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https://steamcommunity.com/sharedfiles/filedetails/?id=2941965198
All comp patches are updated.
At the moment. It's pretty big changes coming to Shadow Realm expansion which will change alot of things later on.
There may be a few small updates more to make current content manageable. But I give them attention when I get time. :)
After removal update all content. Start with Wasteland Expansion, Decodence map content, Shadow expansion, shadow realm rmg and this compatibility patch.
Then stay clear of old man and the sea, dark elves, corrupt the source add-ons until I updated those.
Which mods do you use right now?
Seems like one of the dwelling passes for the Living Archons jumped out of their "pass". How this happened is beyond my knowledge of this mod editors as they live there own life from time to time.
But its fixed now.
Btw Syrons always can spawn of surface and in the Shadow realm
I have not yet updated the other comp patches since it's a lot of to do. At the moment.
But I will check it out. And you pressed default button?
Lizardmen Race has been updated in the content
https://steamcommunity.com/workshop/filedetails/discussion/2259954477/3182362849568041939/
It's a large update. The interactive mods of Wasteland Expansion and Shadow Realm Expansion is going to feature Cosmos Adept and Cosmos Mastery that will take advantage of the Shadow Realm layer.
Several new spells were added to complete the Cosmos Mastery branch.
In addition to this. 30 new custom heroes will join the various races. All heroes will mostly use new abilities featured from both expansions.
Syron get Shadow Walker and dwelling can now spawn in the Shadow Realm.
Syron units are featured in some Gemstone Mines and can spawn on Crystal Trees.
Thanks.
This reduce the requirement of 4 mods into 3.
I will update all mods and compatibility mods to exclude this mod as a requirement.
Teaching someone to make models, reskin textures, making icons, adding stuff in content editor and then link everything through the mod editor in each rpk is a quite lagre task in itself. I recommend to start by learning the mod editor and create basic things in order to go more advanced. Alot of people has no idea how complex the editor is and how unreasonable the rpk system intrigreat with each package.
Most of the work I done for most mods here I'm afraid it's thrown together by a lagre team with different skills for except Wasteland Expansion which I created myself. I used alot of tricks to create Lizardmen and Nomads but nothing out of ordinary that require 3d modelling or rigging.
The Shadow layer is linked to the default button. When all 6 mods including this one are active pressing default in RMG menu will add Shadow Layer to the generator.
When playing without mods. The default button must be pressed again to unlink your previous RMG settings meaning that the Shadow layer is still in cache.
Sadly we have no option to add button or drop down menus inside game
The latest version concludes all changes made for both expansion and combines everything that were needed to be included.