RimWorld

RimWorld

Jin-Roh Kerberos Panzer Cop Armor (Continued)
132 Comments
Mlie  [author] Nov 12, 2024 @ 2:15pm 
@saintbrutal It should be possible, and thanks!
saintbrutal Nov 12, 2024 @ 11:48am 
mlie im sure u get this often but ty! ur awesome!

side question, does the armor have chance to spawn with enemies also wearing them?
Mlie  [author] Sep 25, 2024 @ 6:02am 
@DestyNova Yes, I changed the description to reflect this when they released it
DestyNova Sep 25, 2024 @ 5:56am 
The new CE 6.1 patch has the update for this mod so that it has the correct CE values.
sleepingpiranha Sep 18, 2024 @ 7:57pm 
@Bababoi, copy the 1.4 CE patch, create a 1.5 folder, and paste the 1.4 patch into the 1.5 folder.
Mlie  [author] Sep 17, 2024 @ 9:59pm 
@Bababoi I already answered this
Bababoi Sep 17, 2024 @ 4:50pm 
armor is crazy thin for CE, is there a way to tweak that ? cause personnaly the armor could easly be 10mmRHA
Mlie  [author] Aug 31, 2024 @ 11:10pm 
@sleepingpiranha The ce patch will be included in ce instead as soon as they merge it
sleepingpiranha Aug 31, 2024 @ 10:46pm 
@Mlie, it seems as though you can simply place the 1.4 patch into a 1.5 patch. Quick testing seems to have no problems.
DestyNova Aug 18, 2024 @ 3:50am 
Looks like the patch will be included in the next CE update.
https://github.com/CombatExtended-Continued/CombatExtended/pull/3314
Mlie  [author] Aug 17, 2024 @ 1:42pm 
Ive never used CE so the best thing would probably be for the patch to be included in ce directly by someone that is more familliar with it.
blakOrkk Aug 17, 2024 @ 1:27pm 
The armor is tinfoil thick seemingly in the 1.5 CE-update for me as well
DestyNova Jul 28, 2024 @ 2:53am 
Is it just me or are others having problems with this armor in CE. When I make it it only has 0.91mm RHA sharp making it useless.
DestyNova Jul 8, 2024 @ 5:45am 
Love this mod. Hope it can be updated as currently the armor does not actually provide much protection. I have seen this problem with a few armors with CE
Mlie  [author] Jul 6, 2024 @ 10:11pm 
@llt Yes, I am aware. That is because CE hadnt released any 1.5 when this updated
llt Jul 6, 2024 @ 7:45pm 
@Mlie in LoadFolders.xml
<li IfModActive="CETeam.CombatExtended">CE/1.5</li>
There's no CE/1.5 directory, so there was never any CE patch for 1.5.
Geargrinder Jul 5, 2024 @ 12:43am 
Works fine in 1.5, got my colonists wearing the armor.
It is as though the game doesn't see them as armor. I can't put them on armor racks and the armor pieces are not being hauler to my armor storage.
Creeper Gamer Jun 13, 2024 @ 7:38am 
@Mlie does the Armor Cover the feet and/or hands? Because my pawns get the damage there
Mlie  [author] Jun 11, 2024 @ 10:01pm 
@Ꭰìʂçօɾժ Ҡìէէҽղ աìէհ Ꭰąժժվ įʂʂմҽʂ I assume CE has reworked their armor calculations again. I can take a look at it when/if they release it on steam.
would you mind explaining me why normal special police armor has less than 1mm rha for combat extended 1.5 off of github? do i need to change anything?
Mlie  [author] Jun 11, 2024 @ 12:16pm 
@Creeper Gamer Should be fixed now, they changed a lot of the EVA stuff in 1.5
Creeper Gamer Jun 10, 2024 @ 9:11am 
The EVA Thing won't Work with sos2 i don't know what the Problem is
WiseArkAngel May 18, 2024 @ 2:25pm 
Goated
DarkTemplarlord Apr 14, 2024 @ 11:40pm 
Great mod glad to see it updated
Microwaved Banana Mar 14, 2024 @ 6:47pm 
I agree with Metal, may the gods of all faiths bless thee so that thou socks shall never again come into contact with liquid.
Metalwraith031 Mar 13, 2024 @ 3:26pm 
Already updated for 1.5? Thank you and may your socks never be touched by pudles of water
BBBBilly Oct 17, 2023 @ 11:28am 
@Mlie Thank you for your efforts!
Mlie  [author] Oct 17, 2023 @ 10:58am 
@BBBBilly Should be added now
BBBBilly Oct 17, 2023 @ 7:00am 
Between normal night vision devices and powered armored night vision devices, the normal night vision device is 0.4, recon headgear is 0.7, and power armor headgear is 0.6, so it should be 0.5
BBBBilly Oct 17, 2023 @ 6:56am 
about CE patch
For film and television works, the helmet inside clearly has night vision function. Of course, the value is up to you.
<NightVisionEfficiency_Apparel>0.5</NightVisionEfficiency_Apparel>
Get Donked On Sep 5, 2023 @ 1:13pm 
yes thats true.
Mlie  [author] Sep 5, 2023 @ 12:59pm 
@Get Donked On Id rather not do such changes since it would cause issues in current saves. But you should be able to patch that or use a mod like RIMMSqol to modify it in your game.
Get Donked On Sep 5, 2023 @ 12:47pm 
I love this mod but could the armor maybe cover the middle and outer shell layer feels a little strong to wear a vest under it
HIM🐀 Jul 21, 2023 @ 4:28pm 
SO COOL
Mlie  [author] Jul 18, 2023 @ 7:40am 
@kreeg No idea, I dont use ce so I appreciate any contribution to improve that
kreeg Jul 18, 2023 @ 7:20am 
this is really neat but the sharp and blunt values are super low is this intended? seems this wouldnt stop any bullets with ce
Mlie  [author] Jul 14, 2023 @ 2:47pm 
@Axe Killer Guy Are armors supposed to be Royalty appropriate? Im not familiar with the lore behind this
Axe Killer Guy Jul 14, 2023 @ 2:10pm 
Any chance we could get it flagged as Royalty appropriate clothing?
Halcyon Jun 12, 2023 @ 4:30pm 
I mean, heavy enough steel plate can stop radiation, thats probably what its doing, and its also probably sealed well enough, making it hard for chemical weapons from touching the skin
Alexander Zagirov May 11, 2023 @ 6:47am 
@Mlie, Well, I think the splitted stats are quite self-explanatory. And armor itself is from a very old anime “Jin-Roh: The Wolf Brigade”. It’s not a power armor or a space marine suit. Anime story is set during an alternate history of 1950s riots in Japan. You can guess how technically advanced this armor is form the time period :)
Mlie  [author] May 10, 2023 @ 9:57pm 
@Alexander Zagirov I dont know what the intention was before they splitted up the stat. I just updated the mod
Alexander Zagirov May 10, 2023 @ 3:20pm 
Toxic environment resistance does make sense, but why armor have toxic resistance too? It’s not like it has some kind of built-in blood filtration system.
Moka Feb 27, 2023 @ 9:17am 
Amazing mod, became a staple on every game.
Mlie  [author] Feb 21, 2023 @ 11:00am 
@Ranger Dimitri Sure, should be added now
Ranger Dimitri Feb 21, 2023 @ 10:27am 
So, you plan on including the Toxic Environment Resistance stat? It's the one that applies for the majority of toxic buildup sources in Biotech now. Basically old Toxic Resist now applies to attack sources, cobra's and toxic weapons basically. Which limit's it's versatility in dealing with Toxic environment's heavily now. Just letting you know to look at some point.
Mlie  [author] Jun 6, 2022 @ 9:29am 
@TheChosenOne No idea, never played MP.
TheChosenOne Jun 6, 2022 @ 9:07am 
Is it Multiplayer compatible?
Op_Stal Jun 5, 2022 @ 7:15am 
For whatever reason I cannot find the helmet - Using the prepare carefully mod right now. The mod is active as the body armour spawns but the helmet doesn't appear
Benis Mar 30, 2022 @ 12:08pm 
Oh okay, thanks I've been getting an error and thought it was because something needed to be enabled for CE
Mlie  [author] Mar 30, 2022 @ 11:24am 
@Benis From the changes described at the top: "Updated the CE-patch and removed the redundant CE-options"