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@Shazbot! thanks for suggestions, Ill probably do my own pipe system i'm not too big on making this mod require other mods, which is why i was resistant towards harmony (plus i hate how "hacky" it feels), I might adapt CE smoke and do that though. however even that doesn't seem to work the same way vanilla gases do. but ill read the code more when i'm not recovery from heat exhaustion
Some new gas types do sound pretty cool, I like the idea of a random break happening, could add some interesting outcomes for raids if they just start wandering or setting fires etc.
I don't overly use the vents myself, I tend to stick to the IED versions, but a pipe system could be handy for those and might make them more useful.
Anyone hate the idea or anyone else love the idea of a pipe system?
Should I consider using harmony to make this mod work with built in gas system and spread more realistically, (does anyone really care besides me? )
or should I consider a separate "advanced" or "harmonized" version of this mod?
Also how does anyone feel about a madness nerve gas that will cause a random break, a coma, or other bad stuff to any biologic
and does anyone have any additional anti mech effects or is it ok the way it is?