Space Engineers

Space Engineers

2,531 ratings
Nanite Control Facility v2.2(11) - Automated Construction
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Type: Mod
Mod category: Block, Script, Other
File Size
Posted
Updated
75.538 MB
Jan 22, 2014 @ 7:52pm
Nov 26, 2024 @ 12:54pm
63 Change Notes ( view )

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Nanite Control Facility v2.2(11) - Automated Construction

Description
Nanite Construction System V2.2! Automated floating object cleanup, mining, welding, and grinding. So you're free to do other things!


====================================================
Guide for Nanites - https://steamcommunity.com/sharedfiles/filedetails/?id=1479842668
====================================================



==================================================================
Automated Beam Drill - This mod modifies the base functionality of all ore detectors in the game, forcing modded ore detector blocks, like the ones we use, to abide by his code. This is something that only the mod author of Automated Beam Drills can fix. https://steamcommunity.com/sharedfiles/filedetails/?id=681276386
==================================================================

For factory to work properly there needs to be a control/pilot seat on the same grid.

If anyone has this bug(placing beacons on salvage and they get shot), make sure the nanite factory is loaded BEFORE the WeaponCore mod!

Important Info to help us fix bugs!

Many mods/scripts, especially those that modify:

- battery
- ore detector
- ship welders
- power usage
- inventory management

can cause undesired results, given the enormous scope of this mod.

***Before submitting a bug report, PLEASE try to recreate the bug in a world where Nanite Construction Facility is the only mod. ***

There are thousands of crazy and non-maintained mods for Space Engineers that simply cannot be accounted for.
Thank you.


========================================================================================
Bug reports must include the information that appears when you type /nanite debug. PLEASE include a pastebin link to your spaceengineers.log AND your NaniteConstructionSystem.log (if hosting/singleplayer) or your report will be ignored. I'm gong to need all of this information anyway, and I can't really help fix these bugs reliably without it.

spaceengineers.log location: %appdata%/roaming/SpaceEngineers/SpaceEngineers.log
Nanite log location singpleplayer or hosted: %appdata%/roaming/SpaceEngineers/Saves/[steamid]/[savename]/storage/[mod name and number]/NaniteConstructionSystem.log
=====================================================================================

Submit bug and issues here![discord.com]
Please include a screenshot of terminal of nanite facility, and provide a copy of the world and modlist, and a log if possible.

Overview

This is large ship block that creates and controls specialized nanites. These nanites can be programmed to perform different actions that can aid a ship and player in various ways. This includes: construction, repair, deconstruction, projection building and floating object cleanup. The default factory allows a limited amount of each function, but can be expanded with attachable upgrades. The factory will use the conveyor system in order to draw or deposit supplies for it's various functions. Nanites do not require components themselves, but do require a lot of power to function.


Original Modder Team
Modeling - Nukeguard
Functionality and Animation - tyrsis

Current Modder Team
BookBurner -- Scripts
nukeguard - Models

Other contributors
Splen -- Scripts
Fank -- Scripts
MrValiant -- Scripts
stefan2200 -- Scripts
M0dEx -- Scripts

If there are issues, try **Delete the old mod file in mods directory %appdata%\Roaming\SpaceEngineers\Mods\219757726.sbm(this is unlikely there if you are new to this mod), it may have downloaded update incorrectly. And also delete the mod id folder in *Steam\steamapps\workshop\content\244850\ delete this folder = 219757726 redownload and try it again.

My Discord Server - Ntech Mods[discord.gg]
Popular Discussions View All (28)
220
May 25 @ 1:58pm
PINNED: Bugs and Issues
nukeguard
118
May 5 @ 2:11pm
PINNED: Questions
nukeguard
27
Dec 18, 2024 @ 5:20am
Nanite Control Facility never stops scanning
Anubis
2,860 Comments
Gofastmike Jun 15 @ 2:46pm 
Ok, so that might nerf the operating speed, but how can it make it so only one factory is ever active at once? I'd like to use my entire array if possible.
howardxu23 Jun 14 @ 6:02pm 
@gofastmike there is a config setting in the nanites config file now, and how many nanites a single grid can spawn
Gofastmike Jun 9 @ 5:47pm 
At least a few months, maybe a year max. I stopped playing when I lost all my files, and it took me a while just to get around to playing again.
MqKosmos Jun 9 @ 2:41am 
I don't know when you last used this mod. so can't answer... @Gofastmike
Gofastmike Jun 8 @ 8:25pm 
Did something change since the last time I used this mod?

* Previously, I used an array of nine NCFs linked to a common conveyor system, which offered a ninefold boost to operating speed. And if one of them filled up its inventory, the others would send cleanup nanites to pick up the slack
* Now, only one NCF ever makes nanites, even when many are directly adjacent, and if that NCF's inventory is full, the cleanup nanites will only ever hover over dropped resources instead of gathering them.

It's almost as if only one factory can be active at any given time. It's absurd.
Isabella May 31 @ 7:37am 
ok thanks for letting me know i will keep an eye on them and will report any issues
nukeguard  [author] May 30 @ 4:43pm 
there are issues, if not also a crash
Isabella May 30 @ 7:55am 
does anyone know if this mod can work along side the build&repair mod or not as the last time i used them both together my game hard crashed?
KuRWa May 24 @ 10:44am 
He writes that there is not enough energy. what is the problem?
TGgamer024V Apr 28 @ 9:12am 
Opa tudo bem? Vocês podem fazer o nanite reabastecer as armas das naves, estações e etc? Se não for muito complicado :steamthumbsup: