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Seems like issue was with incorrect order, RimSort didn't notify me of it.
This mod should go after CE.
No issue on map generation rn, I will check if there's any other issues.
On dev quicktest map just fails to generate it.
also @Demonseed Elite should have added welcome to the mod hope you enjoy it.
@Demonseed Elite cool I didn't know there was a reddit that mentioned this mod hope you enjoy it I am slowly but surely working on a re-code, that will change the way it works and hopefully make it more efficient and spread like the new built in gases ( I say new because this mod predates them)
Will enemies use these on me?
I'm excited to use the sleep and berserk ones :o
Personally I had issues with it as well but Allow Utilities has been flawless thus far.
Also guys progress on the refactor/reprogram is going slow, between essentially doing 2 full time jobs right now at work and dealing with some other stressors im mentally dead when i get home, enough that i barely write a single line of code most nights.
Thank you for your response.
I've got complex jobs tab, pick up and haul, build from inventory, smarter pawns to name some.
Everything else is working perfectly, just I can't load the vents. If you want I can get my full mod list .txt for you.
I've made the sleeping gas vent and the gas, however my colonists won't load it with gas, nor will they do it manually if I click on them.
Is there something I'm missing?
@TTV_Robux_GAMIN umm maybe? try it and let us know.
I assure you, after they tried to leave, they would have summoned an army. you understand why I could not let my priso- raiders go