RimWorld

RimWorld

Vanilla Weapons Expanded - Grenades
337 Comments
Deankiller Turnupseed May 15 @ 3:59pm 
causes the main menu buttons not to load on a huge modlist, some incompability i just managed to trace back to this mod. just took me some days
Kusko25 Mar 1 @ 10:18am 
@Oskar Potocki I wrote a ThingDef for the Firebombs from VWE - Tribal if you are interested in using it: https://github.com/Kusko25/VWEG-Tribal-Patch
fabio.pinhao.mello Feb 19 @ 4:26pm 
@Oskar Potocki, toxic granade belt is missing from machining table recipes. It is instead among fabrication bench recipes. I believe it was supposed to be part of the former, so I edited the xml.
Major Turnip Feb 9 @ 10:14pm 
Hello, love the mod. I would like to make a request, could you please change the belts to not count for clothing? Your VAE - Accesories does that, but this one doesn't. It would litteraly make my nudist death cust way happier. Thank you.
MasonNasty Feb 9 @ 5:34am 
simple sidearms
C0lin2000 Jan 14 @ 12:14pm 
my pawns have the the belt but dont throw on there own grnades at the enemy
Tye-Wynd Oct 9, 2024 @ 6:29pm 
Is there (and if not, will you plan on making) a setting to toggle these using ammunition? I want to use these, but I get really stingy about things that have a cost of a "finite" resource to use other than time.
-=Ðﮐ=- Arctic Howler Sep 8, 2024 @ 3:45pm 
1.5 toxbelt throws error when loading mods(biotech not installed) assume missing mayrequire as cause?(don't even see it listed in VWE files anywhere so already weird...)
Crimson Shadow Sep 4, 2024 @ 5:03am 
I feel like they have enough to deal with and when I read it’s combat extended compatable I thought it would add grenades belts for the new types of grenades
Oskar Potocki  [author] Aug 31, 2024 @ 11:33am 
Combat Extended can do that.
Crimson Shadow Aug 31, 2024 @ 4:10am 
can you add belts for the combat extended grenades like the concussion and problay other oens i ahve not seen yet
Pitts Jul 12, 2024 @ 4:15am 
I've been playing death stranding recently and the thought of hematic grenades or other weapons could be a cool future idea, as another use for blood packs. Not sure what their purpose would be, as the bioferrite equipment fill the role i was thinking. I just wanted to share an interesting idea that could be used by more creative people. (could even make the other grenades from the game using the rum from pirates expanded) Apologies for the paragraph, and thanks for the amazing mods!
Sanakara May 15, 2024 @ 8:15pm 
No chance to get all belts even without VWE? That would be pity :(
Farbott Apr 22, 2024 @ 3:31am 
Hope to see this one at some point pop on raiders waistlines too, would make for a terrifying realization the flakehead doesnt just have a knife
Oskar Potocki  [author] Apr 16, 2024 @ 2:10am 
I'm not being rude, I encourage you to check the mod description for the bug reporting procedures. Google form link is there and it takes you step by step through the reporting process!
Hebrux Apr 15, 2024 @ 3:56pm 
Love how you assume all gamers know how to report bugs properly. Thanks for the mod but that's no reason to be rude
Oskar Potocki  [author] Apr 15, 2024 @ 12:14pm 
Report it properly then!
Hebrux Apr 15, 2024 @ 11:10am 
love this mod but for some reason it started crashing my game today
Vartarhoz Feb 11, 2024 @ 8:36am 
Flash grenades = permastun. Unlike mechs human flesh can't adapt.
V∆ŁĶẎŘĒΞ Dec 12, 2023 @ 5:05am 
Hello give me patch mini grenade in mods rimsenal core
sorry my nad eanglich:steamfacepalm:
seabazian Dec 7, 2023 @ 10:25am 
all hail the interstellar republic of vilteni
Ulrich Oct 11, 2023 @ 7:04pm 
Could you please add support for Biotech's Tox Grenade?
azraelsecreto Sep 26, 2023 @ 7:52am 
@lacasa621 If you have the belt, it is only on the Fabrication bench and not on the Machining table.
lacasa621 Aug 19, 2023 @ 8:07pm 
This is one of my favorite small mods that makes changes I absolutely love. Is there any chance of you adding support for Biotech Tox Grenades at some point? It’s obviously alright if not, but I’d love to have them for a Waster Playthrough using your new Vanilla Races Expanded mod.
Draconis🐊 Jun 27, 2023 @ 7:57am 
An option to instead of reloading the belts and/or give them a high cooldown would be nice.
Double_A May 7, 2023 @ 12:09pm 
I've noticed I can craft EMP grenade belts before I can craft EMP grenades themselves; before I have micro-electrics researched.
BadLuck Mar 3, 2023 @ 12:05pm 
any way of disabling the charges/reload cost?
Babel Builder Feb 11, 2023 @ 2:25pm 
Any plans to add Biotech tox grenades?
Phil42 Dec 23, 2022 @ 5:00am 
Hey, very cool mod! Something I noticed is that none of the belts are locked behind any research. Is that intended? I started a new run without research and found a machining table (Real Ruins) and could already make bills for all of the belts. Imo it would make sense to lock them behind the "Machining" research like normal grenades.

On a similar note the Mini-turret pack from Vanilla Apparel Expanded — Accessories and Dynamite from Vanilla Factions Expanded - Settlers are not locked behind any research either.
Yoann Nov 20, 2022 @ 11:15am 
Can't wait to see these belts used by enemies!
Maybe with the new skills added with Biotech, there is more hope to see this happens ~
m0ek Nov 7, 2022 @ 1:33pm 
would be nice if the Biotech Tox Grenades could be included in this. :zagpls:
NoxFromHell Oct 31, 2022 @ 8:36am 
This is such a good addition to the game amd utility slot now is really hard choice!
Icaro Oct 30, 2022 @ 10:55am 
for flash granades -the mechanoids also have eyes and are a bit organic, making their effect last half in mechanoids would be more balanced
::Maethendias:: Oct 29, 2022 @ 9:58am 
is it intended that flash nades stun mechanoids? considering the tooltip deliberatly specifies "organic enemies"?
PremierVader Oct 25, 2022 @ 6:42am 
Man all these comments complaining in the different Vanilla Expanded mods are really confusing me. I just want to enjoy Oskar and crews work along with the new DLC. Maybe the mods are working just fine but people are making very silly mistakes and complaining about it. Would be nice to see people coming in here and saying its all working fine with 1.4 and DLC.
Avila Oct 24, 2022 @ 3:27pm 
It is a 1.4 new save, and happens at every boot up. I thought it was a one off but it keeps happening and left me really confused
Oskar Potocki  [author] Oct 24, 2022 @ 1:42pm 
Are you loading an old, 1.3 save? It marks the items I removed from 1.4 version as missing. It's a one-off.
Avila Oct 24, 2022 @ 1:26pm 
I'm getting these ThingDef errors and I'm having trouble figuring them out. Would anyone know why? https://gist.github.com/2c42bb5e8d5b7a8ca5e4c2d8e8ea9ff6
Coolchilion Oct 24, 2022 @ 12:58am 
will Tox grenades from Biotech be made into a grenade belt?
Zam138 Oct 20, 2022 @ 1:17pm 
What's smeltProducts and why would a flash grenade with it have a smeltable=false flag?
Cat Kraken Sep 27, 2022 @ 7:06pm 
Can't make toxic grenade belts. Error on my part or are toxic grenade belts removed for some reason?
mindtamo Aug 23, 2022 @ 1:30am 
Why use this when with "simple sidearms" i can fit a whole arsenal and all types of granadoes that dont clip out after few throws
friskypanda6 Aug 3, 2022 @ 9:04pm 
Imo having them spawn on raiders would make it more balanced
Oskar Potocki  [author] Jul 23, 2022 @ 3:07am 
You have Combat Extended. They more or less remove these items and add their own. Don’t report it here, report it to them.
Oskar Potocki  [author] Jul 22, 2022 @ 4:45am 
Some mod is removing the thing class. I'd need a hugslib log to know for sure.
Frank Mosin Jul 22, 2022 @ 2:36am 
I got this Error
VWE_Apparel_GrenadeMolotovBelt is missing thing class and will not work properly. Report about it to Vanilla Weapons Expanded - Grenades devs.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
VFECore.Startup:CheckXmlErrors ()
VFECore.Startup:.cctor ()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
(wrapper dynamic-method) Verse.StaticConstructorOnStartupUtility:Verse.StaticConstructorOnStartupUtility.CallAll_Patch1 ()
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_3 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()
Not able to fix it :/ any ideas ?
MrBrownstoned Jul 18, 2022 @ 1:20pm 
Plug and play, appearently!
MrBrownstoned Jul 1, 2022 @ 1:44pm 
Might be a silly question but may as well ask anyway. Does this have any requirements, like VE Core, or is it just plug and play?
Benjeeh Jun 11, 2022 @ 3:10pm 
Should add more thrown weapons other than grenades it would be interesting to have a tribe with javelins or pilum that work the same as this