Stellaris

Stellaris

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Void Dwellers Expanded 3+
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File Size
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2.259 MB
Jan 5, 2020 @ 9:03pm
Mar 18 @ 3:16am
124 Change Notes ( view )
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Void Dwellers Expanded 3+

In 1 collection by OldEnt
Workshop: OldEnt's mods for Stellaris
11 items
Description
Convert your habitats to Foundry, Industrial, Research, Fortress, Bureaucratic, Refinery, Trade, Mining, Generator, Farming, Sanctuary or Storage arcologies.

Habitat Captains (and gestalt equivalent) increase unity output scaling with numbers.

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As I am stepping back from modding, contents of this mod are free to be reused without my permission. Fork it all you like. If anyone wishes to take it over I highly encourage them to join Stellaris Modding Den[discordapp.com].

I expect this mod to function properly without updates for a long while.

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Languages:





GitHub: https://github.com/OldEnt/stellaris-habitat-start-amaryllis



  • Works with Federations DLC and without. Just pick Children of the Void civic from the mod, Void Dwellers origin (if you have Federations) and you are good to go.
  • Note: this mod provides its own habitat start separate from Federations' Void Dwellers since Stellaris 2.5.1. This legacy habitat start does not require Federations DLC. Formerly known as OE's Habitat start. Use of Void Dwellers or Starborn origin with Children of the Void civic is preferable, though.

High compatibility
This mod does not overwrite vanilla files and as such is compatible with almost anything.

I highly recommend Guilli's Planet Modifiers as it provides many habitat modifiers.

Structures from following mods receive Habitat Captain job and benefit from Elysian Isles Ascension Perk (-25% housing usage):

Counts habitable_structure = yes. Inclusion and exclusion planet flags: amaryllian_voidchildren & amaryllian_voidchildren_forbidden .

Children of the Void civic
Select in the empire creation menu to enable mod features. Works great with vanilla Void Dwellers or Starborn mod origins.
This civic can be taken and removed at any point of the game via government reform without incurring Habitat habitability.



Second stage of Voidborne ascension perk
Elysian Isles perk improves habitats even further and grants access to powerful but costly Habitat Arcologies.



Specialised habitat districts
Convert your regular habitats to arcologies with productivity bonuses, additional housing, and dedicated districts.













Featured: Refinery and Bureaucratic districts



Turn mineral overflow into gas, crystals and motes exports.



* Presented cost and upkeep may differ from the actual experience, please consult your governor for empire and planetary modifers.

New technologies
Provide your Habitat Captains with boosts to your habitats. This will be swapped with leveling up leaders in the future (ideally).




Legacy feature: Habitat start which does not requre Federations DLC (read carefully)

Please note that Void Dwellers Origin does not allow gestalt empires (machines and hive minds) but you can choose Habitat start starting system from my mod with any empire and species. Use Habitat start in the empire creation menu or pick Technocracy of Man. For best experience pick Children of the Void civic. That said, Void Dwellers (Federations DLC required) or Starborn mod (Federations DLC not required) origins are preferred.

Start on a developed research habitat with hydroponics and habitat technologies unlocked. Wait a month for the game to set the habitat up. Supports all empire and species types. This includes Rogue Servitor, Hive Mind, Syncretic Evolution etc.

Children of the Void sets habitat habitability and grants access to 99% of mod features but is not necessarily required if you go with "Habitat start" system. If you forego the civic your species will spawn with habitability as defined in the creation menu.



Final notes

Please report bugs and suggest balance or feature changes.
[discordapp.com]
658 Comments
Ah shroud, here we go again
Iceman117 Apr 13 @ 12:58pm 
Never mind. I just have terrible luck with Tech!
Iceman117 Apr 13 @ 12:14pm 
Hi. Awesome mod that enhances my favourite Stellaris Origin. Are the two Habitat Captain Techs mutually exclusive? or am I just having poor luck getting the second one in the random techs?
OldEnt  [author] Apr 7 @ 11:09am 
Elysian Isles is possible to take when you have Voidborn *OR* more than one ascension perk. https://github.com/OldEnt/stellaris-habitat-start-amaryllis/blob/master/common/ascension_perks/amaryllian_ascension_perks.txt
Birdan Apr 7 @ 10:13am 
Hey as other people have mentioned the void dweller origin removes voidborn, which is fine, EXCEPT this mod requires the voidborn AP to have been taken in order to take the elysian isles perk, meaning the void dweller origin actually makes it impossible to use this mod fully without console commands
doctornull Mar 18 @ 3:07pm 
Ooo something to look forward to post-4.0
OldEnt  [author] Mar 18 @ 3:38am 
- 3.14 descriptor bump.
- Fixed trait and class for Technocracy of Man prescripted empire leader.

Uploaded permanent copy Void Dwellers Expanded 3.10-3.14 for Stellaris 3.14, 3.13, 3.12, 3.11 and 3.10.

This mod will require code update for upcoming Stellaris 4.0 which I am planning to do.
GoddessGaming1520 Feb 16 @ 9:20pm 
Does anyone know if this still works?
Shyco Nov 9, 2024 @ 11:00am 
This mod makes district expansion on Habitats Free and Instant
mrChnky Oct 5, 2024 @ 9:56am 
@ELMOS WORLD, not sure what you're talking about. Paradox took the ability of picking voidborne with void dwellers in 3.9. You can google and read changelogs if you want.