Space Engineers

Space Engineers

2,540 ratings
Nanite Control Facility v2.2(11) - Automated Construction
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Type: Mod
Mod category: Block, Script, Other
File Size
Posted
Updated
75.538 MB
Jan 22, 2014 @ 7:52pm
Nov 26, 2024 @ 12:54pm
63 Change Notes ( view )

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Nanite Control Facility v2.2(11) - Automated Construction

Description
Nanite Construction System V2.2! Automated floating object cleanup, mining, welding, and grinding. So you're free to do other things!


====================================================
Guide for Nanites - https://steamcommunity.com/sharedfiles/filedetails/?id=1479842668
====================================================



==================================================================
Automated Beam Drill - This mod modifies the base functionality of all ore detectors in the game, forcing modded ore detector blocks, like the ones we use, to abide by his code. This is something that only the mod author of Automated Beam Drills can fix. https://steamcommunity.com/sharedfiles/filedetails/?id=681276386
==================================================================

For factory to work properly there needs to be a control/pilot seat on the same grid.

If anyone has this bug(placing beacons on salvage and they get shot), make sure the nanite factory is loaded BEFORE the WeaponCore mod!

Important Info to help us fix bugs!

Many mods/scripts, especially those that modify:

- battery
- ore detector
- ship welders
- power usage
- inventory management

can cause undesired results, given the enormous scope of this mod.

***Before submitting a bug report, PLEASE try to recreate the bug in a world where Nanite Construction Facility is the only mod. ***

There are thousands of crazy and non-maintained mods for Space Engineers that simply cannot be accounted for.
Thank you.


========================================================================================
Bug reports must include the information that appears when you type /nanite debug. PLEASE include a pastebin link to your spaceengineers.log AND your NaniteConstructionSystem.log (if hosting/singleplayer) or your report will be ignored. I'm gong to need all of this information anyway, and I can't really help fix these bugs reliably without it.

spaceengineers.log location: %appdata%/roaming/SpaceEngineers/SpaceEngineers.log
Nanite log location singpleplayer or hosted: %appdata%/roaming/SpaceEngineers/Saves/[steamid]/[savename]/storage/[mod name and number]/NaniteConstructionSystem.log
=====================================================================================

Submit bug and issues here![discord.com]
Please include a screenshot of terminal of nanite facility, and provide a copy of the world and modlist, and a log if possible.

Overview

This is large ship block that creates and controls specialized nanites. These nanites can be programmed to perform different actions that can aid a ship and player in various ways. This includes: construction, repair, deconstruction, projection building and floating object cleanup. The default factory allows a limited amount of each function, but can be expanded with attachable upgrades. The factory will use the conveyor system in order to draw or deposit supplies for it's various functions. Nanites do not require components themselves, but do require a lot of power to function.


Original Modder Team
Modeling - Nukeguard
Functionality and Animation - tyrsis

Current Modder Team
BookBurner -- Scripts
nukeguard - Models

Other contributors
Splen -- Scripts
Fank -- Scripts
MrValiant -- Scripts
stefan2200 -- Scripts
M0dEx -- Scripts

If there are issues, try **Delete the old mod file in mods directory %appdata%\Roaming\SpaceEngineers\Mods\219757726.sbm(this is unlikely there if you are new to this mod), it may have downloaded update incorrectly. And also delete the mod id folder in *Steam\steamapps\workshop\content\244850\ delete this folder = 219757726 redownload and try it again.

My Discord Server - Ntech Mods[discord.gg]
Popular Discussions View All (30)
221
Jun 19 @ 8:47am
PINNED: Bugs and Issues
nukeguard
120
Jul 28 @ 2:34pm
PINNED: Questions
nukeguard
27
Dec 18, 2024 @ 5:20am
Nanite Control Facility never stops scanning
Anubis
2,874 Comments
Peni4 Aug 1 @ 6:46pm 
It's a shame because I remember using this mod about five years ago. It was very comfortable, especially for a lazy person like me, and now I don't even want to play without it.

Очень обидно, потому что я помнил, как использовал этот мод около пяти лет назад. Он был очень комфортным, особенно для такого лентяя, как я, и сейчас без него даже как-то играть не хочется.
Peni4 Aug 1 @ 6:32pm 
It's a shame, but it doesn't work for me at all. Same problem as some people reported - it just doesn't want to do anything. I even launched a separate world to test the mod separately in "greenhouse conditions" - the Nanofactory glows green, but still says that it "doesn't have enough energy" despite a hundred charged batteries.

Обидно, но для меня совершенно не работает. Та же проблема, о которой сообщали некоторые люди - оно просто не хочет что-либо делать. Я даже запустил отдельный мир, чтобы протестировать мод отдельно в "тепличных условиях" - Нанофабрика сияет зеленым, но все равно говорит, что ей "недостаточно энергии" несмотря на сотню заряженых батарей
Spaz Jul 29 @ 10:47pm 
Ok so, i see how having modded ore detectors messes with things... What can i do if i want something with an increased ore detector range? I cant stand vanilla ore detectors, i shouldnt have to circle an asteroid 4 times to find ore.
nukeguard  [author] Jul 22 @ 5:02pm 
or a terminal option to ignore subgrids
nukeguard  [author] Jul 22 @ 5:02pm 
An ignore beacon would be no beacon placed on a grid, but for subgrids, that might be an idea
Onion Jul 20 @ 6:27am 
A ignore subgrid ignore Beacon would be godd always Welds what i dont want it to
nukeguard  [author] Jul 10 @ 5:08pm 
using an inventory manager?
cayden.sieteski Jul 9 @ 6:32pm 
for some reason its not building stuff
Brian Stormborn Jul 6 @ 10:19am 
how the heck dose auto mining work?
i need to fill my cargo containers
The Overlord 333 Jun 29 @ 2:32pm 
I am having an issue where its saying I am over my PCU limit on my server when i try to build the control facility, and its the only block that it wont let me build. I tried tackling it from the server side but not setting changes have fixed it