Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
* Previously, I used an array of nine NCFs linked to a common conveyor system, which offered a ninefold boost to operating speed. And if one of them filled up its inventory, the others would send cleanup nanites to pick up the slack
* Now, only one NCF ever makes nanites, even when many are directly adjacent, and if that NCF's inventory is full, the cleanup nanites will only ever hover over dropped resources instead of gathering them.
It's almost as if only one factory can be active at any given time. It's absurd.