Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Play The World
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File Size
Posted
Updated
6.455 MB
Sep 28, 2020 @ 9:29pm
Dec 26, 2023 @ 10:32pm
42 Change Notes ( view )

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Play The World

Description
True-start location Earth map pack with Real Map Labels and Real Resource placement. Works with all game versions and DLC, including New Frontier. Compatible with the Natural Wonder Selector, Dams, Disasters, Global Warming, Melting Sea Ice, Ley Lines, Real City Names



Giant Earth (150*84)
  • Real Resources (imported and map generated)
  • Real Map Labels
  • Real City Names (50% complete)
  • Real River Names






Earth (128*80)
  • Real Resources (map generated)
  • Real Map Labels
  • Real City Names
  • Alternate Version pictured in screenshots






Equal Area Earth (128*80)
  • Based on the Hobo-Dyer map projection for real continent sizes
  • Real Resources (imported and map generated)
  • Real Map Labels
  • Real City Names




Features
  • Supports all Civilizations and Natural Wonders, with alternate TSL options
  • Dynamic starting locations for City-States, with the option for random TSL if their starting locations are unavailable
  • Compatible with the Natural Wonder Selection screen
  • Real world random resource placement using Resource Exclusion Zones and Civilization Exclusive Resource options (Earth 128*80 only)
  • Real world resources placed by hand using the Import Resources option (Equal Area Earth & Giant Earth)
  • Random Sea Ice generation, Ice Melting with Global Warming, and all working Natural Disasters (Gathering Storm)
  • Supports the maximum number of players with YNAMP (62 players)
  • Full control over map options, with the ability to randomize settings
  • Supports New Frontier, Gathering Storm, Rise & Fall, the base game and all DLC
  • Supports Ley Lines with Secret Societies mode

Map Options
  • Resource Exclusion Zones:
    Semi-random real world resource placement. Resources are placed in regions based on where they appear in the real world
  • Civilization Requested Resources:
    Place extra resources specific to each Civilization, such as those needed for Unique Units
  • Ley Lines In Capitals:
    Place Ley Lines in every capital when using Secret Societies mode
  • Convert Maize in Americas:
    Convert all Wheat resources in the Americas to Maize
  • Less Forest Fires:
    Forest Fires can no longer spawn on Tundra or Tundra Hills. All fires remain in a burnt state for 2 turns longer.
  • Faster Sea Travel:
    Units move twice as fast on Ocean terrain
  • Disable Free CS Envoy:
    No free envoys from being the first player to meet a City-State
  • Disable Emergency Visibility:
    No shared visibility for joining an emergency
  • Higher Era Score Limits:
    Raise the Era Score threshold for Dark Ages and Golden Ages (currently only for Dramatic Ages mode)
  • Real City Names:
    Cities are renamed based on their geographic location. Features Civilization Specific names and Native Only names
  • Real Map Labels:
    Map labels are changed to their real names. Does not affect the tooltip panel. Minor seas and major river labels are optional and can be turned off from MapLabelManager.lua. Requires Gathering Storm

Compatibility
  • Default mod location: ..\Steam\steamapps\workshop\content\289070\2242698031

  • GitHub Link[github.com]

  • Uses a custom version of AssignStartingPlots.lua from YNAMP. Compatible with all YNAMP maps, will not affect other maps. May not be compatible with other mods that replace AssignStartingPlots.lua.

  • Real Map Labels option uses a custom version of MapLabelManager.lua from the Gathering Storm UI scripts. Load order set to 1 for compatibility with other mods that may change this file. The map labels are all sourced from the games files, based on the LocalizedText, and are compatible with all languages. Does not affect map labels on other maps.

  • Compatible with Resource placement rules and Loyalty changes from the TSL Earth Remastered mod, such as Loyal Capitals

  • Original version of this mod with Earth (128*80) map with no upscaling:
    https://www.dropbox.com/s/gdyr9e8e7i4rgvw/2242698031.zip?dl=0

  • Previous version of this mod with the Earth (128*80) map with less upscaling:
    https://www.dropbox.com/s/q794liot8xk1rgm/Play%20The%20World%20v1.2.5.zip?dl=0

Known Issues
  • Invisible Borders, Cities and Units:
    When using more than the default maximum number of players for the game, the game may run out of default jersey colors for all players. Use a jersey mod like Prismatic to resolve the issue

  • No Pantheon and Unable to Finish Turn:
    When using more than the default maximum number of players for the game, there may be no pantheons left for the player to choose. Download a mod that adds more pantheons for future games, and reload an earlier save before pantheons run out for the current game

  • Players lose their capital to loyalty pressure early in the game:
    Use the Loyal Capitals mod

  • Changing maps in a saved game setup configuration breaks TSL:
    When using the "Load Configuration" option in the Advanced Setup menu, do not change the map type between maps in this mod. It can break TSL by using the TSL list from the previous map. You should create a separate config for each map in the mod and do not change the map type once saved.

  • Giant Earth Warnings:
    - Worldbuilder map (not a YNAMP map script)
    - All starting positions must be unique. Players without a defined TSL will cause the map to fail!
    - Not compatible with the "Force TSL" option
    - Modded Civs, City-States and Alternate Leaders must be added in the MapStartPositions_ModSupport.xml file with a TSL and Leader Type defined

Credits
Popular Discussions View All (4)
7
Dec 29, 2023 @ 9:09pm
PINNED: Giant Earth Start Positions
totalslacker
15
Feb 18, 2021 @ 1:52pm
PINNED: How to Change the Map or Add TSL for Civilizations or Wonders
totalslacker
8
Mar 22, 2023 @ 12:39am
Start Positions for Civilization Mods
totalslacker
749 Comments
Shinigami Mar 28 @ 8:02pm 
anyone know how do i compartmentalise the map (like SkylarSaphyr's map or Ynamp Giant Earth) since i find 128*80 is too big for me
A cloud Mar 28 @ 5:46pm 
forest doesn't burn correctly
tzguo Feb 23 @ 3:51pm 
will the giant earth map crash in late game like the issue in YNAMP Giant earth map that crash when it progress into mid-late game?
Samlee860407 Feb 17 @ 10:26pm 
@Lauvs For my case, for 128*80 I need to check "check ''Only Civilisations/CityStates with TSL" for TSL to work. For Equal Area Earth I don't need to. No idea why
maarv Feb 8 @ 8:09am 
Is there FAQ how to get it started? Like put that file in there etc
Lauvs Feb 1 @ 11:03pm 
I test all those maps and tsl or non-tsl, and found that only Equal Area Earth's TSL is working....both giant and 128's TSL is totally broken.
Lauvs Feb 1 @ 10:35pm 
Civ is not spawning!! (128x80map)
少昊_10086 Jan 23 @ 12:03pm 
Why is the birthplace of the city-state of Mogadishu in the Iberian Peninsula when I use this map(Earth (128*80))?
TinyDots Jan 18 @ 2:02pm 
If civs aren't spawning you need to check ''Only Civilisations/CityStates with TSL" and select "Only Selection" under "CS Selection Usage" instead of "Civ6 Default". This however only works with the 128 by 80 map and not the 150 by 84 map.
Siglif Jan 18 @ 7:35am 
thank you modder! This is a map that shows the modder’s efforts. There are few wasted parts of the map. Rivers, lakes, and natural wonders are well placed, and tundra has replaced many snow fields. Certain desert areas, which are difficult to live in even today, are sadly wastelands in this map as well, and I liked this detail. It was almost like the wasteland part of HOI4.