RimWorld

RimWorld

1,082 ratings
Terraform Rimworld
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3.054 MB
Sep 28, 2019 @ 1:54am
Apr 17, 2024 @ 12:47pm
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Terraform Rimworld

Description
last update: 2024-04-17 21:44
This is a terraforming mod, that allows to change/build terrain, rocks, ores and terraforming stuff.


MOD FEATURES
• Terraforming of all original terrains, including water and rocky terrain
• Terraforming of all other terrains
• Build/Remove rocks and mineables of all ingame found stones and ores
• Build/Remove overhanging mountains
• Build Terraforming Helper
• Build Flora
• Optional instant construction/deconstruction
• Research based UI (research what you want to use or enable 'vanilla look' if you don't want to research)


EXTRAS
• Terra-Emiter - for automatic terraforming
• Flora-, Rock-, Mineral-, Mountain-, Tectonic-, Weather-Emiter, Replicator
• Colorizeable terrains and mineables
• Customizable terraforming costs

• Autom. generated placeability description
• Autom. generated UI defs with labels and descriptions of selected language, when available
• Contains special support for obsidian stones from SZ_StonesAndTerrains
• Contains lava animation support when using together with SZ_StonesAndTerrains or SZ_Terrains or Advanced Biomes

• Construction is skilled on terraforming, when costs on
• Compatible to savegames


MOD OPTIONS
• [Mod] Vanilla Look (Enable/Disable)
• [Emiter] enabled (Enable/Disable)
• [Instant] construction (Enable/Disable)
• [Placing] without restrictions (Enable/Disable terrain placeability check)
• [Scatter] on rocky terrain (Enable/Disable)
• [Terrain] use all terrains (Enable/Disable)
• [Costs] for terraforming (Enable/Disable)
• [Costs] silver instead of wood (choice)
• [Costs] value (Adjustable from 1 to 9999)
• [Costs] custom (for custom terraforming costs)
• [Work] to build (Adjustable from 100 to 9999)
• [Weather-Emiter] effect temperature (Adjustable from 20-9999)
• [Emiter] tick frequency [fps] (Adjustable from 30-60000)
• [Emiter] search distance (Adjustable from 0-100)
• [Emiter] base fuel consumption (Adjustable from 0-100)
• [Emiter] use alternative icon (Enable/Disable)
• [Lava] slowdown (Adjustable from 0 to 300)
• [Lava] a lot of other optional lava parameter...


This mod can be used together with other stone, ore and terrain mods.


HOW TO USE EMITERS
1. Research one of them and build
2. Select and configure a recipe for this emiter
3. If you selected a recipe that needs a 'Terraforming'-Area, then make a 'Terraforming'-Area/Zone in range of the emiter
4. Watch the emiter working
Hint: Replicator needs a Stockpile-Zone


HOW TO ACTIVATE LAVA ANIMATION
1. Needs a mod which have lava terrains. (Like: SZ_StonesAndTerrains or SZ_Terrains or Advanced Biomes)
2. Research 'Tectonic Emiter' under 'Terraform' tab and build it
3. Make sure you have some lava terrain on map
4. Wait for the random tick to watch the animation
Build more Tectonic-Emiter to trigger more animations.
Configure your own lava under the mod options or let it as default.


HOW TO FIX PROBLEMS WITH OLD SAVEGAMES
1. Load the mods, which are marked for your savegame.
2. Sometimes its enough to load the savegame, then let the time run for some seconds, save the game and reload again.
3. Some errors can be fixed by removing/destroying all working tables and benches, then refer to 2.
4. if you should have errors because of missing minified, then try to enable mod option 'force minified creation'.


GITHUB[github.com]


LAST CHANGES
• 2024-04-17
- update to 1.5
• 2024-04-17 21:44
- fixed missing emiter bug

Note: replicator prototype can't replicate living organisms. don't try to replicate animals :)
Popular Discussions View All (8)
8
Oct 5, 2024 @ 7:48am
Possible issues
CrusaderRO
4
Jul 21, 2021 @ 9:52am
Replicator bill suggestion
Zarathustra
3
Dec 21, 2022 @ 2:25am
How do you use the Mineral-Emitter ?
nsr88
515 Comments
MysticalCyan May 9 @ 1:52pm 
I learned how to make hot spring water but its not there for some reason..
WrongTypeOfHero Apr 22 @ 5:21pm 
@Taiji Yeah it's increasing the wealth in my game, since it's technically still a floor.
Taiji Mar 22 @ 12:46pm 
@Ivaera Wait, are you saying that having terraformed an area in your base increases wealth? o.O
Taiji Mar 22 @ 12:44pm 
I use Alpha Biomes, and it would seem that even if I terraform an entire area to a new type of soil/grass, the old type of plants will still grow on it.
Like, I'm in an area that used to be half ocular forest, and even when I change the ocular soil to mycotic soil, ocular trees still grow from the mycotic soil, rather than mycotic plants.
Does anyone else have similar issues?
Is there a way I can control what type of plants naturally grow in my base? I hate these ocular trees. >.<
GULÉ🏠 Mar 15 @ 9:11am 
Oh i figured it out. You have to build a stockpile area around it, else it won't know where to spawn the items to.
GULÉ🏠 Mar 14 @ 12:11pm 
Anyone else has a problem where the replicator does nothing? After finally finishing the 50k research, I want to make some eggs, and nomatter what I pick it spawns nothing. Just doesn't fulfill the bills. Anyone else?
Fire Pixsel Jan 11 @ 2:25am 
Is it safe to delete from existing saves?
D3K43 Jan 10 @ 2:17am 
Is there a version of this mod that doesn't have all the AI replicator shit I don't care about?
Ivaera Jan 6 @ 4:24pm 
that mod is so great, but my wealth goes to the moon if i have too big project :c i guess it keeps some balance
silverskene Oct 5, 2024 @ 7:49am 
Is this mod dead? Is no one fixing it?