RimWorld

RimWorld

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Gas Traps And Shells
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Mod, 1.3, 1.4, 1.5, 1.6
Content Descriptors: General Mature Content, Frequent Violence or Gore
File Size
Posted
Updated
4.754 MB
Mar 2, 2020 @ 5:57pm
Jul 12 @ 12:10pm
27 Change Notes ( view )

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Gas Traps And Shells

Description
***Please note YOU PEOPLE KEEP ME MOTIVATED, keep commenting and telling me what you like or dislike so I can adjust or help***

By popular demand I am adding a button for this:
Support me on Ko-fi [www.ko-fi.com]

This is an update to a great mod from Distman, he has given me permission to take over his mod until he comes back around to it. Original mod here: https://steamcommunity.com/sharedfiles/filedetails/?id=964388988 .

Adds gas shells for mortars, IEDs based on many of those gases, vents to release the gases, and now implants that release the gas on death of a pawn.
(Mortar gas clouds are slightly larger)

Vents will emit gas if powered and fueled with the proper gas canister make sure to turn them off before refueling.
Vents do not have one of every gas type as a design choice. (This may change)

Gas trap releases a cloud of gas when any pawn hostile to your faction walks too close. Severity builds up as long as a pawn is in the gas. Requires IED Bomb research to build.

Gas canisters are made in the drug lab (and require medicine as well as weaponized gas research)

Gases types available:

Toxic, Sleep, Fear, Rage, Tear gas, Corrosive
Mechanoid Virus (A gas cloud of nano machines that are designed to really mess with mechanoids)
Anti-Insectoid gas make dem bugs sleeeeeepy and easier to molotov, or shoot.
Defense Nanite Gas: A cloud of tiny slashing bots that can detect friend or foe.

Gas masks from mods using the "Toxic Resistance" statmod delays (or completely saves) your pawns from dying from most gases. I HAVE NO IDEA HOW LONG I WILL USE THAT AND NOT SURE IF ANY MODS MOVED TO USING THIS.

Special ties (This mod has added effects with):

Check out this awesome new Gas:
Cryo Gas by ikahurula

If you play with Rim factions expanded - Settlers then check out this add-on:
Chem-shine gas

If you play with Vanilla Weapons Expanded - Heavy Weapons check out this add-on:
Gas Handheld Mortars


My Other Mod(s):
More Traps

!!!!!!^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^!!!!!!!
Better Art:
Poet made this awesome re-texture
Really check that re-texture mod its amazing.
!!!!!^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^!!!!!!!

FAQ:
Sleep gas kills? - This is not a bug/is intended.
Whats up with vents? - They are always turned on, this is a design choice, use switches and be smart when installing and refueling them so you don't gas yourself.
Save add/remove compatible? - Yeah like other mods if you remove it the things it adds go away.
CE Compatible? - Sometimes. I don't do anything to make or not make it work, its on them. (Yes as of 24 July 24)
Will I add pipes and tanks? - probably never unless I can see a good reason to do so.
Will I add X or Y? - Ask below, this mod is about weaponized gases though.
Will I add protection? - probably never, this is about weaponized gases not protections.
Will I help with you your game, mod (for rimworld or others), or make one for you? - Probably, reach out to me I'm sure we can figure something out.


=======CHANGE LOG=======
1.6VD: Very dirty quick recompile will need a lot of fixing i think
1.5.1: fixed an issue with new fleshtypes other modders can use new means of discriminating what pawns to effect notes in the XML for the gas. Nerfed sleeping gas to be non fatal at 100% its still very dangerous, balance not tested let me know what you war-criminals think.
V1.5D: Dirty recompile for 1.5, they have not changed how gases are handled so I will probably not change how the mod works yet. future versiosn may include more mech effects and another new high tech rare gas shell

NOTE THIS VERSION DOES NOT WORK IN CONJUNCTION TO THE NEW VANILLA GAS SYSTEM. I plan to
look into fixing this and trying to do something that works with it in a future version. I had to rip the Definition from 1.3
for base gas to do this as well so I'd say this is very dirty.


If you feature this mod in a "Let's Play", "Mod review/overview", or other video/content or create a sub mod or translation let us all know in the comments or the board and I will probably highlight it above.
Popular Discussions View All (9)
8
Aug 4, 2023 @ 7:15pm
PINNED: MechVirus Gas
(04) PalverZ
4
Jan 29 @ 7:56pm
65x65
Grade 2 Fixer Camellia
3
May 22, 2022 @ 5:26am
Editing Acid Damage
Ace "Mania" Red
1,107 Comments
(04) PalverZ  [author] Aug 14 @ 7:08pm 
lol
Kham Aug 14 @ 5:51pm 
I can't believe you're taking the time to enjoy the game instead of slaving away in a dark basement for our amusement. Just can't get the modders these days. :lunar2019laughingpig:
(04) PalverZ  [author] Aug 14 @ 5:34pm 
lol Thanks for the understanding
redanddead12345 Aug 14 @ 10:52am 
bro is enjoying rimworld? as a mod dev? the scandal! the shame!
(04) PalverZ  [author] Aug 13 @ 10:13pm 
Good news and bad: bad news is progress is slower than id like because i am having a blast playing this play through, new expansion is sweet, good news is progress is being made, i think i found a way to make gases go through vents and also spread in a fashion we might expect without having to use harmony to hack the GasGrid component, I am considering a fundamental change to gases that could allow for multiple effects but as it is a cloud can have any number of gases inside it and if too much is there it should spread out
Skidi9001 Aug 10 @ 10:52am 
yes its good
(04) PalverZ  [author] Aug 10 @ 8:35am 
...um
Skidi9001 Aug 10 @ 8:16am 
can you make plssssszzzz gas machine that ejects out gas im tryna build gas chamber
Kham Jul 23 @ 6:18am 
Nice, good luck!
(04) PalverZ  [author] Jul 22 @ 10:09pm 
Rework has started for everyone's information