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enableCfgGameplayFile = 1; automatically sets itself to 0
...Add THIS line to your ServerDZ.cfg
enableCfgGameplayFile = 1;
--------------------
And now these lines in "cfggameplay.json";
"disableIsCollidingBBoxCheck": true,
"disableIsCollidingPlayerCheck": true,
"disableIsClippingRoofCheck": true,
"disableIsBaseViableCheck": true,
"disableIsCollidingGPlotCheck": true,
"disableIsCollidingAngleCheck": true,
"disableIsPlacementPermittedCheck": true,
"disableHeightPlacementCheck": true,
"disableIsUnderwaterCheck": false,
"disableIsInTerrainCheck": true,
"disablePerformRoofCheck": true,
"disableIsCollidingCheck": true,
"disableDistanceCheck": true
___________________________________________________
THAT'S IT! It will all now work WITHOUT the need for this mod!
No one else ever mentioned it was missing the first part of the code!
CHEERS EVERYONE!
When install this, WITHOUT another mod then when you pick up many things you can not drop it to the ground, and re-log dosent help, so this kind of destroy the hole server.
I hope this get fixed.
"BaseBuildingData":
{
"HologramData":
{
"disableIsCollidingBBoxCheck": true,
"disableIsCollidingPlayerCheck": true,
"disableIsClippingRoofCheck": true,
"disableIsBaseViableCheck": false,
"disableIsCollidingGPlotCheck": false,
"disableIsCollidingAngleCheck": true,
"disableIsPlacementPermittedCheck": true,
"disableHeightPlacementCheck": true,
"disableIsUnderwaterCheck": true,
"disableIsInTerrainCheck": true,
"disallowedTypesInUnderground": [""]
},
"ConstructionData":
{
"disablePerformRoofCheck": true,
"disableIsCollidingCheck": true,
"disableDistanceCheck": true
This is all you have to do to get a better result. Dont need a mod to build everywhere.