outlaw" race renamed into "Outcast"
- Shadow fixes for Lizardman Rider, Nomad Infantry, Nomad Scout etc
- Sound fixes for several units
- Several units has updated unit descriptions.
- Lizardman Water tower introduced
- Genie renamed into Noble Genie
- Introduced "block" and "deflect" - "first damage" defense for elemental and ranged damage. Temporary icons
- Nomad Sand Tower has been corrected a missing text link
- Lizardman racial defense Water Tower is no longer temporary
- Lizardman Pikeman can now properly set to spawn on the world map and starting units due to a misspell on unit set
- Genies are now rebalanced and set to be into their own unit type having the following in general: Magical Origin, Incorporeal, Deflect, -20 Physical Weakness, 40 Blight Protection and -60 frost weakness.
- A second unique cosmic happening has been introduce "Purging the Heresy"
- Syrons gets a few tweaks.
- Syron Dwelling tweaked for the rmg generation setting to not spawn to close to other cities.
- Enchanted Armour respective Enchanted Weapon has new colour scheme fx added to better identify the element in use.
- The bug with Racial Goverance 2 Military Nomad has been fixed. It now properly can build the Corrupted Genie.
- The "old lizardman" Dwelling has been removed from the content. Thus saving 1 mb of space.
- Lizardman race. Loses race overall "Armored Scales", but compensates for no negative defense and total -40 frost weakness.
- Slippery ability introduced for Lizardman
- Lizardman race has been rebalanced and switched around abilities for better purpose.
- Lizardman Water Seer has now 3+3+3 properly set for its melee damage channel and keeps Armored Scales
- Lizardman Chameleon gain slippery
- Lizardman Circle Thrower keeps Armored Scales
- Lizardman Quarreler keeps Armored Scales
- Lizardman Martyr loses Parry, Gain Slippery
- Lizardman Crusader loses Parry and Armored Scales.
- Lizardman Exalted loses Parry, Gain Slippery
- Lizardman Monster Hunter loses Parry, Armored Scales, Gain Slippery
- Lizardman Phalanx loses Armored Scales
- Lizardman Manticore gain Inflict Stalled
- Lizardman Deathbringer Keeps Parry and Armored Scales
- Lizardman Hunter gains Slippery
- Lizardman Engineer loses Parry, keeps Armored Scales and gain slippery
- Lizardman Musketeer loses Parry, keeps Armored Scales and Inflict Stalled
- Lizardman Scoundrel loses Parry, gains Slippery
- Lizardman Assassin loses Parry, Gains Slippery

Update: Aug 11, 2023 @ 11:10am

V.11.9
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- Nomad Warlord Icons updated
- Nomad Necromancer icons updated
- Nomad unique Tomb Guardian updated model.
- Syron Shadow runner should have text now

Nomad racial goverance II military updated
- A Djinn available for Living races
- Undead Genie available for Nomad Necromancer class

Updated with smaller changes and fixes in general.

Update: May 5, 2023 @ 7:36am

V.11.8
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- Lizardman Bond redesigned. No longer receive +25 morale instead regeneration 1 hp per unit. A whole stack is equal to fast healing.
- Lizardman Quarreller unit no longer cost 100 gold in inn
- Lizardman has -100 morale initially.

Update: Feb 9, 2023 @ 12:12pm

v.11.7
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- Nomad Ancient Golem updated model and icon. New ability.
- Genie has been readded to the game. Unlocked through secret spells.
- Lizardman Renegade is getting weaker.
- Rampage changed. Damage nerfed from extreme to moderate.
- Rampage has new updated pfx instead of "berserker"
- Lizardman Renegade can no longer be exploited in rampage mode after being mind controlled.
- Nomad city core updated with new textures and improvement.
- Lizardman race slightly nerfed. Worse defense, morale and resist to offset water walking.
- Lizardman bond mechanics toned down from 2+ health to 1+health per unit.
- All scenarios in campaign had general fixes.
- Scenario 1B Monster Hunt upped in difficulty.

Update: Nov 26, 2022 @ 3:04pm

v.11.6
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- All Class unit Lizardman icon has been added.
- Nomad Apprentice, Dreadnought, Arch Druid and Rogue icons updated.
- Circle Throw has no longer jumps 4 times in total. Should be 3
- Lizardman has -1 resist
- Lizardman Renegade Rampage toned down about 50% damage.
- Lizardman Necromance Reanimator can now raise lizardman specific targets.
- Territorial disadvantage cosmic happening had text fixed.
- Efreet and Djinn has been balanced and nerfed.
- Lizardman mounted Archer has no longer quivers despite being a circle thrower
- All Syrons except Shadow Runner had new lore text.
- The Magic Regen effect is now 5 turns. Was 3.
- More fixes in general but to minor to be listed currently.