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@Shazbot! thanks for suggestions, Ill probably do my own pipe system i'm not too big on making this mod require other mods, which is why i was resistant towards harmony (plus i hate how "hacky" it feels), I might adapt CE smoke and do that though. however even that doesn't seem to work the same way vanilla gases do. but ill read the code more when i'm not recovery from heat exhaustion
Some new gas types do sound pretty cool, I like the idea of a random break happening, could add some interesting outcomes for raids if they just start wandering or setting fires etc.
I don't overly use the vents myself, I tend to stick to the IED versions, but a pipe system could be handy for those and might make them more useful.
Anyone hate the idea or anyone else love the idea of a pipe system?
Should I consider using harmony to make this mod work with built in gas system and spread more realistically, (does anyone really care besides me? )
or should I consider a separate "advanced" or "harmonized" version of this mod?
Also how does anyone feel about a madness nerve gas that will cause a random break, a coma, or other bad stuff to any biologic
and does anyone have any additional anti mech effects or is it ok the way it is?
And I'm cool with whatever you decide, though I had intended to remove it and instead transplant it in one of my front line attack penguins lol 🤣
However, I just for the first time, encountered ancient with an installed Toxic Gas Trap Implant in her torso. After capturing them I was planning to remove it but there is no medical way to remove it.
I have a mod that identifies mod items and it said this was from this mod? I didn't even know you added this lol.
TL;DR
If this Toxic Gas Trap Implant is from this mod how do you surgically removed it?
now on the tox gas, yes i can, no i wont (right now) the gases in this are not like the vanilla game gases, I am not sure what you know about game modding but basically the in game is coded in such a way the gases arent exactly able to be added, so I had to keep the way this mod added gases orginally, to add a vent for "vanilla" gases I would need to make a new vent just for them., if the base code changes enough that I can change the gases here to act like "vanilla" gases (without harmony or other dependencies) I will add one.
@Pierre cool deal, would be nice if more people took time to customize to their taste though I try to make it accessible