RimWorld

RimWorld

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Project RimFactory Revived
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
62.712 MB
Mar 24, 2020 @ 11:01am
Aug 13 @ 1:08pm
150 Change Notes ( view )

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Project RimFactory Revived

In 1 collection by zyMex
Project RimFactory Suggestions
28 items
Description




INFO
I (zymex) are currently taking a break from RW, i will propably be back at some poins as always, but until then Sn1p3rr3c0n are main bug fixer and maintainer of this mod.
Just as i did when spdsktr left it, its truly amazing how this mod can keep living by new ppl keeping it up to date, love u all, been envolved in this mod =)
//zymex

Wiki
More info here on our Wiki [github.com]


Automation
This mod adds a bunch of machines and new types of automation, that will let you automate certain things in RW that otherwise would had pawns needed.
Not every task can be automated though. you will still need pawns to eat your food, defend your colony, do raiding and trading and research.

This adds new Factorio like buildings that has a Input and a Output and will work be them self if you supply resources.
It also adds conveyor belts that let you move things around on your base.

It has a small selection of storage options too.

We have tried make more of balance and story than there earlier was in PRF, so it now has more ingame content, and info/story/flavour text to give at good all around Feeling.



- VGP, RimCuisine,VE cooking Added recipes to Food Prepper + cooker
- RimFridge: add extra cooled units
- Vanilla Expanded we have multiple patches for theese mods



- B17 Project Rimfactory was orignially 3 standalone B17 mods by Spdskatr: Animal stations, Cultivator Tools and S.A.L
- B18 Project Rimfactory was first time released under that name and was a greate factory mod that really made automations fun to build and use.
- B19 it was only released on steam as a Project Rimfactory 3.0 Public beta.
- 1.0 [github.com] it was only released for download on github, where it first time got split up into core, storage, insanity and drones, sadly it never made it onto steamworkshop and kinda felt dead and gone.
- 1.1/1.2 I HOPE we can get it back in its former glory from b18/b19



I Documented most Changes in: Changelog here on steam




Feel free to post bugs in bug thread, github or discord

Incompatible mods:
- Locks2 You need to set filter to allow race and add drones, before they can use doors.
- Mend and Recycle (recipe will not work on assemblers)
- Properly wont work with multiplayer?
See more info on how incompat here:
Wiki issue list[github.com]
Project RimFactory[github.com]


- Ogre stacks
- RimFridge (add extra buildings in prf)

Other PRF mods:
Project RimFactory - Drone
Project RimFactory - Insanity
Project RimFactory - Materials

PRF Mod Suggestions



Q: Is this save to add/remove during a game?
A: should be save to add, it will throw errors first time after load if removed, not sure if it will always work after removal? might depend on modlist.

Q: Where is my ...
A: Please rightclick on items, I grouped a lot of items to save up space and make more sense when they are used together.

Q: Where is my storage?
A: Deep Storage and Docworld both can move it to storage tab instead if enabled by setting.

Q: Why are rollers gone from Industrial rollers when i install PRF?!
A: I added research IR since we are using same menu.

Q: Can you change ...
A: Feel free to ask, but if many are against it make a local copy and edit to your liking. or use RIMMSqol to edit any values ingame.

Q: I have Factorio why should I install this mod then?
A: Don't. it bring automation which some like other not, its Factorio, satisfactory, MFR inspired, but feel free to use other mods.

Q: Non steam Version?
A: Project RimFactory on github [github.com]

Q: Why cant i do bills on X ores on T3?
A: T3 miner have been nerfed to balance it, now rare ores are spawned by chance when mining for other ores.
if you want this off turn off miners nerf in mod settings.
We added a Random T3 ore miner that will mine rare ores with nerf on.

Q: I can't find cooled DSU & I/O port?
A: Install Rimfridge mod, its a patch for that one.


Zymex - Current Maintainer (pause from RW)
Sn1p3rr3c0n - Current C# dev. (Current Maintainer)
Spdskatr - Rimfactory original![github.com]
Nobo - Porting from hes NR_AutoMachineTools and genral C#

Coders: Spdskatr, Nobo, abnerchen, LWM, Sn1p3rr3c0n
Artists: Shotgunfrenzy, Chicken Plucker, Xen, Scythe, totobrother, "unknown alien", Madman666
Translaters:
Russian: Natsu_Zirok, Chinese Simplified: 十里小飞 , Chinese Traditional: AbnerChen
Resources: Freepik, Flaticon
Other worth mentioning: Malkav, Thornsworth,
-- R.I.P Thornsworth 2020 // truly a amazing guy --
License: MIT - From Original Project RimFactory


Near future plans
  • Update tab for storage

Donations
We dont take patreons or ko-fi, we are doing this as a hobby!

If you really wanna support us?
You are very welcome to contribute to make this mod good.

We are always looking for feedback, bugs, and suggestions, and fixes!

Also we could use:
- Testers, Modders (xml/C#), Artists, Translaters.....
Feel free to contribute in any way you want, this mod have grown to be a huge collab of great ppl's amazing work.
And thats been my motivation to keep doing it.

-Augmented Turtle Squad // Team ATS
[discord.gg]
Feel free to join our discord
Popular Discussions View All (73)
838
Aug 13 @ 6:23am
PINNED: Bug Reports
zyMex
9
Jun 3 @ 9:04pm
Even Distribution and belts
Avarice
150
Aug 19 @ 11:02am
PINNED: Suggestions
zyMex
3,051 Comments
[IoD]Sn1p3rr3c0n  [author] Aug 25 @ 7:00am 
@Steve.VAUGHN @一只忘八
You know we write patch notes for a reason.

@月吟裔德格
I would not recommend downgrading.

@xDieeoy
What do you mean?
[IoD]Sn1p3rr3c0n  [author] Aug 25 @ 7:00am 
@TioTrix
As mentioned by @Phoenix-D for the SAL you need to configure the Bill on the Workstation and the Placed SAL will work on it if it has a sufficient skill level.
For the Recipe DB, first place it in range of a workstation and let it learn the recipe, then place it in range of the Assembler. You should be able to select the bill on the assembler if it is sufficiently skilled.

@Zack @Blessings O'Babylon
Thanks for your report. The Bill tab will be Visible again with v2.9.4
Phoenix-D Aug 24 @ 6:33pm 
Zack: the bill isn't on the S.A.L. Set up your drug lab exactly as normal if a pawn was working it. Then put the SAL in front of it, and ingredients to each side. It'll make the bills in the workbench.
xDieeoy Aug 24 @ 10:06am 
"MakeAIPersonaCoreFromWeakAIChips" is no ture WeakAIChips
月吟裔德格 Aug 23 @ 10:19pm 
All those who cannot accept the mining speed can go to the GitHub link in this mod's introduction, download version 2.9.0, then rebuild the mining machine. Then waitng for the Steam version rebalance.
Aperson Aug 23 @ 6:49pm 
I love this mod so much, this is the best mod I have ever used
一只忘八 Aug 23 @ 11:13am 
why the mining machine became so slow?
Blessings O'Babylon Aug 22 @ 8:27pm 
@Zack

Same issue, but on 1.6. Ive got an extensive modlist so assuming its a conflict - But theres no bills, either on the Saltwater or Freshwater. Going down my list to debug.
Steve.VAUGHN Aug 22 @ 2:47pm 
Why do I feel that my mining machine's mining speed has slowed down after the update?
Zack Aug 21 @ 7:01am 
@[IoD]Sn1p3rr3c0n How does one configure the bill? That is no bill button.