Space Engineers

Space Engineers

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Nanite Control Facility v2.2(11) - Automated Construction
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Type: Mod
Mod category: Block, Script, Other
File Size
Posted
Updated
75.538 MB
Jan 22, 2014 @ 7:52pm
Nov 26, 2024 @ 12:54pm
63 Change Notes ( view )

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Nanite Control Facility v2.2(11) - Automated Construction

Description
Nanite Construction System V2.2! Automated floating object cleanup, mining, welding, and grinding. So you're free to do other things!


====================================================
Guide for Nanites - https://steamcommunity.com/sharedfiles/filedetails/?id=1479842668
====================================================



==================================================================
Automated Beam Drill - This mod modifies the base functionality of all ore detectors in the game, forcing modded ore detector blocks, like the ones we use, to abide by his code. This is something that only the mod author of Automated Beam Drills can fix. https://steamcommunity.com/sharedfiles/filedetails/?id=681276386
==================================================================

For factory to work properly there needs to be a control/pilot seat on the same grid.

If anyone has this bug(placing beacons on salvage and they get shot), make sure the nanite factory is loaded BEFORE the WeaponCore mod!

Important Info to help us fix bugs!

Many mods/scripts, especially those that modify:

- battery
- ore detector
- ship welders
- power usage
- inventory management

can cause undesired results, given the enormous scope of this mod.

***Before submitting a bug report, PLEASE try to recreate the bug in a world where Nanite Construction Facility is the only mod. ***

There are thousands of crazy and non-maintained mods for Space Engineers that simply cannot be accounted for.
Thank you.


========================================================================================
Bug reports must include the information that appears when you type /nanite debug. PLEASE include a pastebin link to your spaceengineers.log AND your NaniteConstructionSystem.log (if hosting/singleplayer) or your report will be ignored. I'm gong to need all of this information anyway, and I can't really help fix these bugs reliably without it.

spaceengineers.log location: %appdata%/roaming/SpaceEngineers/SpaceEngineers.log
Nanite log location singpleplayer or hosted: %appdata%/roaming/SpaceEngineers/Saves/[steamid]/[savename]/storage/[mod name and number]/NaniteConstructionSystem.log
=====================================================================================

Submit bug and issues here![discord.com]
Please include a screenshot of terminal of nanite facility, and provide a copy of the world and modlist, and a log if possible.

Overview

This is large ship block that creates and controls specialized nanites. These nanites can be programmed to perform different actions that can aid a ship and player in various ways. This includes: construction, repair, deconstruction, projection building and floating object cleanup. The default factory allows a limited amount of each function, but can be expanded with attachable upgrades. The factory will use the conveyor system in order to draw or deposit supplies for it's various functions. Nanites do not require components themselves, but do require a lot of power to function.


Original Modder Team
Modeling - Nukeguard
Functionality and Animation - tyrsis

Current Modder Team
BookBurner -- Scripts
nukeguard - Models

Other contributors
Splen -- Scripts
Fank -- Scripts
MrValiant -- Scripts
stefan2200 -- Scripts
M0dEx -- Scripts

If there are issues, try **Delete the old mod file in mods directory %appdata%\Roaming\SpaceEngineers\Mods\219757726.sbm(this is unlikely there if you are new to this mod), it may have downloaded update incorrectly. And also delete the mod id folder in *Steam\steamapps\workshop\content\244850\ delete this folder = 219757726 redownload and try it again.

My Discord Server - Ntech Mods[discord.gg]
Popular Discussions View All (28)
217
Apr 1 @ 5:47pm
PINNED: Bugs and Issues
nukeguard
116
Dec 18, 2024 @ 1:47pm
PINNED: Questions
nukeguard
27
Dec 18, 2024 @ 5:20am
Nanite Control Facility never stops scanning
Anubis
2,851 Comments
TGgamer024V Apr 28 @ 9:12am 
Opa tudo bem? Vocês podem fazer o nanite reabastecer as armas das naves, estações e etc? Se não for muito complicado :steamthumbsup:
nukeguard  [author] Apr 21 @ 1:47pm 
It is planned, but won't be for a bit after some other reworks
Neo Apr 19 @ 3:53pm 
can you make it to be configurable and not auto ? it would be nice to have 1 MAIN what we can select always for script usage
nukeguard  [author] Apr 19 @ 3:26pm 
not configurable for pri/sec it is auto set
Neo Apr 19 @ 3:04pm 
How can i configurate this primary/helper nfc thingie ?
LennyS Apr 19 @ 4:05am 
Is there any update to being able to change the mining beacon max range for offline players?
ilsa Apr 14 @ 6:47pm 
Has anyone mentioned issues with changing the settings? I tried disabling some of the nanite types, but they didn't stop and when I went back, the settings were re-enabled.
nukeguard  [author] Apr 13 @ 4:44am 
No idea about how scripting works in SE2 yet, modding editor isn't even released yet. I would need someone that would want to put the time in to probably rewrite the whole thing.
xenonsoul Apr 12 @ 11:53pm 
Hey Nuke, absolutely love this mod, been using it for years now. Was wondering if you were going to remake it for Space Engineers 2?
Tatsyki Apr 3 @ 9:40am 
Здравствуйте, помогите нанитка начинает работать, потом резко перестаёт и начинает гореть или мигать розовым, и так по кругу