RimWorld

RimWorld

Vanilla Weapons Expanded - Grenades
360 Comments
Variel V Jul 29 @ 9:05am 
CE dev github made an fix for download. go check it out.
JonesXVS Jul 29 @ 1:51am 
any news on the CE compatibility issue?
narotiedu3 Jul 27 @ 5:50pm 
for some reason this mod breaks the game if combined with Vanilla Weapons Expanded and CE.
Tforson Jul 27 @ 3:19am 
Po wypowiedzi wnioskuje że to były próby wspólpracy z CE i wyglada że bez owocne. Dziękuję Ci Oskarze i twojej ekipie za ciężką pracę. Twoje inne mody to dla mnie konieczność :D/ From your responds I come to conclusion you tried coop with CE devs and I guess fruitless. Anyway thank you and your squad Oscar for hard work. Your mods for me are just must have :D
Variel V Jul 25 @ 11:17am 
eh, if any one is checking about the CE and VE grenade mod incompatbiliy, better just deactivate one of them and await the CE crew to bring a fix. or wait till an third party makes an bandaid fix.
Lord Byte Jul 25 @ 5:52am 
I also use CE.
Lord Byte Jul 25 @ 5:51am 
Yeah it looks like there's a major problem with this mod. It worked until yesterday, and now it will fail to load any mods if this one is in the mod list, and works perfectly without it.
Oskar Potocki  [author] Jul 25 @ 5:14am 
Nie obchodzą nas problemy z CE. CE zmienia cały system walki, a my nie zapewniamy supportu do ich moda. Niech sami ogarną co się u nas rozwala bo my nie będziemy za nimi gonić i upewniać się, że ich niszczycielskie zmiany w całej grze nie rozwalają naszych modów.
Tforson Jul 25 @ 4:12am 
Zauważyłem że jest pewien problem z CE (chwilowo zastępcy CE do póki twórca nie zaktualizuje tego), pewnie nie da sie tu nic zrobic w tej kwestii z pana strony?/ I notice there is some kind of issue with CE (for now replaced CE untill main dev will not update it) for sure there is nothing you can do in this topic from your side sir ?
Variel V Jul 24 @ 4:31pm 
ey, crashes when CE dev 1.6 is on the modlist.
ZAAALLGO Jul 24 @ 10:43am 
@Solarius Scorch - If you aim at the king you better not miss

Thank you and the team for the hard work Oskar!
Oskar Potocki  [author] Jul 24 @ 8:16am 
@Solarius Scorch
"I do it myself", my friend, you have 1 mod that has received 4 minor updates since it came out.

We have 115 mods and 20 of them receive updates every day.

Please check our Github for changelogs and GitHub commits. We don't have time to copy the changelogs to Steam while we're juggling hundreds of mod updates a week.
MamaMinha¬¬³²¹ Jul 24 @ 6:12am 
Oh so this was the mod crashing my start, mods on, restart, mods all off.
kajetus69 Jul 24 @ 4:24am 
info for CE users: this mod is completly incompatible with CE and will *crash the game upon starting

*technicly it launches but disables all mods
Solarius Scorch Jul 24 @ 3:12am 
I don't want to be demanding, but I would also appreciate some kind of changelog. Almost everyone does it, I do it myself, and it's really disappointing that I can't see a thing here. This is a mod, not a commercial product, so as a user I am partially responsible for what it does. Please kindly use the changelog feature.
Tal'Raziid Jul 23 @ 10:26pm 
What was the update?
Celtic Jul 23 @ 2:55pm 
Per the CE discord, there is an issue with this regarding a patch that is included in this mods files, it should be updated shortly, once the VE team get it uploaded. (I'm not affiliated just found out and am passing the info along)
WhiskersAndCookie Jul 23 @ 1:23pm 
yup. this conflicts with the latest version of CE.
@Apokus well CE also launches perfectly fine without this mod in the list, so by that same logic the issue is on this mod's side.
Apokus Jul 23 @ 4:43am 
It seems that the problem is on CE side though, as the mod launches perfectly in the list if CE is not on. I'll write to the CE devs about this.
Apokus Jul 23 @ 4:32am 
I can verify, same issue as Xammax. ~150 mods including CE dev, and this mod is the only one that causes crashing. I'll post the crashlog through the form, but im not sure if it will be useful or not.
Xammax Jul 23 @ 2:43am 
After the latest update, this mod crashes my huge modlist. Rimworld starts and disables all mods for crashing, shows no menu buttons and needs to be restarted. It seems to be a mod conflict, but I'm too lazy to go through my entire 100+ mods to figure out the exact one. I just know this mod works on just vanilla + required mods + combat extended (dev snapshot), but with my full modlist (including deadmans switch, most vanilla expanded mods, alpha mods, paramount combat arsenal and several convenience or performance mods) it breaks on just loading to the main menu (which it only does since the latest update to rimworld). I might update, if I go through my modlist and figure out the exact conflicting mod. Until then just be warned, if your modlist is suddenly crashing too, removing this one could fix it.
narotiedu3 Jul 15 @ 4:03pm 
Some belts are missing, does anyone have this issue too?
GetUrAssToMars Jul 14 @ 6:24pm 
please oh please allow npcs to spawn and use these. Making strictly utility belts would be an awesome replacement for vanilla mechanics.
Deankiller Turnupseed May 15 @ 3:59pm 
causes the main menu buttons not to load on a huge modlist, some incompability i just managed to trace back to this mod. just took me some days
Kusko25 Mar 1 @ 10:18am 
@Oskar Potocki I wrote a ThingDef for the Firebombs from VWE - Tribal if you are interested in using it: https://github.com/Kusko25/VWEG-Tribal-Patch
fabio.pinhao.mello Feb 19 @ 4:26pm 
@Oskar Potocki, toxic granade belt is missing from machining table recipes. It is instead among fabrication bench recipes. I believe it was supposed to be part of the former, so I edited the xml.
Major Turnip Feb 9 @ 10:14pm 
Hello, love the mod. I would like to make a request, could you please change the belts to not count for clothing? Your VAE - Accesories does that, but this one doesn't. It would litteraly make my nudist death cust way happier. Thank you.
MasonNasty Feb 9 @ 5:34am 
simple sidearms
C0lin2000 Jan 14 @ 12:14pm 
my pawns have the the belt but dont throw on there own grnades at the enemy
Tye-Wynd Oct 9, 2024 @ 6:29pm 
Is there (and if not, will you plan on making) a setting to toggle these using ammunition? I want to use these, but I get really stingy about things that have a cost of a "finite" resource to use other than time.
-=Ðﮐ=- Arctic Howler Sep 8, 2024 @ 3:45pm 
1.5 toxbelt throws error when loading mods(biotech not installed) assume missing mayrequire as cause?(don't even see it listed in VWE files anywhere so already weird...)
Crimson Shadow Sep 4, 2024 @ 5:03am 
I feel like they have enough to deal with and when I read it’s combat extended compatable I thought it would add grenades belts for the new types of grenades
Oskar Potocki  [author] Aug 31, 2024 @ 11:33am 
Combat Extended can do that.
Crimson Shadow Aug 31, 2024 @ 4:10am 
can you add belts for the combat extended grenades like the concussion and problay other oens i ahve not seen yet
Pitts Jul 12, 2024 @ 4:15am 
I've been playing death stranding recently and the thought of hematic grenades or other weapons could be a cool future idea, as another use for blood packs. Not sure what their purpose would be, as the bioferrite equipment fill the role i was thinking. I just wanted to share an interesting idea that could be used by more creative people. (could even make the other grenades from the game using the rum from pirates expanded) Apologies for the paragraph, and thanks for the amazing mods!
Sanakara May 15, 2024 @ 8:15pm 
No chance to get all belts even without VWE? That would be pity :(
Farbott Apr 22, 2024 @ 3:31am 
Hope to see this one at some point pop on raiders waistlines too, would make for a terrifying realization the flakehead doesnt just have a knife
Oskar Potocki  [author] Apr 16, 2024 @ 2:10am 
I'm not being rude, I encourage you to check the mod description for the bug reporting procedures. Google form link is there and it takes you step by step through the reporting process!
Hebrux Apr 15, 2024 @ 3:56pm 
Love how you assume all gamers know how to report bugs properly. Thanks for the mod but that's no reason to be rude
Oskar Potocki  [author] Apr 15, 2024 @ 12:14pm 
Report it properly then!
Hebrux Apr 15, 2024 @ 11:10am 
love this mod but for some reason it started crashing my game today
Vartarhoz Feb 11, 2024 @ 8:36am 
Flash grenades = permastun. Unlike mechs human flesh can't adapt.
V∆ŁĶẎŘĒΞ Dec 12, 2023 @ 5:05am 
Hello give me patch mini grenade in mods rimsenal core
sorry my nad eanglich:steamfacepalm:
seabazian Dec 7, 2023 @ 10:25am 
all hail the interstellar republic of vilteni
Ulrich Oct 11, 2023 @ 7:04pm 
Could you please add support for Biotech's Tox Grenade?
azraelsecreto Sep 26, 2023 @ 7:52am 
@lacasa621 If you have the belt, it is only on the Fabrication bench and not on the Machining table.
lacasa621 Aug 19, 2023 @ 8:07pm 
This is one of my favorite small mods that makes changes I absolutely love. Is there any chance of you adding support for Biotech Tox Grenades at some point? It’s obviously alright if not, but I’d love to have them for a Waster Playthrough using your new Vanilla Races Expanded mod.
Draconis🐊 Jun 27, 2023 @ 7:57am 
An option to instead of reloading the belts and/or give them a high cooldown would be nice.
Double_A May 7, 2023 @ 12:09pm 
I've noticed I can craft EMP grenade belts before I can craft EMP grenades themselves; before I have micro-electrics researched.
BadLuck Mar 3, 2023 @ 12:05pm 
any way of disabling the charges/reload cost?