Space Engineers

Space Engineers

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Nanite Control Facility v2.2(12) - Automated Construction
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Type: Mod
Mod category: Block, Script, Other
File Size
Posted
Updated
75.537 MB
Jan 22, 2014 @ 7:52pm
Sep 20 @ 2:12pm
64 Change Notes ( view )

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Nanite Control Facility v2.2(12) - Automated Construction

Description
Nanite Construction System V2.2! Automated floating object cleanup, mining, welding, and grinding. So you're free to do other things!


====================================================
Guide for Nanites - https://steamcommunity.com/sharedfiles/filedetails/?id=1479842668
====================================================



==================================================================
Automated Beam Drill - This mod modifies the base functionality of all ore detectors in the game, forcing modded ore detector blocks, like the ones we use, to abide by his code. This is something that only the mod author of Automated Beam Drills can fix. https://steamcommunity.com/sharedfiles/filedetails/?id=681276386
==================================================================

For factory to work properly there needs to be a control/pilot seat on the same grid.

If anyone has this bug(placing beacons on salvage and they get shot), make sure the nanite factory is loaded BEFORE the WeaponCore mod!

Important Info to help us fix bugs!

Many mods/scripts, especially those that modify:

- battery
- ore detector
- ship welders
- power usage
- inventory management

can cause undesired results, given the enormous scope of this mod.

***Before submitting a bug report, PLEASE try to recreate the bug in a world where Nanite Construction Facility is the only mod. ***

There are thousands of crazy and non-maintained mods for Space Engineers that simply cannot be accounted for.
Thank you.


========================================================================================
Bug reports must include the information that appears when you type /nanite debug. PLEASE include a pastebin link to your spaceengineers.log AND your NaniteConstructionSystem.log (if hosting/singleplayer) or your report will be ignored. I'm gong to need all of this information anyway, and I can't really help fix these bugs reliably without it.

spaceengineers.log location: %appdata%/roaming/SpaceEngineers/SpaceEngineers.log
Nanite log location singpleplayer or hosted: %appdata%/roaming/SpaceEngineers/Saves/[steamid]/[savename]/storage/[mod name and number]/NaniteConstructionSystem.log
=====================================================================================

Submit bug and issues here![discord.com]
Please include a screenshot of terminal of nanite facility, and provide a copy of the world and modlist, and a log if possible.

Overview

This mods main block creates and controls specialized nanites. These nanites can be programmed to perform different actions that can aid a ship and player in various ways. This includes: construction, repair, deconstruction, projection building and floating object cleanup. The default factory allows a limited amount of each function, but can be expanded with attachable upgrades. The factory will use the conveyor system in order to draw or deposit supplies for it's various functions. Nanites do not require components themselves, but do require a lot of power to function.


Original Modder Team
Modeling - Nukeguard
Functionality and Animation - tyrsis

Current Modder Team
BookBurner -- Scripts
nukeguard - Models

Other contributors
Splen -- Scripts
Fank -- Scripts
MrValiant -- Scripts
stefan2200 -- Scripts
M0dEx -- Scripts

If there are issues, try **Delete the old mod file in mods directory %appdata%\Roaming\SpaceEngineers\Mods\219757726.sbm(this is unlikely there if you are new to this mod), it may have downloaded update incorrectly. And also delete the mod id folder in *Steam\steamapps\workshop\content\244850\ delete this folder = 219757726 redownload and try it again.

My Discord Server - Ntech Mods[discord.gg]
Popular Discussions View All (32)
227
Nov 5 @ 5:25pm
PINNED: Bugs and Issues
nukeguard
123
Nov 12 @ 1:52pm
PINNED: Questions
nukeguard
2
Oct 4 @ 10:57am
Conflict with Subgrid projector plugin
Nimizz
2,896 Comments
nukeguard  [author] Nov 10 @ 11:49am 
not currently
✪ Kakashi Nov 8 @ 1:42pm 
theres a way to increase the range of the mining beacon or not?
✪ Kakashi Nov 5 @ 5:48pm 
theres a way to increase the range?
nukeguard  [author] Nov 5 @ 5:24pm 
The beacon needs to be within 10m of the actual ore you want to mine, best to try and place it on the node, or very close to it.
✪ Kakashi Nov 5 @ 6:16am 
So, I'm trying to get the nanite to mine, but when I place the mining beacon, the beacon turns itself off, and the nanite only mines the rocks around it. Am I doing something wrong, or is that how it's supposed to be?
nukeguard  [author] Nov 4 @ 3:35pm 
Yes, originally when mod was first released, there was no small grid version, it was added later after the first scripter left the scene.
sir_lancealittle Nov 4 @ 2:38pm 
@nukeguard:
In the overview above it says "This is large ship block (...)"
I'm sure you guys just missed that one, but I can build a small grid variant just fine, and I'm reasonably sure it's from this mod.
May want to amend that.

Other than that, thanks to all you folks who keep maintaining this great mod! :steamthumbsup:
mick03 Oct 14 @ 9:28am 
Problème avec le téléchargement
Tino - StarCitizen Oct 10 @ 9:34am 
I have a problem where the control facility ignores the sorters. I only have one conveyor attached to the facility with a sorter in front of it. Even if I turn off the sorter, the facility still pulls components into the inventory. I've only had this problem since the Apex update.
nukeguard  [author] Sep 27 @ 1:10pm 
should be more updates in the future when things are reworked