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Jin-Roh Kerberos Panzer Cop Armor (Continued)
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
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28 mars 2020 à 13h53
11 juin 2024 à 12h14
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Jin-Roh Kerberos Panzer Cop Armor (Continued)

Dans 1 collection faite par Mlie
Mlie's resurrected mods
909 objets
Description

Update of Poolers mod
https://steamcommunity.com/sharedfiles/filedetails/?id=1861644030

- Updated the CE-patch and removed the redundant CE-options CE patch is now included in CE itself
- Added EVA tags for Save Our Ship 2



[dsc.gg]
[github.com]






Armor set based off of the 1999 japanese animated film Jin-Roh: The Wolf Brigade.

CE 1.6 Patch added, check mod settings to switch versions.

-Craftable
-Research Requirements: Fabrication

Balanced to be a tier below power armor.



Armor Rating: 0.73 Sharp / 0.33 Blunt / 0.7 Heat

Crafting Requirements:
Crafting Skill: 7
Steel x 40
Components x 4

CE Patch:
Weapon Handling +10%
Smoke Sensitivity -100% (CE 1.6)



Armor Rating: 0.91 Sharp / 0.36 Blunt / 0.7 Heat

Crafting Requirements:
Crafting Skill: 8
Steel x 120
Components x 8

CE Patch: Carry Weight +40 / Carry Bulk +10



Both can be crafted at the Fabrication Table.



Click on the picture to check out the MG42 from CEC:




Inspiration: Jin-Roh: The Wolf Brigade[en.wikipedia.org]
Rimworld: Tynan Sylvester, Ludeon Studios[rimworldgame.com]
Mod Creator: Pooler


Should be compatible with most mods, as these are just apparel using vanilla values

Update Log:

1.0 - (9/12/19): Release, will work on improving Steam Workshop previews soon when I have the time...
1.0.1 (9/13/19): Items no longer spawn on raiders
1.1.0 (9/13/19): Added CE stats
1.1.1 (11/11/2019): Added CE 1.6 stats



  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods


132 commentaires
Mlie  [créateur] 12 nov. 2024 à 14h15 
@saintbrutal It should be possible, and thanks!
saintbrutal 12 nov. 2024 à 11h48 
mlie im sure u get this often but ty! ur awesome!

side question, does the armor have chance to spawn with enemies also wearing them?
Mlie  [créateur] 25 sept. 2024 à 6h02 
@DestyNova Yes, I changed the description to reflect this when they released it
DestyNova 25 sept. 2024 à 5h56 
The new CE 6.1 patch has the update for this mod so that it has the correct CE values.
sleepingpiranha 18 sept. 2024 à 19h57 
@Bababoi, copy the 1.4 CE patch, create a 1.5 folder, and paste the 1.4 patch into the 1.5 folder.
Mlie  [créateur] 17 sept. 2024 à 21h59 
@Bababoi I already answered this
Bababoi 17 sept. 2024 à 16h50 
armor is crazy thin for CE, is there a way to tweak that ? cause personnaly the armor could easly be 10mmRHA
Mlie  [créateur] 31 aout 2024 à 23h10 
@sleepingpiranha The ce patch will be included in ce instead as soon as they merge it
sleepingpiranha 31 aout 2024 à 22h46 
@Mlie, it seems as though you can simply place the 1.4 patch into a 1.5 patch. Quick testing seems to have no problems.
DestyNova 18 aout 2024 à 3h50 
Looks like the patch will be included in the next CE update.
https://github.com/CombatExtended-Continued/CombatExtended/pull/3314