RimWorld

RimWorld

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Vanilla Weapons Expanded - Grenades
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Mod, 1.4, 1.5, 1.6
File Size
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1.001 MB
Aug 11, 2020 @ 11:57am
Jul 23 @ 2:01pm
13 Change Notes ( view )

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Vanilla Weapons Expanded - Grenades

In 2 collections by Oskar Potocki
Vanilla Expanded
109 items
Vanilla Expanded - Empire playthrough
148 items
Description

[www.patreon.com]






This mod is CE compatible.



1.1.0 (21/06/2021): Now with 100% more Tear Gas Grenade Belts!




With a brand new utility item code introduced in RimWorld 1.2 update, I saw it as a perfect fit to make grenades be actually useful instead of forcing you to choose between a grenade and a rifle. By crafting grenade belts, you can now equip all vanilla and vanilla expanded grenade types on your pawn alongside any weapon you wish, and use them manually by selecting a special “throw grenade” button on the menu, next to the draft button.

You heard it right, now you can launch grenades and continue to fire your assault carbine at your enemies! No need to call out that single useless colonist that always carries just grenades. And did I mention the grenade belts render on the pawn, so you can at all times see which pawns can throw grenades?

What’s the drawback? Grenades on the belt are limited, much like the ammo for the Grenadier suit in Royalty DLC, you now need to refill the grenades after the charges deplete. You refill them using the grenade type they are made out of - Frag grenade belt gets refilled with frag grenades etc.

Vanilla Weapons Expanded is part of a series of mods expanding on everyday life on the Rimworld. When paired together with a brand new Vanilla Apparel Expanded and Vanilla Armours Expanded, you can bring something to your game that will keep you interested in it for days. This mod has built in support for other Vanilla Expanded grenades - VWE smoke, flash and gas grenades as well as dynamite from VFE - Settlers!









[forms.gle]















Q: Does this work on RimWorld 1.1?
A: No, it requires the latest game version.

Q: Is this mod CE compatible?
A: Yeah!

Q: Do these belts spawn on enemies?
A: At the moment, no, but I can look into it if the need arises.

Q: Is this mod compatible with Run and Gun?
A: Yes, you can run, gun and throw nades!

Q: Can I request a feature?
A: Yes, comment down below!

Q: Where do I craft belts?
A: Same workbench that you make that specific grenade on. It also unlocks with the exact same research.

Q: How to reload the grenade belt?
A: Right click the grenades on the floor and press “Reload using x”

Q: Is this mod save game compatible?
A: Yes, you can add it whenever you like, however please remember removing a mod can cause issues.



Graphics and xml is created by me, Oskar Potocki[www.oskarpotocki.myportfolio.com].

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



[www.paypal.com]

Every dollar donated allows me to spend more time refining the mods and creating new content. If you’re feeling generous, even the smallest donation is always welcome!



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Popular Discussions View All (2)
2
May 17, 2022 @ 8:47am
Why does this need 3000 research points?
SucháVoda
0
1
Jun 2, 2022 @ 3:10pm
Don`t working :(
Styler
360 Comments
Variel V Jul 29 @ 9:05am 
CE dev github made an fix for download. go check it out.
JonesXVS Jul 29 @ 1:51am 
any news on the CE compatibility issue?
narotiedu3 Jul 27 @ 5:50pm 
for some reason this mod breaks the game if combined with Vanilla Weapons Expanded and CE.
Tforson Jul 27 @ 3:19am 
Po wypowiedzi wnioskuje że to były próby wspólpracy z CE i wyglada że bez owocne. Dziękuję Ci Oskarze i twojej ekipie za ciężką pracę. Twoje inne mody to dla mnie konieczność :D/ From your responds I come to conclusion you tried coop with CE devs and I guess fruitless. Anyway thank you and your squad Oscar for hard work. Your mods for me are just must have :D
Variel V Jul 25 @ 11:17am 
eh, if any one is checking about the CE and VE grenade mod incompatbiliy, better just deactivate one of them and await the CE crew to bring a fix. or wait till an third party makes an bandaid fix.
Lord Byte Jul 25 @ 5:52am 
I also use CE.
Lord Byte Jul 25 @ 5:51am 
Yeah it looks like there's a major problem with this mod. It worked until yesterday, and now it will fail to load any mods if this one is in the mod list, and works perfectly without it.
Oskar Potocki  [author] Jul 25 @ 5:14am 
Nie obchodzą nas problemy z CE. CE zmienia cały system walki, a my nie zapewniamy supportu do ich moda. Niech sami ogarną co się u nas rozwala bo my nie będziemy za nimi gonić i upewniać się, że ich niszczycielskie zmiany w całej grze nie rozwalają naszych modów.
Tforson Jul 25 @ 4:12am 
Zauważyłem że jest pewien problem z CE (chwilowo zastępcy CE do póki twórca nie zaktualizuje tego), pewnie nie da sie tu nic zrobic w tej kwestii z pana strony?/ I notice there is some kind of issue with CE (for now replaced CE untill main dev will not update it) for sure there is nothing you can do in this topic from your side sir ?
Variel V Jul 24 @ 4:31pm 
ey, crashes when CE dev 1.6 is on the modlist.