Age of Wonders III

Age of Wonders III

Wasteland Expansion (Beta)
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Update: Nov 30, 2021 @ 8:50am

v.10.5
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- Magic Blockade renamed into Magic Barrier.
- Preparations for more content.
- Campaign mission 1a "Pirate Coast" increased difficulty. Dont be suprised that there will be a new enemy Pirate encountred.
- Several grammer fixes.
- Lizardmen Archer has now circle throw on reload. But hit bounces 3 times and throw 3 times.
- Lizardmen Quareller increased in strength

Update: Nov 15, 2021 @ 10:52am

v.10.4
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- Cosmos Empire introduced as a specialization.
- Several bug fixes applied and rebalance of the Cosmos Empire has been done.
- Nomad Support has a new ability "Throw Fire Plague" introduces as mentioned that they have no support ability?.
- Fire Plague status effect has been altered. It's now 5 turn, 1 res, 1 def and -20 fire weakness to be in phase with the core abilities.


Update: Oct 29, 2021 @ 11:57pm

v.10.3
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- More grammer check has been added to the Wasteland Campaigns. All briefings and missiong texts revised.
- Added the missing debriefing for Reynald in scenario "Desert Warfare"
- Changed the Nomad Racial Goverance for RG4 to became better balanced with magical mount also included.
- Grant Magic Strike give three different 1+ elements instead of 6+ elemental damage.

Update: Oct 24, 2021 @ 7:40am

v.10.2
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- Alot of polish and spell checks made for several documents.
- Outlaw Slaver has now "Backstab" to increase his usefulness in battle.

Update: Oct 12, 2021 @ 6:05am

v.10.1
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- Scenario 4a corrected some campaign booleans that were disabling Sheric from saying the stuff he needed.
- Scenario 4a removed a marker named the same as leader preventing Reynald from carry over to next scenario.
- Scenario 4a Corrected several scripts that were firing at the exact same moment disabling key characters from spawning.

Update: Oct 10, 2021 @ 1:31am

v.10.0
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- Scenario 6a Taberu and Taballu no longer disseapear from scenario when loading a save.
- Scenario 6a fixed the defeated message regarding Uraina.

Update: Oct 7, 2021 @ 11:28am

v.9.9
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- Scenario 6d Taberu ni longer disseapear from scenario when load a save.
- Scenario 6d Fixed diplomati statens, message orders and broken mechanics.

Update: Oct 6, 2021 @ 9:06am

v.9.8
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- Scenario 4b Crediana no longer allies with Reynald after "Tale of the Firstborn"
- Scenario 4b Legios, Karadon and Uraina should now spawn in dungeon.
- Scenario 4b dialouges should now correctly display and quest initiate for Tanner.
- Scenario 4b Taberu will correctly carry over to Horn Of Kesh mission.

Update: Oct 5, 2021 @ 10:29am

v.9.7
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- Scenario 3b removed the "perma" peace from Crediana. Turns out that "forced peace" is exactly unchangable with scripts. Learned the hard way.
- Many complicated scripts that for example allowed particular leaders to carry over from some paths to be overhauled and just be a "carry everything over" despite the path. Then control beginning better instead of trying to end each scenario with particular hero.
- Scenario 4d altered several quest and their functions. A.i does stupid things that screw up scenario.
- Scenario 4b Crediana loses in the beginning of scenario if evil or order.
- Scenario 4a Reynald should now carry over from 3a better into 4a and 6a.
- Scenario 1b Several "CompleteSubQuest" replaced with better lua language.

Update: Oct 3, 2021 @ 10:02am

v.9.6
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- New prolouge mission for Tanner
- Campaign splitted into two campaigns
- Forge removed from second mission Reynald
- Nomad has now -10% city gold bonus. A round even number.
- Trimmed down size of mods with about 5 mb